guide:magic_guide
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guide:magic_guide [2021/12/19 14:45] – char | guide:magic_guide [2022/01/30 22:04] (current) – [Remanant Conglomerate] charaa | ||
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===== Magic and Technology ===== | ===== Magic and Technology ===== | ||
- | The concepts of magic and science or technology are widely anathema to one another. While it is possible for these two concepts to co-exist or even merge with one another in the case of steampunk-style civilizations, | + | The concepts of magic and science or technology are widely anathema to one another. While it is possible for these two concepts to co-exist or even merge with one another in the case of steampunk-style civilizations, |
This can be constructed as many things ranging from the intervention of cosmic beings or forces to a karmic imbalance, to even just a bias towards knowing one thing such as magic while technology is as foreign a concept to them as magic is for a purely technocratic people. This also adds that races and peoples more inclined to technology are found on worlds where there is very little latent magic, and that all the magic in their history is in tales and legends. While more magically inclined peoples are found on worlds and plains where there is a higher density which allowed the founding and discovery of magical formations and constructs, and that circuitry and batteries and radios and advanced forms of technology are non-existent in those forms but instead subsidized by magical counterparts. | This can be constructed as many things ranging from the intervention of cosmic beings or forces to a karmic imbalance, to even just a bias towards knowing one thing such as magic while technology is as foreign a concept to them as magic is for a purely technocratic people. This also adds that races and peoples more inclined to technology are found on worlds where there is very little latent magic, and that all the magic in their history is in tales and legends. While more magically inclined peoples are found on worlds and plains where there is a higher density which allowed the founding and discovery of magical formations and constructs, and that circuitry and batteries and radios and advanced forms of technology are non-existent in those forms but instead subsidized by magical counterparts. | ||
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<note important> | <note important> | ||
- | Also, despite | + | Also, despite debate on the subject **Magic does not cancel out most any types of technology, and there is no known way to technologically cancel out magic completely. Anti-magic and magic acting as a kind of anti-tech EMP should only exist and be used for reasons of RP, and not as a means of cheesing or meta in RP between nations or player characters. This setting is RP by consent, and you cannot simply decide to impose such a concept onto another roleplaying party** |
- | + | ||
- | <note important> | + | |
===== Different Planes of Existance ===== | ===== Different Planes of Existance ===== | ||
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[[nation: | [[nation: | ||
==== Remanant Conglomerate ==== | ==== Remanant Conglomerate ==== | ||
- | (Coming soon~) | + | [[bts: |
+ | ==== United Alliance of Neutral Systems ==== | ||
+ | [[nation: | ||
===== OOC ===== | ===== OOC ===== | ||
guide/magic_guide.1639950352.txt.gz · Last modified: 2021/12/19 14:45 by char