shards
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
shards [2022/10/21 14:19] – whisper | shards [2023/05/02 11:08] (current) – whisper | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Shards ====== | ====== Shards ====== | ||
- | Players are allowed to create, and manage, settings-within-the-setting that we call **" | + | Players are allowed to create, and manage, settings-within-the-setting that we call **" |
The space a Shard is allowed on the map is limited to three systems, although its influence may be further reaching. Within a Shard, the player/s in control of the Shard have the final say on what is allowed((assuming Staff don't need to intervene)). | The space a Shard is allowed on the map is limited to three systems, although its influence may be further reaching. Within a Shard, the player/s in control of the Shard have the final say on what is allowed((assuming Staff don't need to intervene)). | ||
- | ===== Clear Themes ===== | + | If you're looking for a Shard, check the Sidebar to the left or the list below. |
- | The only real ask we have for Shards | + | ===== Shards |
- | Given that each Shard is essentially a setting unto itself, these themes may be broad. We encourage players | + | Shards with active player communities |
- | ===== Shard Masters ===== | + | ---- struct table ---- |
- | Shards are managed by one or more Shard Masters (SMs). They have control over what happens within their Shard, including who can write within it, what content can be created for it, and what stories can be told within the Shard' | + | schema: shard |
- | + | max: 20 | |
- | Ultimately, a Shard Master is simply a [[primer# | + | cols: %title%, shard_description, shard_manager |
+ | csv: 0 | ||
+ | filter: shard_active = Yes | ||
+ | ---- | ||
===== Influence ===== | ===== Influence ===== | ||
Line 20: | Line 23: | ||
Each Shard has its own fundamental laws that dictate the strength of the forces within, such as magic, technology, divinity, and so on. Characters and objects within that Shard must follow its laws. When they leave the Shard, they take the influence of those laws with them. So long as they do not enter another Shard, the laws will stay true, providing a consistent experience for characters (and players!) as they explore the universe - no matter their means of transportation. | Each Shard has its own fundamental laws that dictate the strength of the forces within, such as magic, technology, divinity, and so on. Characters and objects within that Shard must follow its laws. When they leave the Shard, they take the influence of those laws with them. So long as they do not enter another Shard, the laws will stay true, providing a consistent experience for characters (and players!) as they explore the universe - no matter their means of transportation. | ||
- | ===== From One Shard to the Next ===== | + | ===== Shard Canon ===== |
+ | |||
+ | Stories that take place solely within their ' | ||
+ | |||
+ | If a Shard Master hasn't given a plot or setting element in their shard their official stamp of approval, that doesn' | ||
+ | |||
+ | < | ||
+ | |||
+ | ==== From One Shard to the Next ==== | ||
Just because something works within one Shard doesn' | Just because something works within one Shard doesn' | ||
- | < | + | < |
- | < | + | < |
Anything happening within a Shard is wholly subject to its influence, even if it means negating the influence of another Shard. It is up to the involved players to decide to what extent one Shard can affect another. | Anything happening within a Shard is wholly subject to its influence, even if it means negating the influence of another Shard. It is up to the involved players to decide to what extent one Shard can affect another. | ||
Line 38: | Line 49: | ||
Should the elements of a Shard prove to be too disruptive to the rest of the setting, staff may get involved to find a way to ensure that things are fair. | Should the elements of a Shard prove to be too disruptive to the rest of the setting, staff may get involved to find a way to ensure that things are fair. | ||
- | ===== Crossing the Gap ===== | + | ===== Shard Masters |
+ | Shards are managed by one or more Shard Masters (SMs). They have control over what happens within their Shard, including who can write within it, what content can be created for it, and what stories can be told within the Shard' | ||
- | Generally speaking, traveling or communicating over long distances should take a while. At a minimum, crossing a square on our map takes //at least// one week, using the fastest powers available. | + | Ultimately, a Shard Master is simply |
- | + | ||
- | The one exception to this is using the Precursor Gates, ancient and powerful rings that allow for instantaneous transit from one Gate to the next. | + | |
- | + | ||
- | Additional details can be found in the [[guide: | + | |
===== Creating a Shard ===== | ===== Creating a Shard ===== | ||
Line 53: | Line 61: | ||
If your Shard becomes inactive, it will simply fade into the background, unless other plans have been made. See our rules on [[rules# | If your Shard becomes inactive, it will simply fade into the background, unless other plans have been made. See our rules on [[rules# | ||
+ | |||
+ | ==== Clear Themes ==== | ||
+ | |||
+ | The only real ask we have for Shards is that they have clear themes and purpose. This makes it easy for players to ' | ||
+ | |||
+ | Given that each Shard is essentially a setting unto itself, these themes may be broad. We encourage players and Shard Masters to think of ways to create things that are uniquely //theirs//. | ||
+ | |||
+ | ===== Waning Shards ===== | ||
+ | |||
+ | Shards with inactive player communities/ | ||
+ | |||
+ | ---- struct table ---- | ||
+ | schema: shard | ||
+ | max: 20 | ||
+ | cols: %title%, shard_description, | ||
+ | csv: 0 | ||
+ | filter: shard_active != Yes | ||
+ | ---- | ||
===== OOC ===== | ===== OOC ===== |
shards.1666383542.txt.gz · Last modified: 2022/10/21 14:19 by whisper