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shards:corporeal_rift:astrology

Astrology of the Rift

🕮 Lore

The Corporeal Rift has its own astrology, which subtly influences many aspects of it. Because there are no constellations in the Rift, astrology instead revolves around 22 'suits'.

Suit Properties

Sphere

The sphere which the suit is most strongly associated with. For convenience, suits will be in the order of their spheres.

Conductivity

Either positive (+) or negative (-). Oddly, opposite suits all have opposite conductivity, while conductivity also impacts the effect of the suit’s manifestation. These two properties are otherwise unrelated.

Opposite

Each suit is opposite to one other suit.

Manifestation

What effect occurs when the true name of a person of this suit is expressed. X is the being who is the sign, Z is the one who is speaking, writing, hearing or knowing their true name.

Personality

A brief, 2 sentence summary of how people of that suit tend to be. This is not a rule, and an individual may diverge from it in some ways, or conform to it in ways you would not expect.

Suits

Tumultsphere
The Storm (-) The Tower (+)
Opposite The Tower Opposite The Storm
Manifestation When Z expresses their true name in front of X, X is compelled to do Z’s bidding. Manifestation When Z expresses their true name, X may exercise brief control over Z in the future.
Personality Dogmatic, decisive and impetuous. At their worst, arrogant and inconsiderate. Personality Experienced and non-judgemental. At their worst, destructive; merciless and vindictive.
Nowtsphere
The Void (+) The Prison (+)
Opposite The Eye Opposite The Key
Manifestation When Z expresses X’s true name from anywhere, X knows exactly who Z is, where Z is, and what Z is currently doing. Manifestation When Z expresses X’s true name from anywhere, Z is summoned to X.
Personality Capricious, mystical and thoughtful. At their worst, conniving and cold-blooded. Personality Direct, sincere and materialistic. At their worst, greedy and slovenly.
Insipidsphere
The Key (-) The Scales (-)
Opposite The Prison Opposite The Gem
Manifestation When Z expresses X’s true name from anywhere, X is summoned to Z. Manifestation Z merely knowing X’s true name causes Z to understand X deeply, as though X were a life-long friend.
Personality Resolute and grounded, yet daring. At their worst, boastful and envious. Personality Outgoing and adaptable. At their worst, indecisive, unreliable and meddlesome.
Circumsphere
The Gem (+) The Knight (+)
Opposite The Scales Opposite The Beast
Manifestation Z merely knowing X’s true name causes X to understand Z deeply, as though they were a life-long friend. Manifestation When Z hears or sees X’s true name expressed by a non-knight, non-soul, Z becomes vulnerable and is easily affected by X.
Personality Innovative, inquisitive and hardworking. At their worst, pedantic and stubborn. Personality Eccentric, solemn and observant. At their worst, egotistical and abrasive.
Carnesphere
The Beast (-) The Dead (-)
Opposite The Knight Opposite The Soul
Manifestation When X hears or sees X’s true name expressed, X weakens and becomes impeded in affecting others. Manifestation When X hears or sees X’s true name expressed, X weakens and becomes impeded in affecting others.
Personality Empathetic, faithful and dependable. At their worst, self-negligent; gullible and aberrant. Personality Altruistic and arbitrating. At their worst, disturbing and self-righteous.
Chronosphere
The Soul (+) The Comet (+)
Opposite The Dead Opposite The Star
Manifestation When Z hears or sees X’s true name expressed by a non-knight, non-soul, Z becomes vulnerable and is easily affected by X. Manifestation When Z expresses X’s true name, X is given a brief insight into Z’s mind, and allowed to plant a thought unbeknownst to Z.
Personality Civil, fortuitous and strong-willed. At their worst, selfish and gingerly. Personality Confident, objective and utilitarian. At their worst, overconfident and vain.
Kefisphere
The Star (-) The Clown (-)
Opposite The Comet Opposite The Rogue
Manifestation When Z expresses X’s true name, Z is given a brief insight into X’s mind, and allowed to plant a thought unbeknownst to X. Manifestation When Z expresses X’s true name from anywhere, Z forgets who X is, where X is, and what X is currently doing.
Personality Thick-skinned, quick-witted and tasteful. At their worst, prissy; repressed and self-restrained. Personality Gracious, communicative and adulatory. At their worst, lascivious and controversial.
Mollisphere
The Rogue (+) The Throne (+)
Opposite The Clown Opposite The Fool
Manifestation When Z expresses X’s true name from anywhere, X knows exactly who Z is, where Z is, and what Z is currently doing. Manifestation When Z expresses X’s true name, X is given a brief insight into Z’s mind, and allowed to plant a thought unbeknownst to Z.
Personality Curious, brave and independent. At their worst, disputatious and brash. Personality Lateral-thinking, resilient and charming. At their worst, harebrained and deceptive.
Morfisphere
The Fool (-) The Traveler (-)
Opposite The Throne Opposite The Lost
Manifestation When Z expresses X’s true name, Z is given a brief insight into X’s mind, and allowed to plant a thought unbeknownst to X. Manifestation When Z expresses X’s true name from anywhere, X is summoned to Z.
Personality Laidback, heedful and peaceful. At their worst, sycophantic; lazy and emotional. Personality Adventurous, sprightly and generous. At their worst, suspicious and untrusting.
Erimosphere
The Lost (+) The Lamp (+)
Opposite The Traveler Opposite The Shade
Manifestation When Z expresses X’s true name from anywhere, Z is summoned to X. Manifestation Z merely knowing X’s true name causes X to understand Z deeply, as though Z were a life-long friend.
Personality Expressive, progressive, and humanitarian. At their worst, over-ambitious and cowardly. Personality Insightful, graceful and soft spoken. At their worst, dismissive and inflexible.
Libersphere
The Shade (-) The Eye (-)
Opposite The Lamp Opposite The Void
Manifestation Z merely knowing X’s true name causes Z to understand X deeply, as though X were a life-long friend. Manifestation When Z expresses X’s true name from anywhere, Z forgets who X is, where X is, and what X is currently doing.
Personality Calm and methodical. At their worst, short-tempered and intimidating. Personality Skeptical and leaderly, yet spiritual. At their worst, monotonous and pessimistic.

Relations

Being a core part of the existence of the Rift itself, the suits of the Rift impact many things in ways that may not immediately be obvious.

Metamagic

It is common for the suits to be components for spells and incantations. Their symbolic potency is the primary reason for this. They may at times be used as substitutes for other important information necessary to cast a spell. Only suited people can use metamagic.

People

🕮 Lore

Some individuals are suited. You must be conceived under certain conditions to have a suit, such as:

  • Inside the Corporeal Rift.
  • Under the influence of a powerful entity from the Rift. (Ex: Your parents made a 'first born' deal with an eldritch abomination.)
  • From a bloodline of suited people. (Ex: Your mother, father, or a grandparent was suited.)

Those who are suited but born outside the Rift may never know they are suited. These people do not usually know their true names. However, the more time they spend in the Corporeal Rift, the more likely they are to discover they are suited, and eventually, what their true name is. Those with similar personalities tend to be of the same suit, though this is not a rule. A person's suit can change, but it is typically a gradual shift, or so sudden as to be caused by a cataclysmic event, such as an existential crisis.

True Names

A suited person has a 'true name'; a phrase, word or symbol that incarnates every essence of that person. It is possible for someone’s true name to be their full name at birth, an epithet, or even a powerful eldritch phrase that no one knows why would be linked to them so strongly.

The effect that a true name has when spoken, written or expressed in any other way, depends on the suit of the individual. This effect is listed in the suits 'manifestation'.

Spheres

All suits are said to be present everywhere in the Rift, though each sphere has 2 suits which are strongly associated with it. This does not correlate with the frequency of those suits appearing in locals. Suits of the same sphere are of matching conductivity, the only exception being the Tumultsphere.

Crossovers

Small portals open between spheres in the Rift, most often between spheres that share opposite suits.

OOC

  • Player P0rcelain created this on 2022/03/07 01:52.

Usage

This article's content adheres to Project Multiverse's submission and usage rules.

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Shard NameCorporeal Rift
shards/corporeal_rift/astrology.txt · Last modified: 2022/09/22 22:07 by p0rcelain