rules
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====== Core Rules ====== | ====== Core Rules ====== | ||
- | Project Multiverse is meant to be an open and enjoyable experience for all of our players. Nearly anything can be found or created within our setting. So that members of our community can enjoy their time here, we have a collection of base rules that we expect all players to follow during their time with Project Multiverse. | + | Project Multiverse is meant to be an open and enjoyable experience for all of our players. Nearly anything can be found or created within our setting. So that members of our community can enjoy their time here, we have a collection of base rules for players to follow during their time with Project Multiverse. |
< | < | ||
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</ | </ | ||
+ | |||
+ | <note tip>If you just got here, kick things off with our [[guides: | ||
===== Community ===== | ===== Community ===== | ||
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* Mature content in a post not tagged Mature should "fade to black" | * Mature content in a post not tagged Mature should "fade to black" | ||
* Not //all// mature content is allowed. We follow Discord' | * Not //all// mature content is allowed. We follow Discord' | ||
+ | |||
* Respect the safety and well-being of the community and its members. | * Respect the safety and well-being of the community and its members. | ||
* Hate speech, abuse, and harassment of any kind is not acceptable. | * Hate speech, abuse, and harassment of any kind is not acceptable. | ||
* We are a community made of people with many different views and identities. Treat others in the way they wish to be treated. | * We are a community made of people with many different views and identities. Treat others in the way they wish to be treated. | ||
+ | |||
* Do not cause unreasonable drama and/or stress for other members of the community. | * Do not cause unreasonable drama and/or stress for other members of the community. | ||
* Drama ruins communities and makes it hard to be enthusiastic about participating in the roleplay. For this reason, we have a **Zero Drama Tolerance** policy. | * Drama ruins communities and makes it hard to be enthusiastic about participating in the roleplay. For this reason, we have a **Zero Drama Tolerance** policy. | ||
- | * OOC and IC must remain separate at all times, this means no bringing OOC drama into our writing or allowing it to effect our characters decisions. This also means that IRL matters do not exist or effect anything in the Universe setting. | + | * OOC and IC must remain separate at all times, this means no bringing OOC drama into our writing or allowing it to effect our characters decisions. This also means that IRL matters do not exist or effect anything in the Universe setting. |
+ | * No discussions of political topics that occurred within the last 50 years. | ||
+ | * Avoid disparaging remarks and/or advertising for other RP communities/ | ||
+ | * If you wish to advertise another community, talk to the staff. We'll try to make something work if it makes sense. | ||
* In the case where a player is irreparably misaligned with the goals or well-being of our community, we may ask them to leave or issue a ban. | * In the case where a player is irreparably misaligned with the goals or well-being of our community, we may ask them to leave or issue a ban. | ||
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* If a player designates someone to take control of their content, we will treat that player as the official owner of the content moving forward. | * If a player designates someone to take control of their content, we will treat that player as the official owner of the content moving forward. | ||
- | ===== Everything Else ===== | ||
- | <note important> | ||
- | \\ | ||
- | We think it's important to have a set of guidelines that we can look to when needed to keep things fair.\\ | ||
- | \\ | ||
- | If you make a mistake or break a rule, someone else should speak up and help you figure out what to do. So long as no one gets hurt, everything is a learning opportunity! | ||
- | </ | ||
- | |||
- | {{ : | ||
===== Consent ===== | ===== Consent ===== | ||
- | One of the core concepts for Project Multiverse is that of consent. We let players have extensive freedom to play how they want. In exchange, we have some important expectations for how players treat each other and the setting as a whole. | + | One of the core concepts for Project Multiverse is **consent**. We let players have extensive freedom to play how they want. In exchange, we have some important expectations for how players treat each other and the setting as a whole. |
- | ==== Implied Consent ==== | + | Generally speaking, using another player' |
- | Your character/s may die, your ships may blow up, your ideas might be rejected, and you may not always be happy with how things go. This is just part of being in a collaborative storytelling environment. | + | Unless they have consent to do so, players should never do something to another |
- | + | ||
- | Participating in a shard or plot puts you at the whim of the player/s in charge of that shard/plot. By joining them, you have given consent to those players | + | |
- | + | ||
- | Should | + | |
<note tip>If you are concerned about how a shard or plot might affect you and/or your creations, we encourage you to talk to the appropriate players first. | <note tip>If you are concerned about how a shard or plot might affect you and/or your creations, we encourage you to talk to the appropriate players first. | ||
</ | </ | ||
- | ==== Express Consent ==== | ||
- | Anything that affects your content in a way not implied by where that content is played or previously agreed upon requires express consent. A simple example would be for mature content - if you or your character has not agreed to be part of mature content, then other players (including GMs!) need to get your permission before engaging in this manner. This can also be true of character deaths, language, etc. | ||
- | |||
- | Generally speaking, using another player' | ||
===== Fairness ===== | ===== Fairness ===== | ||
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Anyone found to be abusing the community' | Anyone found to be abusing the community' | ||
- | It's up to everyone involved to find a way to make the story make sense. Let's have fun together! | + | When one or more players can't agree on an outcome, we'll lean on our [[rules: |
+ | |||
+ | Ultimately, it's up to everyone involved to find a way to make the story make sense. Let's have fun together! | ||
==== Roleplay Etiquette ==== | ==== Roleplay Etiquette ==== | ||
- | When two or more players decide to RP together, there' | + | When players decide to RP together, there' |
* You must have a player' | * You must have a player' | ||
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* If you //have// permission to write for a character, do your best to do so in a manner that is true and respectful of that character. | * If you //have// permission to write for a character, do your best to do so in a manner that is true and respectful of that character. | ||
* Do not... | * Do not... | ||
- | * ... write your character/s as invincible, all-powerful, | + | * ... write your character/s as invincible, all-powerful, |
- | * aka, known as //power gaming// or //godmodding// | + | * ... give your character knowledge beyond what they would reasonably have. ((aka, metagaming)) |
- | * ... give your character knowledge beyond what they would reasonably have. | + | |
- | * aka, //metagaming// | + | |
* ... break the lore/ | * ... break the lore/ | ||
- | * Give other players a chance to respond to your actions | + | * **//Do//** give other players a chance to respond to your actions |
* i.e., don't say "I punch you", say "I swing my fist at you" | * i.e., don't say "I punch you", say "I swing my fist at you" | ||
+ | |||
<note important> | <note important> | ||
- | ==== Leave it up to Fate ==== | ||
- | |||
- | If one or more players can't agree on an outcome, but still want to proceed with the story, they should let a simple dice roll make the decision. This holds just as true for one-on-one combat as it does for massive battles. | ||
- | |||
- | Since PM doesn' | ||
- | |||
- | If a player writes, "I have an invincible fleet", | ||
- | |||
- | Once a " | ||
- | |||
- | === Set the Stakes === | ||
- | |||
- | If players have specific goals in mind, they should establish those up front. For example, "If I win, I claim this system." | ||
- | |||
- | Focus on your goals and not what happens to your opponent/s. //Why// are you having this conflict? | ||
- | |||
- | === Roll the Dice === | ||
- | |||
- | By default, we suggest each player rolls a d6. The higher result wins! | ||
- | |||
- | If a player feels that their opponent should have an advantage, they may decide to give their opponent' | ||
- | |||
- | * A player might decide to give their opponent a flat bonus, such as adding 2 to the result of a d6. | ||
- | * A player might decide to give their opponent a larger dice, such as letting them roll a d8 in comparison to their d6. | ||
- | * A player is fighting two other players. They agree to use a single dice roll to determine the outcome, but the solo player gives +1 to their opponent' | ||
- | |||
- | < | ||
- | |||
- | They roll the dice and the kid comes out as the victor! The players discuss //how// the kid could win and agree that a clever ploy to convince the robot that it's destroying the wrong town seems like a fair ' | ||
- | |||
- | < | ||
- | |||
- | Incenimax' | ||
- | |||
- | Regardless of who wins, it's up to the players to roll the dice and figure out how to make the results of the roll a reality. | ||
- | |||
- | When the dice are done rolling, Incenimax wins! Bill's player doesn' | ||
- | |||
- | The story unfolds... | ||
- | |||
- | //Bill lays on the ground, on the cusp of death as Incenimax' | ||
- | |||
- | //" | ||
- | |||
- | //Incenimax curses, knowing that Bill is right. But what if...?// | ||
- | |||
- | //" | ||
- | |||
- | Using dice isn't a weapon to get what you want. It is simply a way to acknowledge that, when everything is equal in the eyes of the story, sometimes the winner just comes down to chance. | ||
- | |||
- | ==== Victory and Defeat! ==== | ||
- | |||
- | One of the best things about telling a story is figuring out how it ends. If you win in such a way that it closes all doors for future storytelling, | ||
- | |||
- | <note tip> | ||
- | |||
- | ==== Backing Out ==== | ||
- | |||
- | Being part of a story requires a commitment to see that story through to the end. It's important that there isn't a fear of players leaving because they' | ||
- | |||
- | We do not, however, believe that players should be forced to continue in situations that make them feel unsafe, uncomfortable, | ||
- | |||
- | If you find yourself (or your characters) in a situation that you no longer wish to be part of, you can work with the leader of that nation or plot to come up with a graceful way to remove yourself from that situation. If you can't come to a satisfactory agreement, staff can be asked to make a review and then make a decision. Staff will prioritize maintaining continuity, if possible. | ||
- | |||
- | ===== Shards ===== | ||
- | |||
- | Players are allowed to create, and manage, settings-within-the-setting that we call **" | ||
- | |||
- | The space a Shard is allowed on the map is limited to three systems, although its influence may be further reaching. Within a Shard, the player/s in control of the Shard have the final say on what is allowed((assuming Staff don't need to intervene)). | ||
- | |||
- | ==== Clear Themes ==== | ||
- | |||
- | The only real ask we have for Shards is that they have clear themes and purpose. This makes it easy for players to ' | ||
- | |||
- | Given that each Shard is essentially a setting unto itself, these themes may be broad. We encourage players and Shard Masters to think of ways to create things that are uniquely //theirs//, rather than simply broad strokes. | ||
- | ==== Shard Masters ==== | ||
- | Shards are managed by one or more Shard Masters (SMs). They have control over what happens within their Shard, including who can write within it, what content can be created for it, and what stories can be told within the Shard' | ||
- | |||
- | Ultimately, a Shard Master is simply a [[rules# | ||
- | ==== Influence ==== | ||
- | |||
- | Each Shard has its own fundamental laws that dictate the strength of the forces within, such as magic, technology, divinity, and so on. Characters and objects within that Shard must follow its laws. When they leave the Shard, they take the influence of those laws with them. So long as they do not enter another Shard, the laws will stay true, providing a consistent experience for characters (and players!) as they explore the universe - no matter their means of transportation. | ||
- | |||
- | ==== From One Shard to the Next ==== | ||
- | Just because something works within one Shard doesn' | ||
- | |||
- | < | ||
- | |||
- | < | ||
- | |||
- | Anything happening within a Shard is wholly subject to its influence, even if it means negating the influence of another Shard. It is up to the involved players to decide to what extent one Shard can affect another. | ||
- | |||
- | ==== The Space Between ==== | ||
- | Shards don't take up all of the Calliope Cluster. Between Shards lie open or unclaimed space, where the laws of one Shard no longer apply. | ||
- | |||
- | Here, the influence of each Shard may come into conflict. In most cases, the influences attempt to co-exist in the most permissive way possible - in other words, if one Shard allows technology and another magic, then both will be allowed outside of their Shards. | ||
- | |||
- | Please keep our [[rules# | ||
- | |||
- | Should the elements of a Shard prove to be too disruptive to the rest of the setting, staff may get involved to find a way to ensure that things are fair. | ||
- | |||
- | ==== Crossing the Gap ==== | ||
- | |||
- | Generally speaking, traveling or communicating over long distances should take a while. At a minimum, crossing a square on our map takes //at least// one week, using the fastest powers available. | ||
- | |||
- | The one exception to this is using the Precursor Gates, ancient and powerful rings that allow for instantaneous transit from one Gate to the next. | ||
- | |||
- | Additional details can be found in the [[guide: | ||
- | |||
- | ==== Creating a Shard ==== | ||
- | |||
- | So long as your idea doesn' | ||
- | |||
- | As your Shard gains more players and tells more stories, it may become prominent enough that it warrants additional visibility/ | ||
- | |||
- | If your Shard becomes inactive, it will simply fade into the background, unless other plans have been made. See our rules on [[rules# | ||
- | ===== Plots ===== | ||
- | |||
- | < | ||
- | \\ | ||
- | Plots can vary from the simple—such as in a traditional ballad—to forming complex interwoven structures, with each part sometimes referred to as a subplot.// | ||
- | |||
- | ;;# | ||
- | -[[wp> | ||
- | ;;# | ||
- | </ | ||
- | |||
- | On Project Multiverse, **Plots** are collaborative stories told by a group of players with one (or more) player/s in charge of what happens next. They are not the only way to tell a story, but many enjoy the structure they provide. | ||
- | |||
- | A plot can have one or more players. | ||
- | |||
- | ==== Game Masters ==== | ||
- | |||
- | We call the person in charge of a plot a Game Master (GM). The GM is responsible for keeping the plot moving, managing the experience of the players within the plot, and making sure that their plot works within the setting it takes place within. | ||
- | |||
- | Anyone can be a GM at any time. There is no formal application process. It's as easy as starting a story. Outside of the stories they lead, GMs have no special powers or responsibilities within the community. | ||
- | |||
- | Should a GM want to stir up interest or make a common place for their players to chat, we encourage them to use [[https:// | ||
- | ==== Canon and Consent ==== | ||
- | |||
- | < | ||
- | |||
- | //Other times, the word can mean **"to be acknowledged by the creator(s)" | ||
- | |||
- | ;;# | ||
- | -[[wp> | ||
- | ;;# | ||
- | </ | ||
- | |||
- | A plot is not **Canon** - that is, " | ||
- | |||
- | === Plot Canon === | ||
- | |||
- | Plots that don't have a large impact on the overall setting don't require much, if any, oversight. Go and write! | ||
- | |||
- | === Shard Canon === | ||
- | |||
- | Plots that impact the history or future of a Shard require the approval of its Shard Master/s. | ||
- | |||
- | === Setting Canon === | ||
- | |||
- | Plots that impact the history or future of the overall setting require the approval of the staff. For example, anything that would change the setting map. | ||
- | |||
- | < | ||
- | |||
- | Whether this is the first planet they' | ||
- | |||
- | Only if the GM wishes to add the planets to the map or claim the system for a Nation does it become a larger part of the Canon.</ | ||
===== Content Submissions ===== | ===== Content Submissions ===== | ||
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If you don't wish others to use or interact with your content at all, Project Multiverse is not the place for it. We're a collaborative storytelling community, after all. | If you don't wish others to use or interact with your content at all, Project Multiverse is not the place for it. We're a collaborative storytelling community, after all. | ||
- | ===== OOC ===== | ||
- | * **Player** [[user: | ||
- | ==== Usage ==== | ||
- | This article' |
rules.1666382777.txt.gz · Last modified: 2022/10/21 14:06 by whisper