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Shards

Players are allowed to create, and manage, settings-within-the-setting that we call “Shards”. So long as it doesn't impact the broader universe or break site rules, Shards can do or be just about anything.

The space a Shard is allowed on the map is limited to three systems, although its influence may be further reaching. Within a Shard, the player/s in control of the Shard have the final say on what is allowed1).

If you're looking for a Shard, check the Sidebar to the left or the list below.

Shards

Shards with active player communities and plots.

PageDescriptionShard Manager
Ōyashima Heavy IndustriesTBDfrostjaeger
WyrwyckyA civilization beset by monstrous entities, held back by the few remaining War Witches that put their lives on the line to keep their people safe for one more day.

Based on the themes of mature "magical girl" and with fantasies, with bombastic powers and high stakes.
whisper
United Alliance of Neutral SystemsThe UNS are a Confederacy or an alliance of star systems that grouped in a show of partnership, defense, and equal trade. They know that many outside nations might actually be stronger than them, so rather than antagonize them, they chose a path of neutrality and peace.charaa
Remnant ConglomerateThe Remnant Conglomerate (Known simply as ‘The Conglomerate’ Or ‘Babel’) is a massive and indomitable organization encompassing millions of individuals with its own military, navy, and technology. Its visible leadership is known simply as The Board.char
Oberoncharaa
New Dusk ConclaveA nation formed by those who saw the destruction of their homeworld from the Last War of Hassan, and sought to start a new life on a new world, hopefully not tied down too heavily by the acts, sins and motives of the past.jack_pine
Gatalia (Shard)A medieval-era world inhabited by alien wild-life and multiple species of diverse humans. There is no magic native on Gatalia.p0rcelain
Duskerian Auxiliary Patrol Garrisons (DAPF)jack_pine
Drhuvian CollectiveThe Drhuvian Collective is an old isolationist empire. While they first thought themselves alone in the Calliope Star Cluster with just one other inter-stellar species, the destruction of Katamura has brought about a list of names. They now seek to gain the advantage against nations far and small to secure a safe future for their kind.mendicant
Corporeal RiftThe **Corporeal Rift** (also known as the **Great Beyond** or **Metasphere**) is a magical singularity 0.08 light years in diameter. The density of magic results in a highly surreal space, creating a multi-sphere system of infinite size within the Rift’s area.p0rcelain
AshiaverA fantasy planet of high magick levels inhabited by shapeshifters within the Hadal Chasm.aistiva

Influence

Each Shard has its own fundamental laws that dictate the strength of the forces within, such as magic, technology, divinity, and so on. Characters and objects within that Shard must follow its laws. When they leave the Shard, they take the influence of those laws with them. So long as they do not enter another Shard, the laws will stay true, providing a consistent experience for characters (and players!) as they explore the universe - no matter their means of transportation.

Shard Canon

Stories that take place solely within their 'home' shard are made canon at the discretion of the Shard Master. So long as they don't impact the broader setting, no staff approval or involvement is required.

If a Shard Master hasn't given a plot or setting element in their shard their official stamp of approval, that doesn't necessarily mean it hasn't happened or doesn't exist. Until something has been made canon, they're just considered tall tales or rumors by uninvolved characters. “Did you hear so-and-so blew up a moon?” “Yeah, I heard that one, but have you met anyone who can actually prove it?”

Shard Canon should be considered like side quests, in that it does not necessarily affect the main questline (Setting Canon), but still contributes meaningfully to the characters and stories being told within it.

From One Shard to the Next

Just because something works within one Shard doesn't guarantee it will work within the next.

Example: If I want to make a starfighter that can blow up stars for a plot, that's fine. That starfighter should not be used in other Shards without those Shards giving you permission to use it there.

Example: A player wants to fly their starship into Magic Elf Land. The players of magic elf land specifically don't want technology in their RP, so the player can't bring their starship. The Shard Master for Magic Elf Land ultimately gets the say in what, and how, various elements of the setting are brought into their Nation.

Anything happening within a Shard is wholly subject to its influence, even if it means negating the influence of another Shard. It is up to the involved players to decide to what extent one Shard can affect another.

The Space Between

Shards don't take up all of the Calliope Cluster. Between Shards lie open or unclaimed space, where the laws of one Shard no longer apply.

Here, the influence of each Shard may come into conflict. In most cases, the influences attempt to co-exist in the most permissive way possible - in other words, if one Shard allows technology and another magic, then both will be allowed outside of their Shards.

Please keep our Fairness rules in mind when deciding how to handle these intersections. Those rules cover basic etiquette and conflict resolution and provide a guideline for an enjoyable experience for everyone involved.

Should the elements of a Shard prove to be too disruptive to the rest of the setting, staff may get involved to find a way to ensure that things are fair.

Shard Masters

Shards are managed by one or more Shard Masters (SMs). They have control over what happens within their Shard, including who can write within it, what content can be created for it, and what stories can be told within the Shard's space. SMs should try to be hands-off where possible, only stepping in to ensure that the Shard's theme/purpose remains consistent and that no major story goals will be derailed. To a reasonable extent, SMs should moderate interactions between players in their Shard and try to help everyone have a good experience.

Ultimately, a Shard Master is simply a Game Master with a larger scope.

Creating a Shard

So long as your idea doesn't conflict with anyone else's, you are free to make new Shards whenever you'd like.

As your Shard gains more players and tells more stories, it may become prominent enough that it warrants additional visibility/support. At staff discretion, your Shard's world/s may be placed onto the universe's map, Discord channels may be created to let your players discuss the Shard more easily, and so on.

If your Shard becomes inactive, it will simply fade into the background, unless other plans have been made. See our rules on Content Submissions for more.

Clear Themes

The only real ask we have for Shards is that they have clear themes and purpose. This makes it easy for players to 'align' themselves with things that interest them, as well as leaves room for other Shards to fill other niches.

Given that each Shard is essentially a setting unto itself, these themes may be broad. We encourage players and Shard Masters to think of ways to create things that are uniquely theirs.

Waning Shards

Shards with inactive player communities/or and plots.

PageDescriptionShard Manager
Hybora Free StatesThe **Hybora Free States** is a collection of settlements, colonies, and fleets led by a Captain's Council. Those who have spent most of their life within the Hybora system, or any territory held outside of it, call themselves the 'starfolk'.

Draws inspiration from Treasure Planet and He Who Fights With Monsters.
whisper
GlorinferosaGlorinferosa is the nation of the Glorinferosians. Their home world is hot, and they possess some colonies inside of gas giants. It is ruled by an absolute monarch. It's a relatively small nation, it only controls a few systems and they're all close to each other.noodlewerfer
Ankhet, the Eternal EmpireThe Ankhet((ahn-kuh-het)) are fanatical purifiers bent on eradicating all sentient life from the sector.

Draws heavily from Ancient Egyptian culture and religion, with additional influences from Horizon: Zero Dawn, Zoids, and others.
whisper

OOC

  • Player Whisper created this on 2022/10/21 14:17.

Usage

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1)
assuming Staff don't need to intervene
shards.txt · Last modified: 2023/05/02 11:08 by whisper