This is an old revision of the document!
Gatalia (Planet)
This article is about Gatalia as a planet. Click here for Gatalia as a shard.
![]() |
|
Overview | |
Location | Viliva 37 |
General Characteristics | |
Population | ~125,000,000 |
Key Details | Two supercontinents: - Urclien - Unnamed |
Table of Contents
A medieval-era world inhabited by alien wild-life and multiple species of diverse humans. There is no magic native on Gatalia, and humans are the primary sapient genus.
Description
The system the planet is in, Viliva 37, is in the territory of a space-fairing, alien civilization called gaolers, who have legally designated it as a “national park”. Natives do not understand this, and only have a vague awareness of the outside world which may not be common knowledge depending on the region. Folk legends speak of “starfolk” which visit from worlds beyond, though frequently fail to distinguish beings from separate nations and do not comprehend their scale.
Points of Interest
The two largest landmasses on Gatalia are the super-continents Urclien (west) and Azpritan (east). Travel between these two super-continents is mostly done via sailing ship along shorelines where possible.
Urclien
- Divion is a notable trade center in Urclien, with its trade city Baulglic.
- The Great Boraciel Range runs from the south of Urclien towards the north and splits the super-continent in two halves.
- The Great Valgirian Range runs at the top of Urclien from east to west, and separates Valgiria from the rest of the super-continent.
History
The gaolers had only colonized the solar system outside the planet a couple 10,000 years ago. Gatalia has only two natural suns: Their spectral classes being G and M respectively. This changed when the gaolers had settled the system. They moved one of their colonized star systems within a very distant orbit (fluctuating between 135 - 157 AU) that takes thousands of years to complete. Their star's class is A; it is responsible for the eerie blue glow sometimes present at night on Gatalia.
This faction has never colonized Gatalia itself, instead watching it from afar and very rarely sending unmanned drones to keep an eye on its ecosystems.
Geography
Gatalia has many similarities to Earth in its terrain, but also many differences. Terrain is sometimes more extreme and vertical, with foothills being more common than totally flat plains. Where the Nile River is one of Earth's longest at 6,650 km, Gatalia has several which are much longer. The Perevion River in Divion is an incredible 9,161 km long, totalling almost 50 km at it's mouth. In other locations on Gatalia, there are rivers with a length beyond 12,000 km.
Although Gatalia primarily consists of two super-continents, travel between regions is made difficult by the presence of large mountain ranges. These mountain ranges are so perilous that it is often faster and safer to travel across the shores (by boat or otherwise) than to try to cross a continent by traveling straight through the middle.
Demographics
Population
There are by vague approximation, 125 million humans on all of Gatalia. This figure totals all human species on the planet.
Language
Individuals speak languages depending on which is commonly used in the area they are raised. They likely do not know how to read and write.
Religion
In the absence of centralized education, religion is a dominant force in the people of Gatalia. Religious practices are a powerful method of spreading and learning philosophical and scientific ideas among the common people. The unfortunate side effect of this is that misinformation spreads like wildfire, and it is all too easy for problematic religions to spark from otherwise intelligent and well-meaning ideas.
Tales, folk legends and mythology are commonly used to explain the world, sometimes inaccurately and others; with alarming accuracy. Even when a legend is intended to teach a rather potent and specific lesson, it can often times be told simply for entertainment. As a result, meanings can get mixed up.
In cultures which have them, religions play a significant role in peoples lives. Even for those who do not believe, daily routines may entirely center around sayings and myths, and people may partake of religious activities as a matter of routine without realizing it (such as having their fortune read at the end of each week). In many ways, oral tradition is its own technology which makes many of the features of Gatalian society at all possible.
Health
To many natives of Gatalia, the concept of a hospital sounds like wishful science fiction. Some cultures have local doctors that stay within their towns to heal the ill and wounded there, while others have traveling apothecaries which roam the world in hopes of uncovering better medicine and practices, healing those they cross in their travels.
The rich and royal often have personal court physicians which spend their days tending to them, their family members, and other members of their court. Their services are not typically extended to those less fortunate.
Education
Regardless of culture, most people on Gatalia are uneducated. The infrastructure required to sustain a centralized education system does not exist due to a lack of philosophical and technological advancements necessary to make it possible. At best, most people are educated by their parents or more commonly, the communities they were raised.
Educational facilities do exist, such as colleges, monasteries and forums. Depending on the culture, access to these places and services may be limited to a rich minority, or their efficiency may be severely limited. Illiteracy is commonplace and being able to read and write can be an entire job description.
Economy
Those in rural areas do not often carry coin, and instead trade animals and produce. In more populous areas, such as towns and cities, currency is sometimes used in many different forms. Most often, currencies are minted and distributed by banking families.
Government and Politics
Many societies follow something resembling a feudal power structure, but not all. Nobles are entrusted land, which answer to nobles of higher status, repeating all the way up to some form of supreme leader (such as a king or queen, emperor or empress, so on). Globally, it is by no means a barbaric system, and has a complex; sometimes headache inducing web of political involvement. Power struggles are all too common, with claimants threatening war if their demands are not met, and spies and assassins constantly vying to change the sway of power in their favor.
Resources
There are no resources unique on Gatalia which are difficult to find elsewhere in the galaxy. With exception to being life-baring, the planet is by all accounts completely unremarkable.
Transportation
Where possible, sailing across shores is the fastest, though it can still take months to travel between countries this way. Next, is via river boat. After that, travel by road on carriage or mount, then on foot. The least efficient method of travel in Gatalia is on foot through wilderness, though due to the low population of the planet, traveling in this way is sometimes necessary.
Notable Characters
Page | Looking for a plot? | Plot | Is this character actively played? |
---|---|---|---|
Damion Thompson | Backwater Reserve | Yes | |
Nina | Backwater Reserve | Yes |
Culture
There is no unified culture in Gatalia, although many cultures share some similarities:
Literature
As many people cannot read, images and picture-books are more common than thick, densely packed paragraphs of literature. Bards and other performers often know many tales and legends by heart, which makes it somewhat easier to learn history (although much of it is likely distorted and exaggerated for entertainment). Books as we know them; bland and void of images, are usually reserved for nobles and rich scholars who both have the skills necessary to read such volumes, and the reason to do so.
Food
A challenge present for almost everyone on Gatalia is how to safely consume and preserve food. In colder regions, the lack of active pathogens makes eating raw flesh a possibility, and in some cases a necessity. In warmer regions, food spoils and is scavenged by animals so fast that preservation is a real difficulty. Often, controlled spoilage is the best way to preserve food; letting it rot safely, in the presence of spices that deter parasites and toxin-creating microbes. Rotten seafood products are a common supplement to meals in these areas. In arid regions, air-drying food is particularly useful. In a controlled environment, artisanal fungi can be used to improve the quality of food. This makes it more flavourful, longer-lasting, and has health benefits.
In all places, salt is a valued commodity. It seems magical in nature, with its ability to preserve and dry food for months, when normally it would spoil and become inedible in mere days or sometimes hours. Vinegar is similarly revered, as vegetables can be pickled in it, increasing flavor and shelf-life significantly.
Art & Invention
As an overall synopsis, both art and invention are seen together in most cultures of Gatalia. As there is no concept of intellectual property, artists and inventors are almost always un-credited and the common view is that new art and inventions miraculously come as gifts from divine beings, or are natural forces.
Plot Hooks and Rumors
Required. What should characters expect to get into if they go here? What do people say about it?
- A bullet
- Point
- List
- Is great
Places of Interest
OOC
- Player P0rcelain created this on 2023/05/03 03:45.
Usage
This content adheres to Project Multiverse's submission and usage rules.
- This location can be used by (anyone/only those with permission/etc).
- In the event that location's creator is no longer available, …