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locations:sanctuary:sirris_ii:obsidian_city

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shard
Shard NameNew Dusk Conclave
DescriptionA nation formed by those who saw the destruction of their homeworld from the Last War of Hassan, and sought to start a new life on a new world, hopefully not tied down too heavily by the acts, sins and motives of the past.
Shard Managerjack_pine
Is this an active Shard?Yes

Obsidian City

Overview
Location Sirris II

General Characteristics
Population ie, “30 Freshwater Fish”
Key Details ie, “One Pirate Cove
Two Scuba Divers
One Bubble Rock”


</WRAP>

Work In Progress

Obsidian City is the site of the New Dusk Conclave's first settlement on Sirris II, as well as its capital. Settled on an artificial island to protect the settlers from wildlife. The city owes its distinctive architecture to the fact that it was built in part from deconstructed starships, that were later further standardized and modified through the years to be cleaner and more efficient. Obsidian City is organized into 10 districts, a central park district acting as epicenter that the other 9 are arranged around. It is a self sustaining arrangement of infrastructure, all with in a defensive bastion of armored walls, that acts as the seat of power of the royal family.

History

50 years ago after the great Hassan Exodus, the now dubbed Duskerians arrived in a fleet of colony ships from their doomed homeworld of origin. Here they made landfall and began dialogue with the natives once a beach head was developed. Relegating their presence to a small coastal inland gulf, began to build the foundations of what would later be Obsidian City. Originally begun by excavating down into a small island, which was expanded with the earth dug out. Atop this new base, was a large platform started as a landing point and resource hub for further land operations. During this time, there was more then hurdles presented by the large and somewhat aggressive fauna of Sirris II, who proved dangerous without significant firepower.

With the basic platform and mining operations underway, construction facilities were begun to be built once a bridge was made to connect it to shore. This only increased their encounters with the local fauna, which prompted even more severe security measures in an effort to clear the area for workers and colonists. Within two years, a safe area was established with the few passes into the area of land surrounded by tall mountains, were sealed off with fortification and military trench lines. From here, progress began in earnest and was able to accelerate far more then before.

The factory and farm complexes came next, warehouses and depots, then the habitation compound and secondary mine dug at the base of the mountains. It was at this point that the platform was further expanded, and was developed more and more with every cycle, into a bastion of civilization for the Duskerians. Technology and research began to flourish as more facilities were built and a full starport were added in extension. With the safety net system at the opening of the gulf, soon even the surrounding waters were made safe, and a fishery was constructed. Soon the defense walls and districts were slowly built up over the next three years. Even as the twin moons were developed into mass complexes of development and infrastructure, the first land made settlement had always been planned to be the capital of the world they would call home.

Prospering as colonists were thawed in droves, the following years would see contact furthered with not only the locals, but first contact with races such as the star fairing Senti. After some time to fully understand the local languages of the Tumnisians and Vaigarin, talks and diplomacy with the natives began. Where the NDC promised to stay hands off of the governance and affairs of the natives, would act as their guardians on the galactic stage. With the finalization of relations, the first two archdukes of the New Dusk Conclaves were officially coronated to the twin thrones with full ceremonial recognition, and made the city the seat of their power for the developing nation.

Description

Split into multiple Districts, the below can held guide you into a understanding of the regions of the city and their purpose and uses.

Local Development Area
City Layout Map

Points of Interest

Central Park

The Central Park is Obsidian City's epicenter, and central focal point of transportation and emergency services. It is a expansive circular stretch of greenery, recreational land as it were. At the very center is access to the central transit hub of the city underneath, and the medical complex that acts as the source of medical care to the city, Guardian's Sanctuary Hospital. This facility sits at the edge, located at the meeting boarder end between the habitation and market districts, and includes own sublevel tram way access.

Market District

This district is the focal point of all commerce and consumerism in the city. Everything from casual businesses, to heavy weight corporation offices can be found here. It is a hub of civilian activity for recreational as it is for business, with significant traffic at all levels from the population. It is one of the three most decorated districts of the city, meant to be be pleasing to the eye with augmented reality ads, signage, and livery to every building almost.

Corporate Presences

Small Businesses

Military District

As the name implies, the district is a multi-level mass complex of military industry, and facilities. It is the base of all planet side military operations of the NDC, and training facilities. All branches of the NDC military forces have representation and higher echelon centers here, coordinating under the direction of the crown and council, to enforce the will of the government's will, and defense of the citizenry. A division of said forces act as law enforcement for the city as well, and generally relegated to reserve forces personnel. The Octagon Building is the HQ for the Duskerian Military, and located in this district.

Current List of Branch Presences

Current List of Facilities Present

  • Hangars
  • Barracks
  • Modular training facilities
  • Military command offices
  • Military depots
  • Vehicle storage/maintenance bays
  • CIC
  • Intelligence/Logistics Offices

Government District

The Government District is the bureaucratic nexus of Obsidian City, and by extension, all of the New Dusk Conclave's core reaching influence. The offices of each department of government are located here, as well as any foreign embassies. The clan and cadre houses of deliberation are also located here, leading to the district encompassing ever level of governance from federal to local. Other then the meeting chambers for foreign diplomats with the crown at the palace, there are meeting halls for delegations to the council of twelve.

Department Offices List

  • Department of Scientific Services
  • Department of Medical Services
  • Department of Education
  • Department of Logistics
  • Department of Economics
  • Department of Public Services
  • Department of Engineering
  • Department of Fleet Development
  • Department of Military Assets
  • Department of Magical Research
  • Department of Agriculture
  • Department of Energy Management

List of Current Embassies

Habitation District

Much as it sounds, the district is purely dedicated to the housing of the populace, and includes temporary lodging facilities for those passing through the city. It is a area that is dominated by towering archologies, all in an effort to maximize space and increase the amount of lodging space exponentially. It is how the one district sustains living arrangements for the entire population of the city, royal family withstanding. In addition, skyway style walkways between buildings, running in parallel with a magnetically guided aircar3) track between each set.

Residence

Industrial District

The mass machinations of progress, and government tools of prosperity, all in a complex of utilitarian efficient systems. Factories, refineries, warehouses, distribution hubs, processing plants, and resource extraction. All of these keep the wheels of the nation's material needs spinning, and keeping the other branches of society supplied at every level. It is a district dedicated to hard work, both in the engineering and chemical handling of said material needs. Every raw resource needed for them, are brought here to be converted into goods, supplies, and assets to be used across the city. It is also where all waste, fuel, water, and recyclable materials are processed for use.

Administration District

Vast amounts of information, and paperwork are processed in the offices of this district. Handling the needs to keep all the other districts on track, at least on paper anyways. The majority of government related office jobs relating to data, and how it is distributed, cataloged, proofed, checked, composed, and more efficiently used by all other districts. Considered the hub of boredom by some, it is an essential even if far from glamorous, cog in the workings of the city. Every level from civilian information, to logs of finances and trade transfers are put through their processes here.

Logistics District

Interconnected to the purpose of the Administration district, logistics handle the more hands on sorting and distribution of material goods. Tallying every crate, person, and script that enters Obsidian city, to gauge how well the city's needs are being met, while also insuring things get where they need to. Every request for resources and goods, go through the offices of administration, then audited into a requisition order for logistics to handle. Where admin are the brains, logi is the muscle in this beating heart of the city's infrastructure.

Infrastructure/Public Services District

For every faucet, toilet flush, can of trash, and wattage of power that moves through the city, public services makes sure it gets handled. Handling all aspects of waste collection, and distribution of life sustaining amenities, someone has to do the dirty jobs. Power, plumbing, trash collection, sewage, maintenance, communications upkeep, and monitoring of civilian systems. It all falls under their purview, and is kept diligently running every day, without stop or fault if possible. The more extreme side of this district is handling emergencies, and transportation for such services as first responder services, and paramedics.

Hydroponics/Agricultural District

This one is pretty self explanatory, being the site for the production and growth of produce. Connected to a fishery extension of the city's platform, efficiently handles the cultivation of food stuffs to feed the citizenry. All handled in compact tight housing that is internally irrigated, nurtured, heated, and cycled for various crops in controlled greenhouse like chambers. Drones handle most of the work here, working the produce stacks, with scientist supervision to make sure harvesting is kept to acceptable qualities for consumption. All of it is sent raw the neighboring food processing plant in the industrial district, along with all cultivated and synthetically grown protein products through cloning.

Periphery/Interior Infrastructure and facilities

This is a listing of notable facilities of the city, both inside, and extended from its wall's edge.

Interior

Periphery

Outside Area Around the City

Here are the various areas surrounding the city.

Green Zone

Oceanic Barrier

Mountain Range

Central Pass/Military Checkpoint

Geography

Obsidian City is unique in many ways. Built on an artificial island so as to provide physical distance from the hostile wildlife of Sirris II, the city is ever-evolving. Expansion of the city is made difficult in many ways by the fact that it was built on an artificial landmass, and this has caused a further expansion to start moving to the mainland, or in the forms of extending independent platforms branching from the main city platform. The surrounding coast is largely domesticated, but refrained from industrial development, save for regulated government built facilities. Farms are encouraged, as well as small groupings of houses, or cabins.

As a whole, the region is an inland gulf, surrounded by mountains artificially bolstered by a massive stone wall filling the gaps between mountains. Large armored walls extend from the furthest edges of the gulf's coast, and out to a chain of perimeter posts that keep out larger aquatic fauna. By and large, the area has been made safe for free roam, but has been extensively costly in materials alone to do so. This has proven to be very limiting in extending past current erected boundaries, among avoidance of possibly encroaching on the local native settlements and land.

Education

All education is handled through digital courses, or through the academy, which handles the material for said digital courses anyways. It is a complex for all fields and levels of learning, civilian and military both, as well as even those of specific trades. This was done to keep all branches of majors and educations in a more community and social network fostering environment. Instead of segregation by course, the ideology is that they hope to unite citizens under the want and drive to learn. Being founded in the capital, the academy has the most up to date, and top of the line resources at their disposal in the effort of providing as high quality of an education as possible. The facilities of the academy are much in the same vein, also state of the art, for the most practical spaces to educate and train.

Culture and Contemporary Life

Life in Obsidian city can be said to be peaceful, if not jarring for outsiders, or just the occasional person who doesn't have a Geist implant. It is a city of metal towers, adorned in digital simulated lights, ads, and other decorative signage. Despite it's bleak utilitarian nature to the naked eye, is a world of light and color, with decorative overlaid skins that viewers can choose from on their implants. Citizens have full access to the wide and vast information network that the NDC maintains across all influence, for everything from education, data, personal use, and communication.

The autonomous transit systems of the city of multiple vertical layers offers transportation for those who live within the city's fortress like walls. Education, utilities, and health care are all provided as rights of citizenship with anything additional, or unnecessary having to be paid for. This fulfills all the basic life sustaining necessities of the populace, allowing for a comfortable life for most. Society in the NDC as a whole within the core systems, has been established with strong meritocratic policies. The bare minimum is free, with more work leading to gaining more, as well as to finer luxuries.

Things such as entertainment are highly unregulated save for anything that may be considered dangerous, or unlawful, in which it causes direct harm or imposes on the rights of others. The same is true for matters of the arts, and literature, a policy likely done to put space between more draconic practices of older governments in the past. The NDC is far from any perfect society however, as things such a discrimination on a social level, still linger. People still at times, can be found to judge others on nationality, race, or background. Along side this issue without apparent solution, is the strong sense of militant values left in previous generations who had experience and fought through the great war.

Government and Politics

As the capital of the nation, the same governance of nation, is that of the city. However, that is the government as a whole, but the city is run more or less by the clan and cadre council to an extent in all honesty. They consist of cadres of the occupation fields associated with each districts, with clans being those of specific jobs. As a council, they handle local ordinance and regulations, as well as in the manner they are instituted.

Pending Flavor Texts and In Character Qoutes

  • “RGB tiddies, glowing booze, fluorescent cigarettes, military idols, and lots of VR gaming. Yeah, life is good…” -Some random nerd on the streets.

Plot Hooks and Rumors

Required. What should characters expect to get into if they go here? What do people say about it?

  • Policing drones patrol the streets.
  • Supposedly there are vast labs, and even possibly blacksite facilities below the city and it's foundations.
  • The royal palace is like a more ornate mini-fortress within a fortress city.
  • A tall eldritch spire now has joined the city with it's own adjoining platform, where worshipping cultist pray and live.

Places of Interest

OOC

  • Player Glein created this on 2023/04/26 08:36.

Usage

This content adheres to Project Multiverse's submission and usage rules.

  • This location can be used by (anyone/only those with permission/etc).
  • In the event that location's creator is no longer available, …
locations
Display nameObsidian City
Map coordinates2352,642
RP ImportanceLandmark
Marker Image
Short descriptionCapital City of the NDC
TypeCity
Associated MapMap of Sirris II
What part of your image should be on the coordinates?Bottom Left
Color
ShardNew Dusk Conclave
1)
shared between armed forces and navy
2)
Essentially perform the role of national guard
3)
Magnetic hover vehicles used as an aerial form of low altitude car alternative
locations/sanctuary/sirris_ii/obsidian_city.1713564880.txt.gz · Last modified: 2024/04/19 16:14 by charaa