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Project Multiverse

Realities collapse. Whole universes, extinguished by fate or greed, shattered like glass dropped onto pavement.

Sometimes these broken pieces of glass - shards - do not simply fade away, but are cast adrift in the space between realities. Perhaps by divine will, force of magic, technological wonder, or simple luck, they anchor to other lost shards and forge a new universe, full of possibility.

The Calliope Cluster is one such conjunction of wayward realities. The very rules of the cosmos bend to the inert powers of the shards within. Technology reigns supreme on one planet; on another it doesn't work at all. Elemental forces kneel before the might of a magic adept near another star, only to slip from their grasp elsewhere. A world is kept safe by benevolent gods, but they cannot see beyond its skies.

Calliope is a chaotic place, true, but also one of immense potential. Heroes and villains alike are forever etched into the weathered stone of history as empires rise and legends fall. Among all the turmoil are people living simple lives, unaware of the strange nature of the universe they reside in.

All have stories to tell. What will yours be?

Welcome to the Project Multiverse wiki!

We're a community of roleplayers who write within a diverse, shared universe. We welcome the addition of new roleplaying communities, whether they are pre-existing or new, so that our community can grow.

You'll find advanced technology, magic, ancient ruins, precursor megastructures, and more within our setting. We encourage in character conflict between characters and empires, but have no interest in out of character drama.

Project Multiverse is a play-by-post roleplaying community, which means that most of our roleplay takes place on our forums. One player, known as a Game Master (GM, for short), often leads any given story, but players are free to start up a story whenever they'd like. If you're not familiar with the concept, check out our forum roleplaying primer.

We're not concerned with who is the strongest or the weakest, but what makes for a fun story. When players can't agree on an outcome, we use a simple, fair dice roll that treats everyone involved as equal. Should players try to abuse this freedom, we'll talk to them about it and try to help them find a better way to do things before taking action, if possible.

If all of that sounds good, then check out our Getting Started guide. It'll help you figure out more about what we're all about and point you in the direction of the things you need to know.

Whether you're new to roleplay or you remember writing stories to the dulcet sounds of a dial-up modem, we're happy to have you.

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start.txt · Last modified: 2022/10/23 00:39 by whisper