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nation:uns:magic_system [2021/12/29 16:31] – created charaanation:uns:magic_system [2022/05/29 17:44] (current) – ↷ Links adapted because of a move operation 95.108.213.75
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 ====== Magic within the UNS ====== ====== Magic within the UNS ======
-This page details the types of magic within the [[nation:uns]]s and what and how they do it.+This page details the types of magic within the [[shards:uns]]s and what and how they do it.
 ===== About ===== ===== About =====
-Magic is the ability to control the Supernatural energy of things. A spell could change a person's appearance, cause them injury, or do a variety of effects. Within the [[nation:uns]] are systems, and technically these are nations all of their own rights, and the nations within the UNS each have their own brand of magic.+Magic is the ability to control the Supernatural energy of things. A spell could change a person's appearance, cause them injury, or do a variety of effects. Within the [[shards:uns]] are systems, and technically these are nations all of their own rights, and the nations within the UNS each have their own brand of magic.
 ==== Aenar Magic ==== ==== Aenar Magic ====
  
 ==== Animalian Magic ==== ==== Animalian Magic ====
-The [[species;animadae|Animalians]] have magic users amongst them while the chief amongst them were the Beserkers, there were a great deal of Shamans amongst them.+The [[.species:animadae|Animalians]] have magic users amongst them while the chief amongst them were the Beserkers, there were a great deal of Shamans amongst them.
 === Beserkers === === Beserkers ===
 Berserker is a state in which the being, in this case, Animalian turns to their animal side, leaving behind their sentience. They do this by going into a magically induced, trance-like state. Their agility is enhanced, as are their claws if they had them or a bladed weapon. The Blades are given a field of energy that enhances their sharpness. Berserker is a state in which the being, in this case, Animalian turns to their animal side, leaving behind their sentience. They do this by going into a magically induced, trance-like state. Their agility is enhanced, as are their claws if they had them or a bladed weapon. The Blades are given a field of energy that enhances their sharpness.
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 ===Shamans === ===Shamans ===
 Shamans are magic users that have magic that could be used for multiple roles. Shamans who are skilled with divination and prophecy may concern themselves with the outcome of hunting, relocating lost things, determining the root causes of communal discontent and ill will, and even possibly predicting the future. Though the future prediction is a rare skill that hasn’t shown itself for millennia. Years before the Unification of all Species into one government, it was the shamans who were custodians of the sacred medicine bundles containing objects and materials endowed with great mystery and power. Shamans are magic users that have magic that could be used for multiple roles. Shamans who are skilled with divination and prophecy may concern themselves with the outcome of hunting, relocating lost things, determining the root causes of communal discontent and ill will, and even possibly predicting the future. Though the future prediction is a rare skill that hasn’t shown itself for millennia. Years before the Unification of all Species into one government, it was the shamans who were custodians of the sacred medicine bundles containing objects and materials endowed with great mystery and power.
 +
 Shamans were often consulted at any time of sickness or communal misfortune. Shamans are in tune with the spirit world, and these spirit guides come to the aid of Shamans, helping them in their work. Natural causes were recognized for many diseases, especially physically curable ones; others were commonly believed to be the result of intrusion into the body of objects placed there by sorcerers. The shaman healer's treatment of such diseases was dictated by their guardian spirit.  Shamans were often consulted at any time of sickness or communal misfortune. Shamans are in tune with the spirit world, and these spirit guides come to the aid of Shamans, helping them in their work. Natural causes were recognized for many diseases, especially physically curable ones; others were commonly believed to be the result of intrusion into the body of objects placed there by sorcerers. The shaman healer's treatment of such diseases was dictated by their guardian spirit. 
 +
 Some dark magic can cause illness as a result of spirit loss, making the Shaman enter the spirit world to find the patient’s spirit, and reintroduce it to the body. Some dark magic can cause illness as a result of spirit loss, making the Shaman enter the spirit world to find the patient’s spirit, and reintroduce it to the body.
 +
 Shamans offer healing techniques for those suffering from emotional, mental, and physical pain. Often, such techniques include connecting with spirit guides, negative energy extraction, holistic remedies, engaging with nature, and spiritual cleanses. Similar to their ancestors, modern shamans also perform rites of passage ceremonies, including births, marriages, and deaths. Shamans offer healing techniques for those suffering from emotional, mental, and physical pain. Often, such techniques include connecting with spirit guides, negative energy extraction, holistic remedies, engaging with nature, and spiritual cleanses. Similar to their ancestors, modern shamans also perform rites of passage ceremonies, including births, marriages, and deaths.
 [[species:animadae]] Specifically, Lion species of the kings family line have a roar that can dispell effects of Beserker states as well as demon possession((unless a pact was made and that the body they inhabited was one they were allowed to possess.)).  [[species:animadae]] Specifically, Lion species of the kings family line have a roar that can dispell effects of Beserker states as well as demon possession((unless a pact was made and that the body they inhabited was one they were allowed to possess.)). 
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 [[species:zuphin]] rebels used every advantage that they could in order to defeat their dark masters. Mages are at the top of their desires and as a result of breeding for it. Zuphin are capable of using magic predominantly the type of magic they can use is [[https://technomancy101.com/ |Technomancy]] and with it those practiced in its use can do many things with regard to machinery. [[species:zuphin]] rebels used every advantage that they could in order to defeat their dark masters. Mages are at the top of their desires and as a result of breeding for it. Zuphin are capable of using magic predominantly the type of magic they can use is [[https://technomancy101.com/ |Technomancy]] and with it those practiced in its use can do many things with regard to machinery.
 === Technomancy === === Technomancy ===
-Instinctually they know how to fix a damaged machine, and how it might be enhanced if they wanted to. with the ability to fix and enhance machinery with magic. They are also able to resurrect Synthetics even when their power core was damaged severely and return to the fight. Their [[nation:uns:military:mecha|Mech]]’s control and activation was an example of this kind of magic.  a Technomage might create a robot in which they channel their magic through. +Instinctually they know how to fix a damaged machine, and how it might be enhanced if they wanted to. with the ability to fix and enhance machinery with magic. They are also able to resurrect Synthetics even when their power core was damaged severely and return to the fight. Their [[shards:uns:military:mechas:oberon|Mech]]’s control and activation was an example of this kind of magic.  a Technomage might create a robot in which they channel their magic through. 
  
 ==== Kalis Magic ==== ==== Kalis Magic ====
-The [[system:kalis]] has a few who have magical powers and while some are still learning there are many who are very skilled.+The [[locations:kalis]] has a few who have magical powers and while some are still learning there are many who are very skilled.
 === Artificer === === Artificer ===
 As a result of Tarkus’s influence, [[characters:uns:sachiko]] has started her way to becoming an Artificer, fusing her tech savant skills with her burgeoning magical one.  So far she has created a few Articifer items. Such as the Vitals Sensor Band, and the accidental creation of Spirit Fuser. As a result of Tarkus’s influence, [[characters:uns:sachiko]] has started her way to becoming an Artificer, fusing her tech savant skills with her burgeoning magical one.  So far she has created a few Articifer items. Such as the Vitals Sensor Band, and the accidental creation of Spirit Fuser.
nation/uns/magic_system.1640820683.txt.gz · Last modified: 2021/12/29 16:31 by charaa