shards:gatalia:guide:creating_characters
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| shards:gatalia:guide:creating_characters [2023/04/17 00:43] – p0rcelain | shards:gatalia:guide:creating_characters [2023/08/12 18:55] (current) – Struct data changed p0rcelain | ||
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| ====== Creating A Gatalian ====== | ====== Creating A Gatalian ====== | ||
| - | This is a resource to help you create | + | This is a resource to help you create |
| ===== Picking A Region ===== | ===== Picking A Region ===== | ||
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| * [[shards: | * [[shards: | ||
| - | You can create characters for other regions, but you will have to make a lot of things | + | You can create characters for other regions, but you will have to come up with many details |
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| Species that do not come from an area can still be found elsewhere. This is especially the case due to recent innovations in sailing. Due to genetic differences, | Species that do not come from an area can still be found elsewhere. This is especially the case due to recent innovations in sailing. Due to genetic differences, | ||
| + | ===== Occupations ===== | ||
| + | //You will find more examples of occupations on the " | ||
| + | |||
| + | A character probably has something they do to keep food in their belly. Below are some sample occupations you may choose from if you prefer. | ||
| + | |||
| + | ==== Criminals ==== | ||
| + | Criminals play the law, dancing the boundaries of society, justice, and life itself. It is a risky pursuit, and many criminals do not stay as such for long. They tend to die in their line of work, or quit while they are ahead. Some criminals, such as assassins and thieves, are sometimes professionals that come from well disciplined crime guilds. Others, most often charlatans and outlaws, are unprofessional. Regardless, they might still be very good at their job, or highly dangerous individuals. | ||
| + | * Assassin | ||
| + | * Charlatan | ||
| + | * Outlaw | ||
| + | * Thief | ||
| + | |||
| + | ==== Entertainers ==== | ||
| + | Even without modern-day technology, people need to be entertained. Although there are board games and sports, a great deal of entertainment typically comes from people who dedicate their lives to making others smile. Many who make their livelihood exclusively from entertaining often do so for nobles, or by busking in heavily frequented towns or cities. | ||
| + | * (Professional) Fool | ||
| + | * Dancer | ||
| + | * Bard or Poet | ||
| + | * Musician | ||
| + | |||
| + | ==== Fighters ==== | ||
| + | There are combatants of all stripes out there. Soldiers of war are often contracted for coin or rations for themselves or their families; often both. The more dangerous the role in the war, the greater the pay. | ||
| + | |||
| + | * Sell-sword | ||
| + | * Foot soldier | ||
| + | * Archer | ||
| + | * Arbalist | ||
| + | |||
| + | |||
| + | ==== Labourers ==== | ||
| + | Although not always, labourers are often seen as peasants and peons by nobles. They often have thick calluses and rough hands due to many years of hard work. Their work is almost always demanding, requiring physical labour from dusk to dawn many days of the week. Occasionally, | ||
| + | |||
| + | Those labourers unfortunate enough to not have such a reputation are usually taxed heavily by local monarchs. These taxes often take the form of the products they produce, as labourers do not always have coin, and monarchs are not often in need of it. | ||
| + | * Carpenter | ||
| + | * Farmer | ||
| + | * Mason | ||
| + | * Smith | ||
| + | |||
| + | ==== Nobles ==== | ||
| + | Nobles are the few fortunate enough people to have most of the power in society. They usually live in luxurious estates in towns and cities, and own multiple properties across the country. Lords and Ladies are individuals who own land. They do not always live in the land they own, instead having a manor somewhere in the land they own which they make occasional visits to in order to collect taxes. Most often, the land they own is a rural farmland occupied by much poorer farmers. | ||
| + | |||
| + | Beyond Lords, Ladies and Knights are those running society. Councillor' | ||
| + | * Chivalric Knight | ||
| + | * Lord or Lady | ||
| + | * Councillor | ||
| + | * Monarch | ||
| + | |||
| + | ==== Wizards & Scholars ==== | ||
| + | Scholars are usually middle to upper class individuals. Regardless of how scientific their work, most others see their professions as mystical and arcane. Alchemists are seen as powerful wizards who can transmute materials through the use of magic (essentially [[https:// | ||
| + | |||
| + | * Alchemist | ||
| + | * Scribe | ||
| + | * Mathematician | ||
| + | * Philosopher | ||
| + | |||
| + | ==== Other ==== | ||
| + | Some people never have the chance to make their own living, and in many poorer communities like farm villages, independence is a foreign concept anyway. Someone might be stuck in this position due to frequent misfortune, sickness or disability, or lacking skills that their community can willingly make use of. | ||
| + | |||
| + | Although these people are often abused, they are not always dejected. They may be a loved member of their community who others will protect unconditionally. This is especially the case when such an individual possesses traits their friends and family have misconstrued as being mythical or supernatural. Although, given how often atypical children are simply left to be eaten by wild animals in the woods, there is almost certainly a great deal of survivorship bias here. | ||
| ===== Traits and Ailments ===== | ===== Traits and Ailments ===== | ||
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| ^ 2d20 ^ Trait ^ 2d20 ^ Trait ^ | ^ 2d20 ^ Trait ^ 2d20 ^ Trait ^ | ||
| | 2 | You have ocular or oculocutaneous albinism. | 22 | Your sensitive skin gives you acne, well into adulthood. | | | 2 | You have ocular or oculocutaneous albinism. | 22 | Your sensitive skin gives you acne, well into adulthood. | | ||
| - | | 3 | Your body is especially frail. You have osteoporosis. | 23 | You have partial or full colorblindness. | | + | | 3 | Your body is especially frail (osteoporosis). | 23 | You have partial or full colorblindness. | |
| | 4 | You have a hunchback (kyphosis). | 24 | Your metabolic rate is faster or slower than normal for your species. | | | 4 | You have a hunchback (kyphosis). | 24 | Your metabolic rate is faster or slower than normal for your species. | | ||
| - | | 5 | Part of, or most of your body, grows much more hair much faster than normal. | 25 | You have asthma. | | + | | 5 | Part of, or most of your body, grows much more hair much faster than normal |
| | 6 | Your underbite or overbite is greater than normal for your species. | 26 | You have crooked or buck teeth. | | | 6 | Your underbite or overbite is greater than normal for your species. | 26 | You have crooked or buck teeth. | | ||
| | 7 | You have a lazy eye. | 27 | Your gait is weird. | | | 7 | You have a lazy eye. | 27 | Your gait is weird. | | ||
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| | 12 | You are deaf (your choice of acutely, mildly or severely). | 32 | You were born with a facial disfigurement, | | 12 | You are deaf (your choice of acutely, mildly or severely). | 32 | You were born with a facial disfigurement, | ||
| | 13 | You are bald or balding. | 33 | The supernatural is normal to you. You have hallucinations, | | 13 | You are bald or balding. | 33 | The supernatural is normal to you. You have hallucinations, | ||
| - | | 14 | You are blind (your choice of acutely, mildly, or severely short-sighted, | + | | 14 | You are blind (your choice of acutely, mildly, or severely short-sighted, |
| | 15 | You have allergic rhinitis (ideas for allergens include: pollen, dandruff of certain animals, mold, perfumes, dust such as dirt or refined flour or sugar, or microscopic parasites). | 35 | Eating too much bread makes you intoxicated (auto-brewery syndrome). | | | 15 | You have allergic rhinitis (ideas for allergens include: pollen, dandruff of certain animals, mold, perfumes, dust such as dirt or refined flour or sugar, or microscopic parasites). | 35 | Eating too much bread makes you intoxicated (auto-brewery syndrome). | | ||
| | 16 | You are able to contort your body in ways that are abnormal, or you have one or more double-joints (hypermobility). | 36 | Your muscles do not develop at the rate that they should. The low gravity of Gatalia affects you like it would an ordinary human. | | | 16 | You are able to contort your body in ways that are abnormal, or you have one or more double-joints (hypermobility). | 36 | Your muscles do not develop at the rate that they should. The low gravity of Gatalia affects you like it would an ordinary human. | | ||
| - | | 17 | You have arthritis. | 37 | You have vitiligo. | | + | | 17 | You have arthritis. | 37 | You have white, pigment-less patches on your skin (vitiligo). | |
| | 18 | You sweat. A lot. | 38 | Your eyes do not match (heterochromia). | | | 18 | You sweat. A lot. | 38 | Your eyes do not match (heterochromia). | | ||
| | 19 | You have a crippling phobia. | 39 | You have an extra finger or toe. | | | 19 | You have a crippling phobia. | 39 | You have an extra finger or toe. | | ||
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| ===== Adding Content ===== | ===== Adding Content ===== | ||
| + | Gatalia is a collaboratively developed setting, so you are more or less free to add content. When doing so, it is important that you follow the intent and rules of the setting. | ||
| + | |||
| + | * **Realism.** Where possible, it is expected that content on Gatalia follow reasonable realism. This may mean doing research on real-world subjects. If you are unable to do this, you can always discuss with those more knowledgeable. | ||
| + | * **Collaboration.** Where relevant, please reuse existing assets from the setting. Since Gatalia is collaborative, | ||
| + | * **Community.** Please discuss things you want to add out-of-character! We want to hear about things people are interested in doing. | ||
| + | * **Setting Law.** Follow the [[shards: | ||
| ===== OOC ===== | ===== OOC ===== | ||
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| This article' | This article' | ||
| ---- struct data ---- | ---- struct data ---- | ||
| - | shard.shard_name | + | shard.shard_name |
| + | shard.shard_description : | ||
| + | shard.shard_manager | ||
| + | shard.shard_active | ||
| ---- | ---- | ||
shards/gatalia/guide/creating_characters.1681713793.txt.gz · Last modified: 2023/04/17 00:43 by p0rcelain
