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nation:ashiaver:campis

Campis

  • Homeland: Base of the Direth mountains
  • Capital City; Himore

“Campis is not who they are, it is what they are and how they live. Don't be naive boy, you never see a Campis coming until they have a blade against your throat” ~ Senior Merchant

The Tribe of Campis or also known to the people as the Campis, are beast shifters, hunters of the night and guardians of the daylight. They are rarely seen in their beast form outside their territory as they perfectly mingle with the two-legs on their common grounds. They have connections and trading deals with others among the lands, but they are fairly known to be an isolated tribe that would rather be kept alone. Their skill to hide within the shadows and their powerful jaws makes them a fierceful enemy not to underestimate. For those that have witnessed the inside of the tribal life would have noticed that they are proud beasts and take honor in combat and rituals. A clear sign of hierarchy is present within the tribe.

Physical appearance

Remember! We encourage variation; this is merely to be used as a reference guide not a requirement

Notes

Rituals

​ These are the known rituals within the tribe that are being followed by the letter.

  • Rite of Succession: A candidate fighter who earned a position in the Blood Moon has the right to challenge the current Tribe Chief. The Tribe Chief can be challenged every 5 years.
  • Blood Moon: A dangerous and bloody tournament between the best 8 warriors within the tribe to earn a position as a candidate fighter.
  • The Voyage: A rite to adulthood for young pups that will be chosen into their respective Chapter for life. This will be done on various paths, listed below:
  • Path of Knowledge: The pup manages to gather the materials that are known to be found among the lands of Himore.
  • Path of Endurance: The pup manages to survive three nights in the cold and snowy mountain region.
  • Path of Courage: The pup manages to cross the borders of Himore and is able to gather something from the two-legs.
  • Sun Bond: This ritual is to bond two loved ones for the rest of their lives together.
  • Red Night: A rare ritual that is invoked by either the Tribe Chief or Village Chief depending on the situation. The Campis warriors will gather to give a proper response to an enemy that dishonored the Campis in such a manner that it can only be answered in blood. Nine warriors will go in their beast form to attack the specific enemy at night and their victims will have a deep scratch on their chest as symbolic to Bedta.

Magic

​ While magic is not highly present in the lands, the Campis do invoke magical tattoos on their bodies that will enhance their abilities. The magical drawing is performed by a Shaman that is touched by Bedta with the gift to pass along the magical powers. Every Campis is allowed up to three tattoos to enhance their abilities.

Known Magical Tattoos

  • Berserker: A tattoo that enables a boost to the person's strength for a good 25 mins.
  • Primal: A tattoo that enables an enhancement to smell and vision for a good hour.
  • Red Eye: A tattoo that enables the person's sense of danger to their surroundings.
  • Predator: A tattoo that enables one to find one person or animal if given sense for a good 30 mins.
  • Black Moon: A tattoo that enables a boost to a person’s stealth movement through the area for a good 15 mins.
  • Nature Breath: A tattoo that enables a boost to a person’s endurance for a good hour.
  • Claws: A tattoo that enables a person’s health to stay steady for a good 5 minutes.

Homeland

​ Himore is what the Campis call their lands. It's a wide area covered with forest that connects to the snowy mountains. There are a couple of towns spread over the thick forest lands of Himore that are part of the tribe.

  • Hamarsa - Seen as the capital city of the Tribe of Campis, yet not the same construction as the two legs. These wolves have nestled into the large underground cave systems that are covered constructionally well with wood and stone yet with a wild look to it as if it's overgrown. Following the cave system, you enter a large hollow area, where you see more shaped homes for hundreds of wolves that are built upwards to a large shaped black tower. This tower has various large mirrors on the top that provide daylight and moonlight coming from above the ground. Temples are present on the left and right sides of the black tower.
  • Reynisnes - The village is on the outskirts of the south in Himore, this village is mostly above the ground with hole-shaped homes. The functionality of this village is to provide wood and food to Hamarsa.
  • Kopanes - The village is located in the mountains to provide minerals to their capital city. Yet it also functions as a guard location as many wandering unwanted guests take the journey through the mountains.
  • Dritsker - Small village at the coast to the north-west, the village is carved into the side of the mountain hill and looks from a distance as a normal wild and overgrown area, but this village functions as a guard post and fishery for Hamarsa.

Leadership & social classes​

  • Tribe Chief: Battlewon leader of the tribe that rules the tribe in their own opinion and vision. The Tribe Chief can be challenged every 5 years for the Rite of Succession by brave Campis warriors for the position of Tribe Chief, only one can challenge him or her. Therefore every 5 years the warriors from all over Himore come together to enter the Blood Moon to become a worthy candidate fighter.
  • Village Chief: Appointed by the Tribe Chief to become the leader at one of the villages. However, traditionally these appointments are done for life.
  • Chapter Members: Each chapter has a specific task that they are given by birth. This can be hunting, this can be military, or just religious duties. Chapters are seen as the foundation of the Tribe that provides all the requirements that the tribe needs.

Religion & Ethics​

The Campis look like a warrior focus people, but they do follow their beliefs as a guideline in their life. Their religion is named Faith of Dretawas, Dretawas is a collective meaning of life and death all around you. Faith of Dretawas is led by a Magnus Shaman, in public, they also just go by Shaman. There is a temple present in the capital city of Hamarsa, but villages mostly have a small statue of the god in their respective work in the center of the village.

God & Goddess

  • Bedta, Goddess of Nature; is seen as the most important of all the gods. Bedta was responsible to transport the people of Campis to their new home. A home that was created by her divine touch. In most rituals or festivals is she present and blessed for everything she has done so far. She is seen in her natural wolf-shaped form carrying a flower crown on her head.
  • Sovdon, God Of Harvest; is seen as the man that brings the new harvest and protects the fields from any disease or plunder. Sovdon is present in the Harvest Feast as a statue, seen as a man holding a sickle and warrior clothing.
  • Ghyldona, Goddess Of Knowledge; the woman that holds the books close to her heart and is seen most of the time in the situation of judgment.
  • Ydes, God Of The Dark; God of Trickery, God of Death, the one that is the bridge between the living and the death. Ydes is seen as a bad omen that every person or animal has to face when they pass to the other side. Ydes is not a person, it's a thing that comes forward in a form of a mist. The mist is seen therefore as a bad omen for Campis people and tends to stay away from it, however, warriors tend to ignore this bad omen when on a mission.

Honor and pride are equally important as respect in any kind of form. So if the Campis capture a trespasser then the prisoner is treated harshly but respectfully in their code of honor. With the guiding of Ghyldona, the Tribal of Village Chief will judge any kind of crime in a respectful manner. However, the Campis expect the prisoner to follow the same mutual respect for breaking their law. If a prisoner doesn't, the guards will beat the prisoner harshly for it.

Holidays & Festivals​

  • Fest of The Stars: A festival that focuses on the warriors of the past. Those that came and went away to become part of the stars. The Campis gather together at night in their capital city of Hamarsa. There a large fire with additional smaller fires that leave off different fruit smells throughout the festival location. The Shaman sacrifices an animal which blood is painted on the forehead of a newborn child, it is seen as an entrance to the Campis Society. The animal is baked and eaten to respect its sacrifice. Buckets with flowers and oil will be put to the fire that represents the people that have died that year to help them guide to the stars. The Shaman continues the ritual by saying its prayers to the heavens where the stars shine brightly down upon them. Most Campis people enjoy this festival as it is a good way to relax and dance to the beating sounds of their music.
  • Harvest Feast: The Harvest Feast is a known festival to those that work in the field mostly They are done each year to give thanks towards Bedta, the Goddess of Nature that blessed their lands with a great harvest. Campis people believe that they require to do this Feast not out of pleasure but out of expectation. If the festival is not done correctly it can be a bad omen for future harvest. The village leaders take this Harvest Feast very seriously.

Stories & History​

How the Campis came to be is seen by their belief as they were brought here by Bedta, Goddess Of Nature. They were saved from an apocalypse situation that forced the last remnants of old to flee to these lands. The first Tribe Chief made sure that their location was safe and made sure that the land of Himore was clean from any unwanted visitors. This event was called the Red Night as warriors of the Campis manage to down many two feet at the night.

The Campis began to grow from that point and their proud ways were maintained for decades to come.

Relationships & Family dynamics​

  • Fyrste - A person that is not wed yet
  • Adel/Adelig - Man or Female in marriage by Sun Bond
  • Grieve - A person that is a Village Chief or higher ranked person
  • Family Caste
  • Father - Family Protector
  • Mother - Family Caretaker
  • Child (First Born)
  • Child (Second Born)
  • Adoptive Child (Always last)

The role of the father or mother can change if desired depending on their work. For example, the mother is a hunter or soldier and the father is a farmer, then the role of protector and caretaker is switch around.

Death Practices​

The Campis will put their dead in large holes surrounded by flowers that are soaked in a certain oil. In the presence of a Shaman, the pit is put on fire with all family members surrounding it. Then when the fire seems to go out, it is the male family members that will pour the ground into the pit. When the pit is filled the ground will stay heated for many moons as the oil that was burned has that effect. After a year flowers will be growing from that same spot and it will be a sign that the person passing has been a success and now part of the stars.

Mourning: The Campis do not really mourn their death, they celebrate the person for who they were and what they have done for the people.

Symbols & Statues​

  • Ibroms: is the symbol of the Campis, it is mostly seen around the neck as a necklace perfect circle with three claw shape metals crossing it.

OOC

  • Off site Rawolfe created this on 2021/09/29 17:01.

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nation/ashiaver/campis.txt · Last modified: 2021/10/09 16:41 by aistiva