shards
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shards [2022/10/21 14:38] – whisper | shards [2023/05/02 11:08] (current) – whisper | ||
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====== Shards ====== | ====== Shards ====== | ||
- | Players are allowed to create, and manage, settings-within-the-setting that we call **" | + | Players are allowed to create, and manage, settings-within-the-setting that we call **" |
The space a Shard is allowed on the map is limited to three systems, although its influence may be further reaching. Within a Shard, the player/s in control of the Shard have the final say on what is allowed((assuming Staff don't need to intervene)). | The space a Shard is allowed on the map is limited to three systems, although its influence may be further reaching. Within a Shard, the player/s in control of the Shard have the final say on what is allowed((assuming Staff don't need to intervene)). | ||
- | ===== Clear Themes ===== | + | If you're looking for a Shard, check the Sidebar to the left or the list below. |
- | The only real ask we have for Shards | + | ===== Shards |
+ | |||
+ | Shards | ||
- | Given that each Shard is essentially a setting unto itself, these themes may be broad. We encourage players and Shard Masters to think of ways to create things that are uniquely //theirs//, rather than simply broad strokes. | + | ---- struct table ---- |
+ | schema: shard | ||
+ | max: 20 | ||
+ | cols: %title%, shard_description, shard_manager | ||
+ | csv: 0 | ||
+ | filter: shard_active = Yes | ||
+ | ---- | ||
===== Influence ===== | ===== Influence ===== | ||
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===== Shard Canon ===== | ===== Shard Canon ===== | ||
- | **Shard Canon** covers most content and activity | + | Stories |
- | < | + | If a Shard Master hasn't given a plot or setting element in their shard their official stamp of approval, that doesn' |
+ | |||
+ | < | ||
==== From One Shard to the Next ==== | ==== From One Shard to the Next ==== | ||
Just because something works within one Shard doesn' | Just because something works within one Shard doesn' | ||
- | < | + | < |
- | < | + | < |
Anything happening within a Shard is wholly subject to its influence, even if it means negating the influence of another Shard. It is up to the involved players to decide to what extent one Shard can affect another. | Anything happening within a Shard is wholly subject to its influence, even if it means negating the influence of another Shard. It is up to the involved players to decide to what extent one Shard can affect another. | ||
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If your Shard becomes inactive, it will simply fade into the background, unless other plans have been made. See our rules on [[rules# | If your Shard becomes inactive, it will simply fade into the background, unless other plans have been made. See our rules on [[rules# | ||
+ | |||
+ | ==== Clear Themes ==== | ||
+ | |||
+ | The only real ask we have for Shards is that they have clear themes and purpose. This makes it easy for players to ' | ||
+ | |||
+ | Given that each Shard is essentially a setting unto itself, these themes may be broad. We encourage players and Shard Masters to think of ways to create things that are uniquely //theirs//. | ||
+ | |||
+ | ===== Waning Shards ===== | ||
+ | |||
+ | Shards with inactive player communities/ | ||
+ | |||
+ | ---- struct table ---- | ||
+ | schema: shard | ||
+ | max: 20 | ||
+ | cols: %title%, shard_description, | ||
+ | csv: 0 | ||
+ | filter: shard_active != Yes | ||
+ | ---- | ||
===== OOC ===== | ===== OOC ===== |
shards.1666384696.txt.gz · Last modified: 2022/10/21 14:38 by whisper