Ashiaver
A fantasy planet of high magick levels inhabited by shapeshifters within the Hadal Chasm.
Please note: Any and all content (not including personal characters & art) donated to Ashaiver by members, game masters & staff alike may not be taken back or taken from the world in anyway even if a player leaves.
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Nation Info | |
Motto | ie, “In God We Trust” |
Anthem | ie, “The Star-Spangled Banner” |
Allies | N/A |
Enemies | N/A |
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Home System | |
Capital | ie, “Washington, DC” |
Official Language | Ashiavaran |
Species | Humanoid shapeshifters (see races for more information) |
Government | Varies depending on group |
Various Races
All Ashiaverns default is a feral form, Therion (bipedal) gene mutations are available, but this is rare and characters with a Therion shift should be kept in very low numbers.
Therion Gene Mutation
Therion creation status: OPEN
Therion Mutation
- Origin: First Therion born in Heims, Unknown until the first change.
- Continent/Starting point: Praeth, Heims
- How it Spreads: Recessive gene, Comes down through the heritage.
- Percentage of mutation: 25% Transfer from parent to child.
- Therion Life expectancy: Unfortunately due to the toll it takes on their bodies, Therions lose about half their lifespan.
This mutation, or disease to some can be hard to detect. The affected individual typically bears minimal symptoms and outwardly appears completely normal. Some may even have a feral shift form as well as a Therion shift making them almost impossible to pin point. Typically the only early signs can be things like an individual that seems quick to anger or has a difficult time controlling their temper but this is unreliable and often overlooked. The ingestion of humanoid blood triggers the first shift, whether fighting in shifted or not. After the first shift some known triggers are heightened emotions, violence and blood and in the beginning shifts are uncontrollable as are the actions following. Shifts can last anywhere from 4-12 hours depending. And afterwards victims are unable to remember much, except for small broken fractures of memories. When the victim turns back to normal, they are known to initially lose consciousness and may be very lethargic for the following days.
Learning control; Learning to control this shift is very possible, but it can take months if not years of practice to perfect it and usually depends more on how often the user shifts rather than time. With time and practice the shift will gradually become easier, Therions will be capable of remembering more, and eventually gain full awareness during their shift and be able to keep their tempers under control as well. Many can also learn to be able to be in that form for as long as they like and turn to and from at will.
Humanoid Description: Nothing seems inherently different about them from the outside…
Shift Description
- Size: Larger than their feral shift, varies by race.
- Strength: They seem to have a heightened strength.
- Stamina: They seem to be able to take more hits and stay fighting longer.
- Body structure: A large beast capable of standing upright they take on much of their animal features including their heads, eyes, tails, claws and bodies covered in fur. Their back feet are more like paws while their front have longer fingers and opposable thumbs.
Visiting Ashiaver
Your must-know rules and regulations when outsiders wish to land upon Ashiaver. Remember, Ashiaver is supposed to be hostile, dangerous and most importantly a challenge for outsiders.
- Due to the planets magick combustibles and magnetism work differently limiting the planets ability to advance in many ways.
- Ashiavers planet magick levels cripple tech by interfering with technological circuitry. Power armor is useless, rail-guns won't fire and hover vehicles won't lift off to name a few.
This will force tech (once introduced) to function on a limited 20-21st century style. Even this tech should be limited, rare, and difficult to manufacture. Ashiaver also experiences periodic Magickal storms which acts as an EMP and will cancel out ALL tech for a time.
- Magick cannot be harvested from Ashiaver and taken outside the planet. This is to protect the planet from being sapped of it's resources. Once the magick leaves Ashiaver it stops working, which means as well that natives from Ashiaver who choose to leave will no longer have access to the same magick they had on their home world. This does not include their ability to shapeshift as that is biological not magickal.
- Please remember, RP with consent! No one is permitted to take over Ashiaver, threaten its existence, destruction or attempt in anyway to destroy its setting. With limited tech, the threat of Forsakens people and the creatures on the planet it wouldn't be a real possibility for them to do so IC anyway.
Demographics & Geographics
- Population: Unknown
- Religion: Varies by individual culture.
- Language: Ashiavaran; the global and native tongue of Ashiaver has a wide range of variety depending on exact location and individual cultures. The best comparison would be that of indigenous people from around the world, including Old Norse, Native American, Yucatec, among other ancient cultures and even some fantasy inspirations such as the Na'vi from Avatar.
Planet Magick
Ashiaver contains extremely high variants of uncontrolled chaotic magick, it follows no path and is currently bound by no beacon, running freely through the land. This erratic and unstable source of energy causes
Terrain
Ashiaver is made up of two dominant continents surrounded by several smaller islands off of their coasts of both ground level & floating variations. Currently the only accessible continents are the primary two, Drokai (including the floating Islands - Isla sorna) & Praeth.
Drokai
- Map: Drokai Map
This is Ashiavers largest Continent and is considered the “hotspot” for the planets magick. It is condensed here occurring in unfathomable amounts; granting the Natives, who can tap into this flow of energy the ability to harness and wield Ashiavers magick. The results of this massive energy flow through the Continent has also caused a number of changes in the appearance of the Drokai people enabling them to be born with almost any mutation (horns, wings, etc) and possess an impressive palette of colors.
Drokai Locations, Flora & Fauna
Praeth
- Map: Praeth Map
Praeth is considerable smaller than it's distant neighbor and has a more average flow of energy through its core. The people of Praeth tend to look more normal with natural skin tones, and no mutations to sport. This also results in their access to the planets magick being more limiting. The people of Praeth can access Ashiavers energy in three different ways listed below.
- Magical Tattoos: Enhancement magic. Tattoo magic is an incredibly old form of magic, and is a form of art utilized by many different cultures. The designs and function of these tattoos varies wildly between the cultures of Praeth, including but not limited to sharper teeth, faster speeds, increased strength, keener sight, smell, increased endurance etc.
- Elemental bending: The four elemental bending arts are based on the four classical elements, water, earth, fire, and air, each being manipulated through certain martial art styles that are reminiscent of the qualities of the element itself. Most often these gifts are adopted by the time frame in which one was born. Limited to one element per person.
- Divination: Considered the rarest type on Praeth, typically the gift is passed down through families these people are considered highly spiritual and often use a variety of objects to seek knowledge. Using things like Tarot cards, runes, pendulums, scrying, astrology and more.
Culture
Ashiaver has a wide range of varying cultures that all experience life in their own unique way. There are currently two available continents both with their own individual groups.
Upon initially skimming the cultures of Ashiaver, you may easily notice that similarities between Praeth & Drokai cultures, the Myrkvidr & the Silvis, the Haranae & the Frisian and so on. This is because they once were the same people, just like the True Navi & the North Navi who eventually split apart due to political, religious, or social disagreements/differences and going their separate ways unbeknownst to the original Praeth group that those individuals found a new land to call home and didn't just disappear into the sea.
Praeth branched Drokai cultures:
- Myrkvidr originally Silvis
- Frisian originally Haranae
- Grunn originally Campis
Drokai:
Praeth:
Flora & Fauna
coming soon
Economy
Ashiaver economy can vary dependent on where exactly you are in the world and among what cultural group, but most economical exchanges are made up of two things; barter for goods and skills and currency consisting of copper, silver and gold coins.
Reproduction & Children
Pregnancy: Since Ashiaverns are sentient animals that learned to adopt human forms, they still reproduce much like animals and can rear 1-4 offspring per pregnancy, they can shift back and forth during pregnancy, but mostly give birth in their animal forms due to it being much easier on their bodies. Individuals who choose to attempt birth in their human forms often face severe complications and a high risk of death.
Children on Ashiaver of all types typically age up & mature at an accelerated rate up until they hit 18 years old, taking on this aspect of rapid maturity from their animal genetics. Once they hit maturity at 18 their growth rate and aging drastically slows back down to a below normal rate which that of humans might see. Allowing them to live much longer and age gracefully.
From birth to adulthood: Much like their animal counterparts, newborns come into the world blind and deaf, but develop quickly
- 10-14 days: their eyes open and their hearing develops.
- 2 weeks: Begin to stand and walk, may start attempting to shift equivalent to about a 2 year old human
- 2 months: Fully capable of walking, running and playing, albeit clumsy. Fully able to shift, but it is often sporadic and may be brought on by high emotional states. equivalent to about a 5 year old human
- 4 months: Period of rapid growth, equivalent to about an 8 year old human
- 6 months: equivalent to about a 12 year old human
- 1 year: equivalent to about a 15 year old human
- 1.5 years: equivalent to an 18 year old human. Accelerated growth stops.
History
Due to Ashiavers powerful yet unstable magick levels (the result of its home within the Hadal Chasm) none have successfully landed and lived to tell the tale, though there may be remnants of crashed ships within the seas and mountains.
In the beginning....
Long ago when the world was all but tiny and new, beasts of scales and fiery breath ruled over the land. They were few, but mighty. Taller than any being that walked beside them, with great wings and rugged horns. They were called Sárkány (Dragon shifters). Fierce and near-divine, Sárkány built unreachable cities in the sky, powered by magic beyond normal comprehension. They ventured only sometimes to the land below, gracing only the chosen with their gifts of knowledge. Those who claimed ancestry in birds were blessed to know how to travel to their unreachable cities to be messengers and scribes. Birds brought back information and screeched out the demands of the Sárkány.
Despite the generosity about spreading the knowledge of magic, Sárkány were greedy. Gifts were required of every race no matter how big or small. It fed their hoards and nourished the young that were hard fought to be born. All creatures bowed below the Sárkány, fearing their might and rage, all but the Lycans (Wolf Shifters).
The Lycans did not fear the Sárkány, for the strength of the many outweighed the rage of the few. Lycans were targets, called demons in the night and shunned by all other beings. Till one day, the islands in the sky came crashing down. The magic seeping from them in waves. These islands fell where only the Lycans dared to live, and the raw magic touched them first. Changing them, morphing their bodies beyond their wildest dreams.
At first the wolves were surprised, had the Sárkány seen the error in their ways and sent down their magic as a way to ally with the wolves? Or had something far sinister occurred? The few that braved to explore the cities outright found the giant homes and temples void of life, but no bodies were found.
In the darkness of night, the earth shook and rumbled, dividing the once great continent into pieces. Two large chunks became Praeth and Drokai. What caused such a shake was never determined because with the Sárkány gone there was chaos in the land. Lycans, newly empowered were able to take control of the world, rightfully so, they placed their people on top. The other species that had promised alliance to the Sárkány sought refuge in the fallen islands which had scattered throughout the oceans of the world. There they would live in peace, far from the Lycans who sough to rid the world of the Sárkány's mark.
Centuries since the Rule of Sárkány, Lycans have all but forgotten the struggles of their ancestors. Instead speak only of Sárkány in fairytales and legends to scare young pups. The other species likewise lost to the age, exiled to the ruins adrift at sea. Rarely seen and hardly looked for.
Project Multiverse Events Timeline
- coming soon
OOC
This page was created by aistiva.
Usage
This content adheres to Project Multiverse's submission and usage rules.
- This world can be used by none without explicit permission
- In the event that the World's managers are no longer available, Ashiaver is no longer able to be reached by outsiders. Characters that have left the planet can continue to be played with the use of Ashiaver in their history or origin. New Ashiaver characters may not be created
shard | |
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Shard Name | Ashiaver |
Description | A fantasy planet of high magick levels inhabited by shapeshifters within the Hadal Chasm. |
Shard Manager | aistiva |
Is this an active Shard? | Yes |