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locations:corporeal_rift:circumsphere [2022/09/22 22:20] – Struct data changed p0rcelainlocations:corporeal_rift:circumsphere [2024/04/06 01:09] (current) – i want to get away from it all. p0rcelain
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 ====== Circumsphere ====== ====== Circumsphere ======
 <WRAP right 300px> <WRAP right 300px>
 +^  ♪♫ > [[https://youtu.be/QNkBLye7xfY|{{:nation:youtube_full-color_icon_2017_.svg.png?30|Open me in a new tab for jams!}}]] < ♫♪  ||
 | **Overview** || | **Overview** ||
 | Location | [[shards:corporeal_rift|Corporeal Rift]] | | Location | [[shards:corporeal_rift|Corporeal Rift]] |
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 </WRAP> </WRAP>
  
-<note important> +The **4th sphere** of the [[shards:corporeal_rift|Corporeal Rift]]A mechanicalrobotic sphere composed mostly of paths and roads that always end where they started, no matter how convoluted the path may beThe **Circumsphere** is a world of geometry and logical operations. Although it may not seem like it on the surfacecreatures change their make to a series of shapes that adhere to the spheres logic while they are in it, then return to normal once they leave. 
-Work In Progress +
-</note> +
- +
-Elevator pitch of the locationTwo easily-readable paragraphstops. All of the below sections are optional, but please include what makes senseConcise is fine. +
- +
-Locations are broad category, including solar systems, planets, cities, houses, and so on. Not all parts of this template will fit every type of location perfectly. +
- +
-A location's namespace should exist under whatever the next closest location is. IEa fishtank would be in a house or an aquarium, so locations:aquarium:fishtank. A planet would be in a system, so locations:system:planet. This'll keep things nice and organized and make it easy to build useful lists, like the one at the end of this template. +
- +
-===== History ===== +
- +
-Optional. What has happened at this location or how was it created to make it prominent enough to warrant an article?+
  
 ===== Description ===== ===== Description =====
- +Creatures hover along roads and pathstraveling in circles for eternity.
-Optional. What does the location look like? What are its characteristics? If it has any unique or noteworthy areasthey may warrant a section of their own under this category.  +
- +
-If a location AT this location (like a shop at the mall) is significant enough, you can make an article under this article's namespace and it will automatically show up in the list below. +
- +
-==== Points of Interest ==== +
- +
-Optional. What are some things at this location that a traveler might want to know about? You don't need to cover every possible thing of interest, but it's a good idea to provide enough 'meat' that players get a good feel for what can be done at this location. +
- +
-An inn might have a bar and rooms worth describing in detail.  +
- +
-A city might have parks, a town hall, restaurants, and so on. +
- +
-A solar system might have planets, moons, asteroids, and/or stars. +
- +
-A home might have bedrooms, a garage, a kitchen, and so on. +
- +
-A ship/space station might have maintenance corridors, hangars, hallways, shopping, bunks, a command center, a reactor core, and so on. +
- +
-A planet may have continents, cities, ports, rivers, mountains, and so on. +
- +
-When a Point of Interest needs extra detail, consider making a "child article" and providing a brief description here to garner interest. Articles made 'under' this article in the namespace (location:this_article:**child_article**) will automatically show up in the list at the bottom of this article, but you can link them wherever else is appropriate.+
  
 ==== Geography ==== ==== Geography ====
 +The atmosphere of the Circumsphere is littered with chrome, machine-like cities that hover in the sky. Smooth, metallic roads twist and loop around and railed catwalks zig-zag and intersect between buildings. Robotic, geometric creatures fly around these spaces, traveling the roads and catwalks forever. 
  
-Optional. What is the terrain like? What makes the buildings at this location unique? What is the climate? +The ground in contrast is a flat plain that stretches in every directionwith circuit-board-like roads creating vast maze of connections and logic gatesBuildings of many, varying heights scrape the sky from this plainIt is iridescent and most often displays colors such as green, teal and gold, but may occasionally show deep blues, cyans, reds and pinks.
- +
-==== Demographics ==== +
- +
-Optional. Who lives here? Who works or commutes here? Who shops here? +
- +
-==== Economy ==== +
- +
-Optional. How is business conducted here? Do they have special type of currency? If sohow is it used? Are there any major economic activities or buildings? +
- +
-==== Education ==== +
- +
-Optional. Do people learn here in way that is different from other places? Are there any notable places of education? +
- +
-==== Culture and Contemporary Life ==== +
- +
-OptionalHow do people here live their lives or carry out their day-to-day activities? Is it slow or fast paced? Do they have arts? Cuisine? Are there any special events that take place here? +
- +
-==== Government and Politics ==== +
- +
-Optional. How is this location run? Does it have one person in charge or many? How do they organize? Are there any political tensions? +
- +
-==== Resources ==== +
- +
-Optional. Does this location have any resources that makes it noteworthy? Is anything produced here that makes it stand out? +
- +
-==== Transportation ==== +
- +
-OptionalHow do people get around at this location? +
- +
-==== Notable Characters ==== +
- +
-Optional. Do any PCs or NPCs make this location their home? Has a major event involving a character happened here that is significant enough to be part of the location's permanent history? +
- +
-===== Plot Hooks and Rumors ===== +
- +
-RequiredWhat should characters expect to get into if they go here? What do people say about it? +
- +
-  * A bullet +
-  * Point +
-  * List +
-  * Is great +
- +
-===== Places of Interest =====+
  
-<nspages locations:corporeal_rift:circumsphere -r -h1 -textPages="" -actualTitle -naturalOrder -nbCol=2 -exclude -hideNoPages> 
 ===== OOC ===== ===== OOC =====
  
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 locations.tooltip_content : A mechanical metropolis or cyberspace. Robots follow roads that always end up where they started. locations.tooltip_content : A mechanical metropolis or cyberspace. Robots follow roads that always end up where they started.
 locations.type       : Dimension locations.type       : Dimension
 +locations.parent_map : 
 +locations.marker_anchor : 
 +locations.color      : 
 +locations.shard      : 
 ---- ----
  
locations/corporeal_rift/circumsphere.1663906827.txt.gz · Last modified: 2022/09/22 22:20 by p0rcelain