====== Creating A Divian ====== This guide will walk you through creating a Gatalian who was raised in [[locations:viliva_37:gatalia:urclien:divion]]. You do not have to follow it, but it contains useful information about the area and what everyday life is like there. ===== Species ===== Most Divians will be one of the species listed below. It would be possible for a Divian to be a species other than those listed, though they likely either moved to Divion recently, or their parents did before they were born. ==== Common ==== These human species are quite common in [[locations:viliva_37:gatalia:urclien:divion]], and make up the majority of the population in most areas. ^ Species ^ Type? ^ Nativity? ^ Description ^ | **[[species:gatalian_humans#Geant]]** | Giant | Naturalized | On average 215 cm tall. Lanky with particularly flat teeth. Males and females are of similar strength and size.| | **[[species:gatalian_humans#Hiniru_Miru|Hiniru Miru]]** | Dwarf | Naturalized | On average 160 cm tall. Long legs, sharp teeth, and large eyes. Females tend to be hairier and more muscular. | | **[[species:gatalian_humans#Mundwere]]** | Giant | Recently settled | On average 177 cm tall. Mostly similar to modern Earth humans. Males are slightly more muscular, and often have facial hair. | | **[[species:gatalian_humans#Urzdwer]]** | Dwarf | Native | On average 122 cm tall. Short and stocky, with large feet and noses. Both males and females tend to have beards. | ==== Exotic ==== These human species are much rarer in [[locations:viliva_37:gatalia:urclien:divion]], and often considered foreign by others. Regardless, they may still exist in small populations. ^ Species ^ Type? ^ Nativity? ^ Description ^ | **[[species:gatalian_humans#Gygara]]** | Giant | Foreign | On average 237 cm tall, but the tallest can be as large as 280 cm! Bearded regardless of sex. They have pronounced brows and under bite. | ==== Hybrids ==== You can also play as a hybrid between any of the above species. Hybrids are usually at least somewhat infertile, with dwarf-giant hybrids being almost always completely infertile. Hybrids often possess a mixture of traits inherited from each of their parent species. Some hybrids are known to manifest bizarre traits that neither parent possesses, such as Geangaras (Geant-Gygara hybrids) often being taller than both. Birth complications are common and usually fatal when a dwarf bares the child of a giant. Contrarily, a giant baring the child of a dwarf tends to have less birth complications than they would from having mated with their own species. ===== Occupations ===== //For examples of occupations not associated with any region, see [[shards:gatalia:guide:creating_characters#occupations|Creating A Gatalian]].// These are some occupations associated specifically with Divion. ==== Knight-errants ==== Knight-errants are a strange phenomenon in Divion. Gear such as swords and armour are often quite expensive, where as the errant lifestyle is low-income and highly nomadic. As a result, knight-errants are often disgraced nobles or peasants trained in combat since birth to bring glory and riches to their family name. It rarely works. ==== Witches ==== When someone calls another a "witch" in Divion, they mean to say that they are a member of a mystery cult of Yrtia. These cults are a good example of how religion and science become mixed on Gatalia. Yrtia is said to be a primordial deity, and the religion itself is monotheistic. Her followers worship the value of Truth, and are effectively covert alchemists that live as hermits deep in the woods. Despite their hermitude, they are almost always organised in covens which meet regularly. "Witch" is not associated with either gender, and a man is a witch just the same. ===== Religions ===== Your character is likely at least in some part religious. Their involvement with religions, however, is entirely up to you. Take a look at the religions listed here: [[shards:gatalia:religion#religions_in_divion|Religions in Divion]]. Next, consider your character's relationship with each of these religions. * **Which ones do they believe?** How devout are they to them? Are they a common worshiper, or are they deeply philosophical or especially devout? Are they a local paragon, or just another follower? * **Do they detest any of these religions?** Why? Are they at odds with the ideals represented by them, or do they believe them to be false? Were they wronged by followers of those religions in their past? * **Are there beliefs within any of these religions that affect them?** Even if someone does not believe in a religion, the standards and taboos of those religions might influence their thinking in every day life. Were members of their family followers of these religions, and did that influence how their world views developed? How? * **Has your character ever been in a position to study these religions?** Have they known any mentors who taught them about a religions faith and tenets, or explained its philosophy to them in full? If you are unsure or cannot put in the effort, you could follow one of the below templates: ==== Common Halcanist ==== You came from a community of halcanists; followers of [[shards:gatalia:religion:halcanism]]. Halcanism is a faith from down south, and often associated with the Nimun culture. Your community taught you that balance is the key to personal and interpersonal peace. You believe pluralistically in [[shards:gatalia:religion:gilic_pantheon]], but to you the almighty Halcan is above any other gods in the divine order. [[shards:gatalia:religion:minaenism]] is alien and uncomfortable to you, and you have a strong negative association with the witches of [[shards:gatalia:religion:yrtianity]]. ==== Common Minaenist ==== Either through indoctrination or heritage, your community was dominantly [[shards:gatalia:religion:minaenism|minaenist]]. Minaenism is a faith from Perevion, the region to the North of Divion. Those who follow it believe that all beasts are supernatural, sacred spirits worthy of respect and equal treatment. The existence of [[shards:gatalia:religion:gilic_pantheon]] is obvious to you, and its gods are of higher status than beasts, but that does not make their worship any less important. You understand [[shards:gatalia:religion:halcanism]], although it is hard to sympathise with halcanists since they are often outright hostile towards your beliefs. You have a respect for [[shards:gatalia:religion:yrtianity]], which does not always seem shared. Despite this, yrtian witches and minaenists can sometimes begrudgingly agree to disagree. ===== Names ===== You are free to come up with your own names, although it may be helpful to have some examples. You can also choose these examples for yourself. It should not be considered uncommon for people in the same region to have similar names to each other. ==== Epiethets ==== It is quite normal for people to be referred to by their origins, such as "Daughter of X"; "X's Husband"; "Y of Tarburg", "Slave of X", and so on. This naming scheme tends to orbit the most "valued" member of a family according to society. This is usually the parent of the species' sex which is on average taller or stronger. Examples: * For **[[species:gatalian_humans#Geant|geants]]**, it can be either the mother or the father, or both. * For **[[species:gatalian_humans#Hiniru_Miru|hiniru miru]]**, it is the mother. * For **[[species:gatalian_humans#Mundwere|mundweren]]**, it is the father. * For **[[species:gatalian_humans#Urzdwer|urzdwer]]**, it is usually the mother. If it is an orphan family, the "orbited" family member is often the eldest sibling. In some cases people gain epithets based on local notoriety. Ex: "Greataxe of the Valley", "Slugeater" or "Steelwind". Sometimes these epithets are based on someone's exceptional skill, but usually they are less flattering. Someone known as "Slugeater" may have simply gained the name from their childhood, where they were infamous for being that one kid who ate slugs. ==== Gilic Names ==== ^ First Name (Male) ^ Meaning ^ | Aglar | War gift (male variation of Aglara) | | Aldbold | Old command | | Dii | River (male variation of Diia) | | Pari | Beautiful voice | | Salasphon | Face that looks like a lizard's | | Welf | Puppet/Whelp | ^ First Name (Female) ^ Meaning ^ | Aglara | War gift (female variation of Aglar) | | Berti | Great merchant | | Diia | River (female variation of Dii) | | Gilda | Old friend | | Mavlin | An arrow that flies true | | Jacobahil | Hawk that is strong of wing | ^ First Name (Neutral) ^ Meaning ^ | Arcla | The pushing, evolving aspect of the sun. Named after the moon Arcla in Halcanist faith. | | Hanlan | The omnipresent, protective and parental aspect of the sun. Named after the moon Hanlan in Halcanist faith. Typically associated whichever gender is on average stronger or more muscular in a species. | | Rengal | The pulling, constant aspect of the sun. Named after the moon Rengal in Halcanist faith. | | Mairi | "Fair maiden". A male can also be a fair maiden. Usually this name is associated affectionately with the sex which is on average shorter. | ^ Surname ^ Meaning ^ | Barnhill | Generic place name | | Glatterton | A strong wall or fortification | | Ironwood | Generic place name | | Leaf | Dear, beloved | | Litburn | Common name of smiths and glass blowers | | Lusted | ...No one really knows | | Nibbly | Generic place name | | Vildishaw | Generic place name | ===== OOC ===== * **Player** [[user:p0rcelain]] created this on 2023/04/15 02:48. ==== Usage ==== This article's content adheres to Project Multiverse's [[rules:setting_contribution|submission and usage rules.]]