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guide:setting_travel_guide [2023/05/01 22:05] – [Spatial Chaos] whisperguide:setting_travel_guide [2023/05/02 10:48] (current) – [Faster than Light] whisper
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 Faster than Light (FTL) travel in Project Multiverse comes in many flavors, but all of them are beholden to the rules set by the sector itself. Only the mightiest powers of the sector have ways around these rules - which they might share, for a fee. Faster than Light (FTL) travel in Project Multiverse comes in many flavors, but all of them are beholden to the rules set by the sector itself. Only the mightiest powers of the sector have ways around these rules - which they might share, for a fee.
  
-Basic FTL travel takes, at minimum, two weeks to cross each square on the [[maps:calliope|sector map]]. Any attempts to exceed this limit subjects the vessel and its passengers to spatial chaos, potentially leading the ship astray or worse.+Basic FTL travel takes, at minimum, two weeks to cross each square on the [[maps:calliope|sector map]]((This includes diagonal movement - a little gift from the staff)). Any attempts to exceed this limit subjects the vessel and its passengers to spatial chaos, potentially leading the ship astray or worse.
  
 There is one exception that allows vessels to ignore spatial chaos entirely. The Gate network, built by the [[entity:precursors|Precursors]] and managed by the [[entity:gatekeepers|Gatekeepers]], allow anyone to travel from one Gate to another connected Gate instantly. The Gatekeepers charge a fee in their own currency, Gate Credits((their ubiquity and high demand have made Gate Credits - GCs - the de facto currency of the Calliope Sector)). There is one exception that allows vessels to ignore spatial chaos entirely. The Gate network, built by the [[entity:precursors|Precursors]] and managed by the [[entity:gatekeepers|Gatekeepers]], allow anyone to travel from one Gate to another connected Gate instantly. The Gatekeepers charge a fee in their own currency, Gate Credits((their ubiquity and high demand have made Gate Credits - GCs - the de facto currency of the Calliope Sector)).
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 Whether out of desperation or a need to prove themselves, sometimes vessels will try to exceed the maximum amount of safe FTL speed. When this happens, they face Spatial Chaos - a phenomenon that affects space and time. For each day they attempt to shave off of their journey, the effects become worse and worse. Whether out of desperation or a need to prove themselves, sometimes vessels will try to exceed the maximum amount of safe FTL speed. When this happens, they face Spatial Chaos - a phenomenon that affects space and time. For each day they attempt to shave off of their journey, the effects become worse and worse.
  
-To determine the results, use the /roll command on the Discord server. You will do this 3 times, adding the numbers of days that you reduced the FTL limit each time. For example, if you shaved a week (7 days) off of the two week travel time, you would roll the following three times:+To determine the results, use the /roll command on the Discord server's #plot channel. You will do this 3 times, adding the numbers of days that you reduced the FTL limit each time. For example, if you shaved a week (7 days) off of the two week travel time, you would roll the following three times:
  
 <code>/roll 1d6+7</code> <code>/roll 1d6+7</code>
guide/setting_travel_guide.1683000321.txt.gz · Last modified: 2023/05/01 22:05 by whisper