Dragons may be NPC’d by their pilots or rp’d by other players. The main player of Dragons is Aistiva.
Elevator pitch of the (SPECIES). Two easily-readable paragraphs, tops. Concise is fine.
The goals of a species article are to make it easy for players to understand what your species is, how they fit into the roleplay, and how to make a member of the species if they so desire. To be successful, your article will need to strike a balance between being short enough to be easy to read, while having enough detail to allow someone making a character to have all the information they need.
If you can find a way to re-phrase something long into a single sentence without losing important details, you probably should. Clarity is key. :)
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| (SPECIES) Overview | |
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| Home System | Ereshkigal |
| General Characteristics | Four legged or two legged highly sentient & intelligent dragons with bioluminescent properties. They are among the two warring apex predators on planet & harbor ionic energy that can be utilized by their bonded human. |
| Average Height (at the shoulder) | Males: 25-35 ft Females: 20-25 ft |
| Average Weight | wip |
| Life Cycle | Child: 0-40 years Adolescence 40-90 years Adult 90-150+ Years Senior Adult 1200+ years |
Uses: Highly beneficial for varying uses such as combat, war, and making for more efficient travel & exploration.
Endragons produce a passive ionic energy that is utilized by the people who fly them and is also what enables the dragons to fly transformed without flapping their wings.
Originally Vaigarin, when a handful of eggs got lost and pulled through a portal, the hatchlings arrive on Ereshkigal. These would become the first Endragons, changing vastly to adapt to Ereshkigals environment and losing their knowledge of shapeshifting, created an entire separate subspecies, viewed more as a distant cousin of the Vaigarin; than a Vaigarin at all.
When the eggs got sucked through the portal, this forever altered their bodies and charged them with this energy, which they passed down to their young becoming a permanent part of their biology.
Endragon's populate all of Ereshkigal, their patterns and additions varying to fit the exact biome they inhabit. Currently their numbers remain fairly low due to the way they bring up their offspring and persistent threat from Varcolacs
Required. Description of the layout of the species' body, how it works, general information about height, weight, etc.
The stay apparatus: Endragons posses this unique “locking” feature within their wings, locking their wings into a stiff folded position that enables them capable of transformation, this combined with their passive ionic energy ensures flight without flapping their wings.
The stay apparatus is a group of ligaments, tendons and muscles which “lock” major joints in the limbs of the horse. It is best known as the mechanism by which horses can enter a light sleep while still standing up. It does, however, exist in other large land mammals, where it plays a role in reducing fatigue while standing. The stay apparatus allows animals to relax their muscles and doze without collapsing. The stay apparatus is an arrangement of muscles, tendons and ligaments that work together so that an animal can remain standing with virtually no muscular effort.
Interconnectivity: pilots and their dragons bond with a mental link which enables easy communication during flight. The Dragons can communicate telepathically with their pilot only once the bond has been made and may even be able to sense their pilots emotional status. Because of this they are known for bonding closely with their pilot and thus far have never been known to allow a different pilot to fly with them. They may become aggressive, difficult, stubborn and uncooperative with pilots or people that are not their own making them impossible to work with. People may train to become pilots, but at the end of the day it’s the dragons that will choose their riders
Typically they have an easier time accepting a new pilot if their pilot is lost in non-traumatic ways such as retirement or old age.
More training information coming soon
Transforming enables Endragons to be utilized as a power source and allows them to fall into a more passive and relaxed state, this is essential to ensure while their energy is being utilized, they are not overextending themselves. Endragons cannot transform or move the gear without the help of their pilot initiating the gears rotation capabilities, nor can they put the gear on or off without assistance.
Endragons have a time limit that they should remain transformed, due to their passive generation of ionic energy their bodies will naturally produce a lot of heat and can overheat if kept transformed in their gear for too long.
Overheating Endragons may display the following symptoms;
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| species | |
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| Species Name | Endragon |
| Short Description | Highly sentient, intelligent & powerful dragons. Native to Ereshkigal. |
| Origin Shard | Remnant Conglomerate |
| Type | Organic |