User Tools

Site Tools


shards:drhuvian_collective

Drhuvian Collective

Work In Progress

The Drhuvian Collective is an old isolationist empire. While they first thought themselves alone in the Calliope Star Cluster with just one other inter-stellar species, the destruction of Katamura has brought about a list of unusual names. They now seek to gain the advantage against nations far and small to secure a safe future for their kind.

History

The Drhuvian Collective first colonized and founded itself on Drhen in 0 ALC (After Last Call) as part of the final effort to keep the Drhuvian species alive. The Collective was initially led by a group of directly totalitarian leaders who took power after leading the species from a stagnant and terminal fate stuck aboard one generation ship flying through space.

The Collective established itself on the foundations of leaving a better and safer world than what they had left. Among the first measures taken to achieve this, the Environmental Protection Initiative (EPI) was founded to be a constant check against their own industrial desires. The ideological differences between the purpose of the EPI were expressed as two now separating nations, the Berserkers and what became the modern day Homestead. After a tense decade of colonization and exploration followed by fervorous border disputes, the First Berserker War began and ended with greater technology deciding victory.

Due to the massive deaths and total war conducted with the First Berserker War, Homestead and Berserkers and the Drhuv species as a whole were nearly rendered extinct with Black Blood. As a minor rebellion against the fighting between the two nations, a buffer state grew between them named the Voyagers. They were largely ignored or begrudgingly accepted due to the near-extinction event both nations had faced and were actively recovering from.

As the nations recovered or founded themselves again, Homestead and Berserkers continued a tense relationship until a vengeful group rose into power and declared war against Homestead and Voyagers to reclaim lost territory and fight again for dominance. The Second Berserk War finished with a rebellion killing the Berserker king.

The modern day Drhuvian Collective formed after the Second Berserker War as part of an agreement between Homestead and the Berserkers; the Voyagers petitioned to join shortly after. The Collective consists of those three nations: Homestead, the Berserkers and the Voyagers. Each have their own unique methods of governance but overall adhere to the law and rulings of Homesteads Council occupied by 9 elected officials.

Demographics

The Drhuvs live almost exclusively within a ~30lyr bubble, having a population of approx. 350 billion people on various planets, ports and stations. The Drhuvian Collective recognizes 38 official systems1) though the species itself likely occupies far more.

Drhuvs can and are often discriminated by three different “breeds”. These breeds, while being externally different to one another by things like height and eye color, do not have large behavioral or internal differences.

Religion

The Drhuvian Collective does not recognize any official state religion. However, a large portion of the population believes in Isomeria or follows one of a variety of sects praising her.

Government and Politics

The Drhuvian Collective is, by definition, an three-state empire led by Homestead. While the Voyagers and Berserkers have autonomy, their own laws and more, they all abide by any collective level legislation and rules dictated by the Drhuvian Council.

The Council itself is democratically elected directly by Homestead citizens. Due to cultural teachings and other factors, this council is almost always a technocracy and elections based more on issues with political parties being few and far between. This Council is the sole main government body, with each seat on the council working with a complex set of checks and balances to other seats. A new seat on the council is put up to election every 2 years on a pre-determined cycle. Additionally, each council seat has an assistant council member that will take the council seat if the acting council member is unable to perform their duties. This assistant is also traditionally used as a tool for the an acting council member to extend their power and perform their duties without needing to leave Drhen or even the Council House. One seat is put up for election every 4 years on a pre-determined cycle.

The Voyager territory, having a completely separate government from Homestead and the Berserkers, is run by a group of fractured AI divided into houses. These houses control different, smaller territories within the overall Voyager space with the smaller territories themselves ever shifting as houses in-fight. There are no elections and largely no centralized government. Order within the voyager territory is typically commanded by Homestead police forces to ensure what little developed planets and cities there are follow Homestead law and are not in total anarchy.

The Berserkers are governed entirely by a monarchy. This monarchy has complete and total control of the territory for their reign. There are no elections nor overall checks to the monarch's power outside of Homestead's oversight. Each monarch is succeeded by one of two ways:

A. Trial by Combat The previous monarch and any challenger entire a public arena with hand made obsidian weapons and no armor. The two fight to the death. The winner becomes or stays the monarch.
B. Arena Tournament When the previous monarch dies due to circumstances not involving option A such as age or disease, an arena tournament with similar rules to option A will be held in search of a new monarch. The tournament will be as big as necessary to include all challengers for the throne. All fights are to the death or to surrender with every fight being public. The winner becomes the new monarch.

Economy

What drives the markets in the nation?

Culture

Literature, food, music, art, and more.

Strengths and Weaknesses

The Collective's strengths and weaknesses go entirely hand in hand. Every weakness is tied to a strength, every strength is tied to a weakness and so on and so forth.

A major, constant and noticeable weakness and strength the Collective has is its die hard stance of closed borders, economy and endless defense. The Collective is a defensive powerhouse, with the Black Wall defense platform system any invasions from a nation not a civilization type above (exaggerated) will be halted far before developed planets begin to fall. Additionally, the Berserker military is designed for the defense of the collective, making a uniform fight against the Drhuvs a constant nightmare.

However, in a complete trade off, the Drhuvs are entirely incapable of anything offensive extending maybe a system away from their borders. The insane prowess of the military is offset by a complete dependency on strong supply lines and home field advantage. Another major factor is cultural limitations. The Drhuvian people are restrained by indoctrination, creating an isolationist and elitist culture. The Dhruvs could not expand the borders of their claimed territories unless developed territories were quite literally given to them.

Playing in a similar way to the previous strengths and weaknesses, the Drhuvian Collective controls a relatively powerful fleet created for its defense doctrine in conjunction with the Black Wall. In addition, the fleet is supported with a force dedicated to combat within the interiors of large vessels. This fleet works excellently at keeping Drhuvian space clean of invading forces regardless of origin.

This comes at a great cost, however, with the Berserkers not having any land force able to sustain grand warfare. There are dedicated peacekeeping corps, yes, but none of these could keep up with a proper force made for planetary combat. Control over their land territories is a non-issue until challenged by another large faction.

OOC

  • Player mendicant created this on 2021/07/17 21:33.

Usage

This content adheres to Project Multiverse's submission and usage rules.

  • This Nation can be used with permission from the acting owner.
  • In the event that the Nation's managers are no longer available, the faction becomes an NPC faction managed by the admins with the exception of Mendicant, who will become an inaccessible character.
shard
Shard NameDrhuvian Collective
DescriptionThe Drhuvian Collective is an old isolationist empire. While they first thought themselves alone in the Calliope Star Cluster with just one other inter-stellar species, the destruction of Katamura has brought about a list of names. They now seek to gain the advantage against nations far and small to secure a safe future for their kind.
Shard Managermendicant
Is this an active Shard?Yes
1)
Any system containing one or more habitable planets populated with at least one million people.
shards/drhuvian_collective.txt · Last modified: 2023/05/23 21:40 by mendicant