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Drhuvian Collective

Work In Progress

The Drhuvian Collective is home to the Drhuvs, a species of apex predators given the gift of civility. While they first thought themselves alone in the Calliope Star Cluster, they have had their ignorance dissolved and are now working to assert themselves and their territory to the many interlopers in the now lively sector.

The Drhuvian Collective is an old isolationist empire. While they first thought themselves alone in the Calliope Star Cluster with just one other inter-stellar species, the destruction of Katamura has brought about a list of names. They now seek to gain the advantage against nations far and small to secure a safe future for their kind.

History

The Drhuvian Collective has a large history, well over a thousand years that all started with a terrible cataclysm.

Drhuvs, as they are known today, hailed from a dry planet posthumously named “Allura”. A great disaster occurred that threatened life on the planet as a whole, forcing the proto-Drhuvs from their home planet on a super-massive generation ship without FTL capabilities. This generation ship would be the species' home for well over five hundred years, society inside having hastily devolved into feudalism and factions. This only changed due to the formation of what is now considered the first governing council, a band of various characters that worked to unite the ship and begin taking the first steps to finding what is now known as Drhen.

The generation ship crashed into the planet and seeded the world with what are now considered the first Drhuvs. The first governing council established itself as rulers for the new fledgling civilization and began colonizing their new home world. This first civilization, which would then be the cradle for two other Drhuvian nations, was first known as Creflor. For a simpler translation, Homestead.

Homestead would quickly colonize their world due to the technology and resources they could salvage from the generation ship the arrived on. While appearing as a planet with only a few, sparse cities, Creflor was well connected through aeronautics. This focus on aeronautics would lead to the first forms of interplanetary travel. Having an established solar system lead to a golden age of advancements and technology, creating a culture of colonization and quiet frontier homes.

In the middle of this golden age, a new nation began establishing itself far from the borders of Creflor. The Berserkers, or more strictly Demiane, formed from a gathering of a separate Drhuvian breed that hailed from what once were warlords of the various factions on the supermassive generation ship. They had initially been pushed from Creflor due to political and idealogical differences; the Berserkers desired industry and might whilst those in Homestead wanted to preserve the frontier they had established for themselves. This difference in breed and beliefs would remain inconsequential as the golden age came to a close.

Unrest began to boil a few decades after the golden age of colonization. Border tensions between Demiane and Creflor multiplied the massive differences in cultures until the Deminanes resolved to conquer their mother territory. They sought the resources and development that Creflor held over them, knowing that a unified populous under their rule would allow the Berserkers to expand far beyond the current limits of their sprawl and infrastructure. After amassing a fleet utilizing the basic FTL capabilities designed thus far and fortifying their own borders, the First Berserker War began.

The First Berserker war was a very expensive and slow fight of attrition. The lack of mobility between systems created virtual interstellar trenchlines. Battles became grand operations across planets if they were not conquered quickly. This slow fighting would last for decades, draining the two nations of manpower and resources as each fought constantly for what they thought was the fate of their nation. The war would never be won, not by either side. Both nations eventually withered their populations to such a degree they could not feasibly send anymore soldiers to fight.

As if to salt the wound of millions or even billions of Drhuvians lost to war, a bacterium that would later be named “Black Blood” by those fortunate to survive it's devastation began to rapidly spread and infect both weakened nations. This disease would become a plague that fed off of the interstellar capabilities of the species and their terrible conditions after such a horrific war. It's necrotic wake even threatened to bring the Drhuvs to extinction, only having survived due to the proliferation of those with natural immunity. The few that still had choice left both Creflor and Demiane to form a nation that would not be subject to wars and the spread of disease like they had just suffered. This new nation would become known as Devlemer.

Devlemer grew first as a frontier, loosely defined borders and territories that acknowledge the existence of other city-states to avoid the border conflicts and tensions that lead to the First Berserker War. These city-states would eventually, slowly, evolve into various factions. The average Drhuv that sought land in Devlemer often grouped together through mutual community help and care, the foundation of these factions.

It took decades for Creflor and Demiane to return to the size they once were and reclaim the planets that had been abandoned or razed from war. The two were reluctant to war despite their lasting grudges and instead relied on a technological and defensive arms race in hopes to claim superiority over the other.

Demographics

The Drhuvs live almost exclusively within a ~30lyr bubble, having a population of approx. 350 billion people on various planets, ports and stations. The Drhuvian Collective recognizes 38 official systems1) though the species itself likely occupies far more.

Drhuvs can and are often discriminated by three different “breeds”. These breeds, while being externally different to one another by things like height and eye color, do not have large behavioral or internal differences.

Religion

The Drhuvian Collective does not recognize any official state religion. However, a large portion of the population believes in Isomeria or follows one of a variety of sects praising her.

Government and Politics

The Drhuvian Collective is, by definition, an three-state empire led by Homestead. While the Voyagers and Berserkers have autonomy, their own laws and more, they all abide by any collective level legislation and rules dictated by the Drhuvian Council.

The Council itself is democratically elected directly by Homestead citizens. Due to cultural teachings and other factors, this council is almost always a technocracy and elections based more on issues with political parties being few and far between. This Council is the sole main government body, with each seat on the council working with a complex set of checks and balances to other seats. A new seat on the council is put up to election every 2 years on a pre-determined cycle. Additionally, each council seat has an assistant council member that will take the council seat if the acting council member is unable to perform their duties. This assistant is also traditionally used as a tool for the an acting council member to extend their power and perform their duties without needing to leave Drhen or even the Council House. One seat is put up for election every 4 years on a pre-determined cycle.

The Voyager territory, having a completely separate government from Homestead and the Berserkers, is run by a group of fractured AI divided into houses. These houses control different, smaller territories within the overall Voyager space with the smaller territories themselves ever shifting as houses in-fight. There are no elections and largely no centralized government. Order within the voyager territory is typically commanded by Homestead police forces to ensure what little developed planets and cities there are follow Homestead law and are not in total anarchy.

The Berserkers are governed entirely by a monarchy. This monarchy has complete and total control of the territory for their reign. There are no elections nor overall checks to the monarch's power outside of Homestead's oversight. Each monarch is succeeded by one of two ways:

A. Trial by Combat The previous monarch and any challenger entire a public arena with hand made obsidian weapons and no armor. The two fight to the death. The winner becomes or stays the monarch.
B. Arena Tournament When the previous monarch dies due to circumstances not involving option A such as age or disease, an arena tournament with similar rules to option A will be held in search of a new monarch. The tournament will be as big as necessary to include all challengers for the throne. All fights are to the death or to surrender with every fight being public. The winner becomes the new monarch.

Economy

What drives the markets in the nation?

Culture

Literature, food, music, art, and more.

Strengths and Weaknesses

The Collective's strengths and weaknesses go entirely hand in hand. Every weakness is tied to a strength, every strength is tied to a weakness and so on and so forth.

A major, constant and noticeable weakness and strength the Collective has is its die hard stance of closed borders, economy and endless defense. The Collective is a defensive powerhouse, with the Black Wall defense platform system any invasions from a nation not a civilization type above (exaggerated) will be halted far before developed planets begin to fall. Additionally, the Berserker military is designed for the defense of the collective, making a uniform fight against the Drhuvs a constant nightmare.

However, in a complete trade off, the Drhuvs are entirely incapable of anything offensive extending maybe a system away from their borders. The insane prowess of the military is offset by a complete dependency on strong supply lines and home field advantage. Another major factor is cultural limitations. The Drhuvian people are restrained by indoctrination, creating an isolationist and elitist culture. The Dhruvs could not expand the borders of their claimed territories unless developed territories were quite literally given to them.

Playing in a similar way to the previous strengths and weaknesses, the Drhuvian Collective controls a relatively powerful fleet created for its defense doctrine in conjunction with the Black Wall. In addition, the fleet is supported with a force dedicated to combat within the interiors of large vessels. This fleet works excellently at keeping Drhuvian space clean of invading forces regardless of origin.

This comes at a great cost, however, with the Berserkers not having any land force able to sustain grand warfare. There are dedicated peacekeeping corps, yes, but none of these could keep up with a proper force made for planetary combat. Control over their land territories is a non-issue until challenged by another large faction.

OOC

  • Player mendicant created this on 2021/07/17 21:33.

Usage

This content adheres to Project Multiverse's submission and usage rules.

  • This Nation can be used with permission from the acting owner.
  • In the event that the Nation's managers are no longer available, the faction becomes an NPC faction managed by the admins with the exception of Mendicant, who will become an inaccessible character.

1. Any system containing one or more habitable planets populated with at least one million people.

shard
Shard NameDrhuvian Collective
1)
Any system containing one or more habitable planets populated with at least one million people.
shards/drhuvian_collective.1680578164.txt.gz · Last modified: 2023/04/03 21:16 by mendicant