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nation:bts:bamf:equipment [2022/03/29 11:26] – wolf626nation:bts:bamf:equipment [2024/05/29 14:10] (current) – wolf626
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 |{{:nation:bts:bamf:bamffausthammer1.png?400|}}|{{:nation:bts:bamf:bamffausthammer2.png?400|}}| |{{:nation:bts:bamf:bamffausthammer1.png?400|}}|{{:nation:bts:bamf:bamffausthammer2.png?400|}}|
 |  Fausthammer OST Rifle  || |  Fausthammer OST Rifle  ||
 +
 +=== Gaebulg Gauss Rifle ===
 +
 +The //Gaebulg// is a heavy rifle chambered in the same 6.5mm caseless ammunition as the Caliburn series of rifles. With the same fire rate and arguably lesser performance due to weighing almost //twice// what the base Caliburn does it has the unique quirk of when a battery pack and capacitor are activated the rifle changes function entirely as magnetic acceleration rails on the exterior of the barrel charge each round by entire orders of magnitude. 
 +
 +Adding considerable range and ballistic acceleration the Gaebulg accepts magazines loaded with special SABOT-style armor-piercing darts specialy designed to work with the magnetic accelerator and not the base caliburn and are capable of penetrating lightly armored vehicles and easily putting rounds through most any infantry-grade body armor systems. This devastating function comes at the cost of combined arms utility, as the same receiver is capable of enabling automatic fire is locked into a semi-automatic state to ensure the considerable power and recoil of the weapon are not unwieldy. This modification is fickle and considerably tamper-proof as to use it otherwise would likely destroy the internal mechanisms of the weapon and its sensitive but sturdy electronics.
 +
 +The Gabulg is often paired with an adjustable smart scope able to switch from 2x magnification to up to 8x magnification. The //smart// aspect of the optic is only in its functionality of adding features like adjustable zoom levels, basic nightvision, FLIR heat-detection, and a basic rangefinder and does not do anything such as aim the weapon for the weilder. 
 +
 + 
 +  * **Optimal Range:** +/- 500m base, 700m +/- Guass.
 +  * **Fire Rate:** 900rpm / 120 rpm.
 +  * **Capacity:** 25 Round magazines.
 +
 +|{{:nation:bts:bamf:dredd_rifle.png?400|}}|{{:nation:bts:bamf:dredd_rifle2.png?400|}}|{{:nation:bts:bamf:dredd_rifle3.png?400|}}|
  
 ==== Long Rifles ==== ==== Long Rifles ====
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-The marksman variant of the Calliburn is longer and more direct in its function as a weapons system. Removing the seer for automatic fire the weapon is limited to semi-automatic fire but trades the loss for a longer and heavier barrel with more twist in the rifling. An adjustable marksman stock and flashhider/muzzle dampener and gas break helps keep the weapon under control for consecutive shots as well as helping to hides its profile. +The marksman variant of the Caliburn is longer and more direct in its function as a weapons system. Removing the seer for automatic fire the weapon is limited to semi-automatic fire but trades the loss for a longer and heavier barrel with more twist in the rifling. An adjustable marksman stock and flashhider/muzzle dampener and gas break helps keep the weapon under control for consecutive shots as well as helping to hides its profile. 
  
   * **Optimal Range:** +/- 1km.   * **Optimal Range:** +/- 1km.
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 The [[weapon:m5_gladius]] Personal Defense Weapon System is the standard firearm series used by the [[nation:bts:bamf]]. They are magazine fed and typically fire 4.3 mm caseless rounds. One of the favoured attachments is a underslung launcher, capable of firing a 12 gauge shotgun shell, a 20mm grenade, a climbing hook, flares and other exotics materials. The [[weapon:m5_gladius]] Personal Defense Weapon System is the standard firearm series used by the [[nation:bts:bamf]]. They are magazine fed and typically fire 4.3 mm caseless rounds. One of the favoured attachments is a underslung launcher, capable of firing a 12 gauge shotgun shell, a 20mm grenade, a climbing hook, flares and other exotics materials.
  
 +
 +=== Cerberus Revolver ===
 +
 +A more ornate sidearm favored by officers. The Cerberus is a revolver chambered in 12.7×41mmSR with a five round capacity. The Cerberus fires from the lowermost chamber of the cylinder rather than from the topmost chamber in conventional revolvers.
 +
 +
 +=== Golem Gun ===
 +Primarily issued to [[nation:bts:gol|Golems]] for the purpose of killing other Gol with a weapon capable of often penetrating their war masks. The Golem Gun is a heavy revolver with absolute stopping power as its basis. 
 +
 +With five 50. caliber rounds in a cylinder the weapon has insurmountable recoil; While this is not impossible for most marines to wield, it is a popular sidearm for members of the [[nation:bts:bamf:ost|]] or Assault-type Golems. 
 +
 +The Golem Gun comes with a flip-up dot-sight, a built in laser, and a flashlight. 
 +
 +|{{:nation:bts:bamf:golemgun2.png?400|}}||{{:nation:bts:bamf:golemgun3.png?400|}}||{{:nation:bts:bamf:golemgun5.png?400|}}|{{:nation:bts:bamf:golem_gun_bullet.png?400|}}|
 +
 +==== Explosives ====
 +
 +=== Hand-Axe Explosive Charge ===
 +//Hand-Axe// is a staple demolition charge issued to BAMF demolitionists. At 4.4kg it is a light charge capable of disabling small vehicles, walls, and obstacles. The force is Omnidirectional and is directed in all directions. 
 +
 +The charge can be secured with an adhesive strip already on its back, tying it, or simply leaving it on a surface. It can be detonated with a timer on the side which can go for up to 60-seconds, or by a remote clacker detonator. 
 +|{{:nation:bts:bamf:bamfcharge1.png?400|}}|
 +=== Seminal Charge ===
 +A brick of plastique explosives the //Seminal// charge is a powerful explosive charge capable of absolutely devestating some vehicles, crippling armor, destroying the entire sides of buildings, or getting through armored obstacles. The charge can be secured with an adhesive strip already on its back, tying it, or simply leaving it on a surface. It can be detonated with a timer on the side which can go for up to 60-seconds, or by a remote clacker detonator. 
 +|{{:nation:bts:bamf:bamfcharge2.png?400|}}|
 +=== Puck Charge ===
 +Roughly the size of one, the //Puck// charge is a small puck-sized breaching charge that uses a shaped charge to punch throguh doors, walls, and armor. The charge has little high-explosive value and is best used for opening armored doors, hatches, or airlocks as it wont damage anything except what is standing directly on the other side. 
 +|{{:nation:bts:bamf:bamfcharge4.png?400|}}|
 +=== Flat-Mine ===
 +The flat-mine is a capable anti-personnel charge tha can be applied to surfaces using adhesive strips on the back. When someone or something passes within ten feet in front of the sensors of this mine it will detonate a directional charge in a 45-degree cone infront of it sending a concussive blast and shrapnel.
 +|{{:nation:bts:bamf:bamfcharge3.png?400|}}|
 ==== Misc Weaponry ==== ==== Misc Weaponry ====
  
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 The Flamethrower comes with a protective shrowd, easily changeable tank, laser, and nozzle.  The Flamethrower comes with a protective shrowd, easily changeable tank, laser, and nozzle. 
  
-  * **Optimal Range:** +/- 500m.+  * **Optimal Range:** +/- 50m.
  
 |{{ :nation:bts:bamf:bamfhuilu1.png?400 |}}| |{{ :nation:bts:bamf:bamfhuilu1.png?400 |}}|
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 **Other possible issued equipment is as follows:** **Other possible issued equipment is as follows:**
-  * x1 secondary weapon (Heavy revolver, [[weapon:m5_gladius]], 45. caliber pistol, SMG)+  * x1 secondary weapon (Cerberus revolver, [[weapon:m5_gladius]], 45. caliber pistol, SMG)
   * x1 Combat knife   * x1 Combat knife
   * x1 combat shovel   * x1 combat shovel
nation/bts/bamf/equipment.1648574799.txt.gz · Last modified: 2022/03/29 11:26 by wolf626