Table of Contents
Cybernetic Augment: Weapon Dual Concealed Melee
The Cybernetic1) Augmented Weapon Dual Concealed Melee Weapon is a compact, Melee based weapon attachment for Gynoids, Androids, and Cyborgs. Designed by Nyx Pine that was put into production by the Department of Engineering.
About the Plasma Claws
Initially designed and used solely by Nyx Pine the Plasma Claw was simply the result of the Gynoid’s experimentation with making her body more combat-ready. On the off chance that she loses ammo in all of her weapons, she still has her Plasma Claws to use. Her research and development time would result in a plasma-contained blade weapon system designed to be implemented into the fingers of a synthetic body.
Information
- Designer: Nyx Pine
- Manufacturer: Department of Engineering has plans to build weapons
- Distributer: Black Wing Enterprises
- Name: Plasma Claws 2)
- Type: electromagnetic-Plasma
- Role: Cybernetic or Robotic Weapon Part.
- Length: Adds 9 cm to 6.8 inches fingers when separate, 11 cm when fingers are together in a karate chop formation. also twice as wide. 3)
- Weight: N/A due to the weapon being in her fingers.
Appearance
This section shows the Modes and how the blades look in each mode.
Separated Mode
Separated Mode is where the fingers aren’t together like a Karate chop, this separates the blade into five smaller blades, which are exactly 9 cm of crimson-red energy blades, each was jagged and sharp like a combat knife, and pointy, even right down to the molecular level because of the energy strength. The Claws caused the fingers to look perfectly like the claws that are usually shown in cartoons. It is obvious though what are claws, and what is the normal limb by the color.
Merged Blade Mode
The Merge mode has the fingers together in a karate chop form. This causes the plasma contained in electromagnetic fields to merge. The EMF field joins to better contain the plasma and keep it in a larger singular blade. The blade takes the width of the hand and lengthens another two centimeters. Unlike before, however, the crimson red plasma sometimes has the effects of waves swirling over the blade, still opaque as before.
Weapon Information
- Muzzle Flash: Crimson Red
- Retort: sounds a bit like this Movement and attack possibly
- Projectile/Beam Appearance: 5) The blades are visible in low light due to the plasma energy.
- Effective Range: Close range
Plasma Ammo
- Power Source: Plasma Power Cell
Weapon Mechanisms
- Firing Mechanism: The blades are activated by conscious thought and willpower; the fingers open up using willpower and the blades come out that way depending on what mode is used. The “Ammo” comes from her battery itself, which is mainly a plasma battery, something the NDC uses the most. As a plasma blade, it’s a melee weapon rather than a gun.
- Loading: primarily through the coils within the Robots or Cyborg's body.
- Mode Selector: Safety are the fail-safes, while firing modes are recommended to see Appearance.
- Firing Modes: 7)
- Safety Mechanism: There are some fail-safes for the Plasma Claws and limitations for the Claws.
- Won’t work while submerged in water.
- Won’t work when making a fist since those block the flow of Plasma.
- Needs power, whether it is from a Cyborg, Power Armor, or Robot’s Power cell.
Major Limit:
In order for the Claws to have enough power to penetrate a Mech, the user will need to dump an entire plasma cell’s capacity in one go.
Side effect:
As a result of dumping an entire plasma cell in the attack, the User will receive a huge amount of heat damage due to the immense heat that they now had to sustain.
Other
Pricing
- Plasma Claws: 140.00
Replaceable Parts and Components
- (Plasma Emitter/Electro-magnetic control): 50 each
Optional Attachments
- (Color Crystal): 20
OOC
- Player Wikilord Charaa created this on 2021/11/28 17:04.
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