Table of Contents
Secunda City
Secunda City is a vast metropolis within the habitat zone of Station Omacron. It is said that if a city and a shopping mall were to mate, then this would be the result. Most of the city is on “ground” level like most on any given planet, but the residential areas are on levels 100 feet above that. In the middle of what seems to be a plaza is a pillar that serves as an elevator from the Station Control above them, and then downwards to the other levels. This is somewhat on the border that separates the Square from the rest of the buildings.
History
Secunda City and the station it inhabits, Station Omacron was built to provide the Mining Guild and anyone else who came to visit a home. A sanctuary from starships and a place to sleep when none of the planets were either known about (Frostopia) or made yet (Prazoa) or even found their way into the system (Planet Pele). Though some of the ships had technology that allowed a faux bedroom to sleep in or quarters. They decided that having an actual bed, not in a starship, would be a better idea.
Habitat Environment
The Station Systems have special life support systems that aid in cleaning the air that the organics breathe out as well as the water needs of Organics, is also present. It also has access to all waste disposal systems which were carefully cleaned by the Station’s Custodians. The station and the homes within use Space Heaters, and air condition for a comfortable environment.
Sky Feature
The habitat’s ceiling uses technology that makes it seem as though there is no ceiling. Instead, it appears as if there is a gigantic hole in the station’s top, allowing for the viewing of the Yolus Nebula above. At night, the sensors that do this shut down so that the inhabitants can get some sleep. Because of the levels and distances, some of the places appear to view the ceiling/sky closer to themselves. Only those in the Square would view the ceiling/skies at their true distance.
Central Secunda City
Central Secunda City, located within the habitat section of Station Omacron, serves as the vibrant heart of this self-contained city. Designed to be both functional and aesthetically pleasing, Secunda City blends advanced technology with naturalistic elements, creating a unique environment that fosters community and well-being among the station's inhabitants.
At the core of Central Secunda is the Town Square, a bustling area that functions as the social and cultural center of the habitat section. The square is a spacious, open area designed to accommodate a variety of activities, from public gatherings and celebrations to casual strolls and quiet relaxation. The surrounding architecture combines futuristic design with influences from traditional Earth cities, featuring sleek lines, advanced materials, and public art installations that contribute to the area's dynamic atmosphere.
Town Square Layout
The square is paved with a mosaic of advanced composite materials, designed to mimic the appearance of natural stone while providing durability and ease of maintenance. Pathways radiate outward from the center of the square, leading to various parts of Secunda City, including residential areas, shops, cafes, and community centers. The square is also adorned with greenery—artificial trees, shrubs, and flowerbeds that are carefully maintained by the station's automated horticultural systems. These elements provide a touch of nature, helping to break up the otherwise sleek and modern surroundings.
One of the most striking features of Central DracoTown’s Town Square is the large, ornate fountain located precisely one kilometer away from the main elevator that connects the habitat section to other parts of the station. This fountain is not just a decorative element but a centerpiece of the square, drawing the attention of residents and visitors alike with its stunning design and advanced technological features.
The fountain is an impressive structure, designed to be both a work of art and a marvel of engineering. It features a large basin that is two feet deep, filled with crystal-clear, purified water. The basin is surrounded by a low wall, allowing people to sit and enjoy the calming sound of the water while taking in the beauty of the surrounding square.
At regular intervals, the fountain comes to life with a dramatic geyser effect, where jets of water are shot high into the air. These geysers are timed to coincide with the station's artificial day-night cycle, with their height and intensity varying depending on the time of day. During the simulated “daytime,” the geysers are particularly powerful, sending streams of water soaring toward the special ceiling sky feature above, creating a mesmerizing display as the water appears to reach for the stars.
At the center of the fountain is a transparent, diamond-coated fixture that serves as the focal point of the entire structure. This fixture is shaped like a multi-faceted gem, with water cascading down its sides in a constant, gentle flow. The diamond coating is not only for aesthetic purposes but also serves to protect the fixture from wear and tear, ensuring that it remains a dazzling sight for years to come.
Beneath the fixture’s surface lies a hidden marvel of technology—a force field that contains a core of plasma. This plasma is carefully controlled and maintained within the force field, emitting a soft, pulsing glow that bathes the fixture in an array of shifting colors. These hues range from deep blues and purples to warm reds and oranges, creating a stunning visual effect as they reflect off the water and the diamond-coated surface. The interplay of light and water creates a constantly changing spectacle, with the colors shifting and blending in response to subtle changes in the plasma's energy state.
The light emitted by the plasma core interacts with the water in the fountain in fascinating ways. As the water cascades down the fixture, it catches and refracts the light, creating a shimmering effect that ripples across the surface of the basin. The colors also reflect off the fountain's diamond-coated surface, creating patterns of light that dance across the square, adding to the fountain's mesmerizing effect. At night, this effect is even more pronounced, as the surrounding area dims and the fountain becomes a glowing beacon of color and movement.
One of the most unique aspects of the fountain is how it interacts with the special ceiling sky feature above the Town Square. This feature, a massive screen that simulates an open sky, is part of the station's design to combat the potential psychological effects of living in an enclosed environment. The screen can display various scenes, from a bright blue sky during the “day” to a star-filled cosmos during the “night.”
When the fountain's geysers shoot water toward the ceiling, the display above is programmed to react in real-time. During the day, the water appears to splash against the “sky,” creating the illusion of raindrops falling back down into the square. At night, the geysers seem to reach up toward the stars, as if trying to touch the distant lights. The sky feature also adjusts its lighting to complement the colors of the fountain, enhancing the overall effect and creating a seamless blend between the ground and the simulated sky above.
Psychological and Aesthetic Impact: This interaction between the fountain and the sky feature is designed to enhance the well-being of the station's inhabitants by providing a connection to the natural world, even in the depths of space. The dynamic display serves as a reminder of the beauty and wonder of the universe, helping to alleviate feelings of isolation and confinement that might arise from living in a space station. The fountain, with its ever-changing colors and the spectacle of water reaching for the sky, becomes a focal point for relaxation and reflection, drawing people together in shared moments of awe and inspiration.
Cultural and Social Significance
The fountain in Central Secunda City is more than just an architectural feature; it has become a symbol of the community's resilience and creativity. Over time, it has become a gathering place for residents, a backdrop for celebrations, and a point of pride for those who call Station Omacron home. Its presence in the Town Square has helped to define the character of Secunda City, making it a place where people can come together, share experiences, and find a sense of belonging.
The Town Square, with its fountain as the centerpiece, frequently hosts community events such as festivals, markets, and performances. These events are often timed to coincide with the fountain's geyser displays, adding an extra layer of excitement and spectacle. The fountain also serves as a popular spot for photographs and gatherings, making it a central part of life in DracoTown.
The fountain's advanced technology, from the diamond-coated fixture to the plasma-filled core, reflects the innovative spirit of the Mining Guild and Station Omacron. It stands as a testament to what can be achieved when creativity and technology come together, and it inspires those who live and work in DracoTown to continue pushing the boundaries of what is possible.
Central Station
When newcomers or returning individuals arrive in Station Omacron, and go up to enter the City, Central station is part of where they end up. It’s a massive station where the light rail cars stop to pick up passengers to go anywhere in the City. The floors are white marble stone, though it's covered by a substance that kept its appearance, but prevents scrapes, scuffs, and other damage caused by robots, and people walking. White Marble stone pillars seem to hold the station up and the station is primarily underground like a subway station on the planets.
Government District
The City hall is a large structure, that’s shaped of a Palace, rather than an actual typical City Hall. The building houses the Servers for the entire city, as well as an archive room where history and citizenship data are stored. It’s also where the decisions for the city and the planet happens.
Here is a list of government departments
- Department of Advanced Research and Development
- Department of Engineering
- Department of Communications
- Department of Public Services
- Internal Security Division
- SCPD (Secunda City Police)
Principle Sation
Principal Station is the stop for government employees, including those who do oversight of the law enforcement officers. It is also where those working in Mining Guild’s Corporate building stop to go to work. There were also a few city blocks that contained restaurants and other shopping-related buildings that can be traveled to by going to the Principle Station. It follows the same design as the other Stations in terms of Marble stone design. The station is primarily underground like a subway station on the planets.
Commercial Center
Across from the border are small restaurants and bakeries to provide food, laundry buildings for cleaning, and then schools and hospitals. Closer to the merchant district are a few Stores, Food Markets as well as Black Wing Enterprises stores, though carefully placed so that it doesn’t affect the competition. In addition, there were kiosks here for shopping requirements.
There are also a few cultural learning centers and Dojos, for those wishing to train in Martial arts. Places can also be found to soak in the hot tubs. Other recreational areas are also present that might appeal to various species.
Nurseries and Hatcheries for reptilian eggs can also be found in the Commercial Habitat to take care of the Station’s young. There is also a portal entrance to The Blitz Cabana club.
Corp Plaza Station
The Corp Plaza Station is the main hub transit station for all corporate buildings in the city, as well as where other businesses are located. The station is primarily underground like a subway station on the planets.
Mining Guild Headquarters
The Secunda City branch of the Mining Guild headquarters is much bigger than the New Dusk Conclave’s Capital City branch. This was because of the limited amount of space, and how new the company had been when it was being built. Much like the Main Headquarters, the layout of the Secunda City branch is similar. Receptionists are on the bottom floors. The next few floors up are the classrooms for the new miners, future overseers, and other roles. Typically, the CEO’s office will be at the top, but here, however, is the Branch Head’s office. Quantum communication is set up so that the leadership can communicate.
First Avenue Station
This station is located within First Avenu, east of Corp Plaza Station about a block away from it and the Mining Guild’s Branch Headquarters. Unlike the Corp Plaza, Med way, Principal, and Central Station First Avenue Station is smaller, primarily only a platform with an open concept above group type station.
Second Avenue Station
The Second Avenue Station like the street follows the First, and it is due east of where the First street ends. Like the other station, it is smaller, primarily only a platform with an open concept above group type station.
Medical Center
The Secunda City Medical Center is a massive, multi-story structure designed not only for functionality but also for visibility and accessibility. Its placement on a raised platform gives it a commanding presence over Third Avenue, ensuring that it is easily recognizable from various parts of the city. This elevation also provides patients and visitors with expansive views of Secunda City, creating a sense of openness and connection with the broader community.
The Medical Center's design is a blend of modernist architecture and practical engineering, with sleek lines and expansive glass panels that allow natural and artificial light to flood the interiors. The raised platform on which the center sits is supported by reinforced pillars, designed to withstand the stresses of a space station environment. The building's facade is made from advanced, durable materials that are both aesthetically pleasing and capable of maintaining the sterile environment necessary for a medical facility.
The Medical Center is strategically located on Third Avenue, one of the main thoroughfares of Secunda City, making it easily accessible to the city’s residents. In addition to its prominent location, the Medical Center has its own dedicated tram station, specifically designed for emergency transport. This station is directly connected to the main emergency department, allowing for rapid access to critical care services. The tram system is equipped with specialized cars that can accommodate stretchers and life-support equipment, ensuring that patients in need of urgent care can be transported quickly and safely. As the primary hospital in Secunda City, the Medical Center is a hub of advanced medical care, offering a wide range of services to meet the diverse needs of the station’s inhabitants. The center is equipped with state-of-the-art medical technology and staffed by highly trained professionals who are prepared to treat a vast array of conditions, whether the patients are organic beings, synthetics, or anything in between.
The Medical Center is equipped with the latest advancements in medical technology, including cutting-edge diagnostic tools, robotic surgical systems, and regenerative medicine facilities. These technologies allow the center to provide a high standard of care for all patients, regardless of their species or physiology. For example, the hospital features specialized wards for patients with unique needs, such as climate-controlled environments for cold-blooded species or anti-gravity treatment rooms for winged beings.
The diversity of the station’s population is reflected in the variety of patients treated at the Medical Center. The medical staff are trained to handle a wide range of medical conditions, from routine health issues to complex injuries and illnesses specific to different species. Whether the patient is a Human, Naga, Winged person, or even a synthetic being like a Gynoid or Android, they will receive personalized and respectful care. The hospital is equipped with specialized facilities for each type of patient, including unique operating rooms, recovery areas, and rehabilitation centers tailored to the specific needs of various species.
One of the most remarkable features of the Medical Center is its ability to seamlessly integrate care for both organic and synthetic beings. Advanced bioengineering labs work alongside cybernetic repair units, allowing the hospital to provide comprehensive treatment for patients with complex needs, such as those with integrated biological and mechanical systems. Whether it’s repairing a damaged cybernetic limb or treating a genetic disorder, the Medical Center’s interdisciplinary approach ensures that all patients receive the best possible care.
Smaller Hospitals and Clinics
While the Medical Center serves as the primary hospital, the city also has multiple smaller hospitals and clinics scattered throughout the residential areas. These facilities are strategically placed to provide convenient access to medical care for residents, ensuring that routine health needs can be met close to home.
Neighborhood Clinics: These smaller hospitals and clinics are equipped to handle less critical medical situations, such as minor injuries, common illnesses, and routine check-ups. They are designed to reduce the burden on the main Medical Center by managing day-to-day healthcare needs and providing ongoing care for chronic conditions. Each clinic is staffed by general practitioners and specialists who are familiar with the specific health concerns of the local population.
The smaller hospitals also play a crucial role in the station’s public health initiatives. They often host health fairs, vaccination drives, and educational workshops aimed at promoting healthy lifestyles and preventing disease. These efforts are part of a broader strategy to ensure the overall well-being of NovaTown’s residents and reduce the need for emergency interventions.
The Medical Center’s design emphasizes cleanliness, sterility, and a healing environment, both inside and out. The building’s bright, airy interiors are designed to reduce stress and promote recovery, while the exterior is carefully maintained to reflect the center’s commitment to excellence in healthcare.
Interior Design: Inside the Medical Center, every detail has been considered to create a welcoming and therapeutic environment. The walls are painted in calming colors, and natural light is maximized through the use of large windows and skylights. The hallways and patient rooms are spacious, with advanced air filtration systems ensuring a sterile environment. The center also features numerous waiting areas and lounges designed for comfort, with soft seating, ambient lighting, and access to amenities such as refreshments and entertainment.
Specialized Facilities: The Medical Center includes specialized areas for different types of care. The emergency department is equipped with rapid-response facilities, including trauma rooms and intensive care units, while the surgical suites are designed for a wide range of procedures, from routine surgeries to complex, multi-disciplinary operations. There are also dedicated wings for long-term care, rehabilitation, and mental health services, each tailored to meet the specific needs of patients.
Exterior Design and Landscaping: The exterior of the Medical Center is as meticulously maintained as the interior, with landscaped gardens and open spaces surrounding the building. These areas provide a serene environment for patients and visitors, offering a place to relax and reflect. The gardens are filled with a mix of native and exotic plants, chosen for their aesthetic appeal and their ability to thrive in the station’s artificial environment. Pathways wind through these green spaces, providing opportunities for gentle exercise and fresh air.
Respectful and Inclusive Patient Care
At the Medical Center, patient care is not just about treating illnesses or injuries—it’s about providing compassionate, respectful, and inclusive service to every individual who walks through the doors. The medical staff are trained to understand and respect the cultural and physiological differences of the station’s diverse population, ensuring that all patients feel valued and cared for.
The staff at the Medical Center are educated in the cultural practices and beliefs of the various species and communities that make up NovaTown’s population. This knowledge allows them to provide care that is not only medically effective but also culturally appropriate, helping to build trust and rapport with patients from all backgrounds.
The Medical Center operates on a principle of patient rights and dignity. This includes informed consent, privacy, and the right to respectful treatment. Whether a patient is undergoing a complex surgical procedure or receiving routine care, they can expect to be treated with kindness and professionalism at every stage of their medical journey.
Med Way Station
The Med Way Station is the station where those needing medical attention can go via the system, and they will immediately get there, though of course for extreme cases, they’d have the The 505 Emergency Medical Vehicle taking them there as they take care of them. The Secunda City Medical Center is the City’s main medical facility in the system, though there were multiple smaller hospitals all over the City. The station is primarily underground like a subway station on the planets.
Cultural Areas
As a way to honor the Species that were a part of the Mining Guild. The Architects of the City had decided to allow special Cultural Areas for these individuals.
These areas are
Senti Burial Forges
The Senti Burial Forges are holy sites, due to their connection between the realms of the living and the dead, and their task of producing the steel that makes up most of their society. As a sacred area for the Senti the Senti Representative worked with the architects and builders to choose an area that was appropriate, and as a religious site, this area is given respect by the rest of the Dracotownian population.
As a location, it is between a (NDC Naga species) grove and the lift that would immediately take a person to the lower industrial areas of the Station at a respectful distance from each other. As such those going to the industrial sections will likely see the forges and the groves before they go down.
Third Avenue (Crimson District) Station
The Third Avenue Station is in the middle of the Third street, and like the Second, it follows where it ended.
Residential
The lower level has hotels and apartments close to the Commercial area and the Secunda City Medical Center, which is the Station’s primary medical center. Additional Residential areas are set on levels that are 1000 meters high above the other buildings in the Commercial District.
Level 2 Apartments
The second level is exclusive apartments. There is 63 meters distance between the railing that prevents falling off the level and the beginning of the apartments, with a pathway between them, and a rail system that allows for quick travel if the inhabitants don’t have a bike of any kind. Each apartment is a large building with balconies of its own that allows for viewing of the ‘ground level’.
There is technology to block excess noise from the lower and upper levels so that the inhabitants can sleep. This technology does not prevent Elysians or others with wings from flying from the lower or upper floors.
Due to space, the apartments here are more for single-family households or couples who don’t have kids. Secunda City has prefabricated housing in terms of ArcoBuildings For their apartments.
Upper Level Stations
The upper levels within the city part is primarily residential, starting with Level 2 being Apartments, Level one, through to the top most level has which has its own station. Level one Station is built like a subway, where passengers go downstairs and there's the car arrives.
Streets
Second Level - Apartment Neighborhoods
- Asteroid Alley
- Lunar Lane
- Celestial Circle
- Starlight Street
- Cosmos Court
- Orbit Avenue
- Nebula Nook
- Comet Crescent
Level 3 Suburbia
Level 3 is a level for suburban life. As with Level 2, there are 63 meters distance between the railing that prevents falling off the level and the beginning of the homes here. Level 3 contains the neighborhoods geared towards larger, bigger families and Overseers who are in charge of mining operations. There are pathways, bike trails, and a rail system here for quick travel to areas where an individual’s home might be. There’s a person in charge of home assignment here much like the apartment level. Nicer amenities, including pools, can be found in these larger homes.
As with the other residential levels, noise reduction technology is present to make things comfortable for the level’s occupants.
Suburbia Stations
The Station for the Third level is open concept like most Avenue Stations; this was to allow those people living in the suburbs to get to their homes easily enough. Though considering the size, there is still travelling time.
Streets
Level 3 - Suburban Neighborhoods
- Meteorite Meadow
- Galactic Grove
- Pulsar Parkway
- Eclipse Drive
- Solar Vista
- Astral Avenue
- Quasar Quarters
- Nova Ridge
Kurosaki's Residence
The Kurosaki Residence on Station Omacron is an architectural marvel that seamlessly blends the rugged beauty of space with refined elegance. Situated within the Level 3 Suburbia area of the Residential Zone, this villa is a sanctuary for the Kurosaki family during their visits to the Draco Eridanus System.
Exterior Architecture and Design
Material and Structure: The villa is constructed from dark blue marble stone, quarried from asteroids, echoing the family’s residence back in the capital of the New Dusk Conclave. This choice of material gives the building a unique, otherworldly appearance, with the deep blue hues of the stone shimmering subtly under different lighting conditions. The stone's surface is polished to a high gloss, yet retains a natural texture, offering both sophistication and a connection to the raw, untamed nature of space.
Design Aesthetics: The villa's design is a modern interpretation of classical architecture, with clean lines and a robust structure that conveys both strength and grace. The building features large, rectangular windows that are recessed into the stone walls, framed with sleek metal that contrasts beautifully with the dark blue marble. The windows are made of Anti-Reflective Transparent Constructs (ARTCs), allowing those inside to gaze out at the stars while ensuring privacy from the outside world.
Entrances and Pathways: The main entrance is framed by a grand portico supported by stone columns carved from the same asteroid material. These columns are subtly fluted, adding texture and depth to the facade. The entryway itself is a set of double doors made of reinforced metal, inlaid with intricate patterns that mirror constellations visible from the Draco Eridanus System. The doors open onto a broad pathway leading to the rest of the Suburbia area, lined with bioluminescent plants that create a soft, ethereal glow.
Surrounding Environment and Landscaping
Bioluminescent Plants: Surrounding the villa is a carefully curated garden of bioluminescent plants, which provide both illumination and a touch of natural beauty. These plants emit a gentle, soft light in various shades of blue and green, complementing the dark stone of the villa. The bioluminescence adds an enchanting quality to the residence, particularly at night when the plants create an otherworldly glow around the building. The garden is meticulously maintained, with paths winding through the bioluminescent flora, inviting peaceful walks and contemplation.
Terrace and Outdoor Spaces: The villa features several terraces, some shaded by retractable awnings, others open to the environment. These outdoor spaces are furnished with minimalist yet comfortable seating, allowing the Kurosaki family to relax and enjoy the view of the stars or the artificial sky projected by the station’s ceiling. The terraces are bordered by low stone walls, matching the villa’s exterior, with planters filled with bioluminescent flowers that add a splash of color to the deep blue surroundings.
Lighting and Nighttime Ambiance: As dusk falls within the station’s artificial day-night cycle, the villa’s exterior lighting system activates. Discreet, recessed lights embedded in the stone pathways and around the building's perimeter softly illuminate the structure without overpowering the natural glow of the bioluminescent plants. This lighting design enhances the villa’s mysterious and serene atmosphere, making it appear as though it is a part of the surrounding space itself.
Cultural and Symbolic Elements
The design of the Kurosaki Residence is more than just a reflection of the family’s status; it also symbolizes their connection to the cosmos and their heritage. The dark blue stone is a nod to the infinite depths of space, while the bioluminescent garden represents life thriving in even the most remote and challenging environments. The residence stands as a symbol of the Kurosaki family's resilience and adaptability, qualities that have served them well in their leadership roles within the New Dusk Conclave and beyond.
Level 4 Cyborg Apartments
The layout of this level is similar to that of Level 2. The ArcoBuildings in Level 4 are geared towards Cyborgs, but with a more tech twist to accommodate the need for repairs and maintenance that they can do alone.
Mid Stations
The Station for the Third level is a subway concept like most Avenue Stations; like the second level. This is this was to allow those Cyborgs living on the level, to get to their homes easily enough. Though considering the size, there is still travelling time.
Streets
Level 4 - Apartments for Cyborgs
- Circuit Street
- Cyber Crescent
- Biofusion Boulevard
- Mechanica Mews
- Augmentation Avenue
- Synthesis Street
- Neural Nexus
- Techlink Terrace
Level 5 Synthetic Apartments
The homes in Level 5 are a bit different because these are designated for the AI, Androids, and Gynoids robots with no organic parts to them. While their minds may be as sentient as organic, their bodies aren’t, and their needs may not include bathrooms or food. The living accommodations are typically small, studio apartment-sized rooms with recharge pods and a living room area. While other necessities are met on a case-by-case basis, the apartments are considerably more spartan compared to those used by the fully organic crew. There is a communal shower area for those that got dirty from their work.
Yolus Stations
Yolus Stations are primarily for the technicians going up as the structures here, are massive complexes containing Synthetics these are individuals who prefer not to use an organic body. Those Synthetics leaving their homes to go to work where ever that would be can also use the station.
Streets
Level 5 - Wards for Synthetics, Robots, Gynoids, and Androids
- Silicon Street
- Photon Parkway
- Byte Boulevard
- Nanite Nook
- Quantum Quarters
- Digital Drive
- Holo Haven
- AI Avenue
OOC
- Player Wikilord Charaa created this on 2021/08/07 22:39.
Usage
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locations | |
---|---|
Display name | Secunda City |
RP Importance | Landmark |
Short description | Secunda City is the Capital of Secunda Major, and one of the NDC’s first colonies, and its first industrial complex outside Sirris 2. |
Type | City |
Shard | New Dusk Conclave |