====== The Ghost of Ashville ====== ~~NOTOC~~ In the year 3510 GC, the town Ashville, Chaldea is haunted by a mysterious(ly snarky) ghost. It tells a select few residents that each of them are to participate in a "game" as follows: In the future, one of these civilians will be the catalyst for something dreadful. The ghost refuses to tell them who it will be. It is now up to them to find out and stop this event from ever occurring. Each player character in this plot should have a flaw that makes it seem plausible that they could contribute to this event in some negative way. The GM for this plot is [[user:lijosu]]. ===== Story Summary ===== - Josie Sudorami wakes up in their room, and is messaged by their friend Wendy. - Together, they decide to go to the service station together. - Josie finds a "magical orb" knick-knack which is meant to be able to tell the future. Really, it just gives pre-recorded, random, yes/no responses. - After some shenanigans, Josie finds that the magical orb is not giving random responses like it should and starts suspecting that it might actually be able to tell the future. - They go to Josie's house to hang out and play games. - Meanwhile, the service station clerk (named Ọya) begins receiving unusual messages from a stranger. ===== Character Roster ===== ---- struct table ---- schema: characters cols: name filter: plot = The Ghost of Ashville csv: 0 ---- ===== OOC ===== This page was created by [[user:lijosu]]. ==== Usage ==== * In the event that plot's Game Master is no longer available, @Plot Contingency@. * **Does this content comply with Project Multiverse' setting and submission rules?** Yes