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species:vaigarin [2021/07/10 18:46] – created gleinspecies:vaigarin [2024/12/06 18:48] (current) – Cleaned up minor elements glein
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 ====== Vaigarin ====== ====== Vaigarin ======
- +<WRAP right 300px>
-<note important> +
-Work In Progress +
-</note> +
- +
-Elevator pitch of the (SPECIES). Two easily-readable paragraphs, tops. Concise is fine.  +
- +
-The goals of a species article are to make it easy for players to understand what your species is, how they fit into the roleplay, and how to make a member of the species if they so desire. To be successful, your article will need to strike a balance between being short enough to be easy to read, while having enough detail to allow someone making a character to have all the information they need.  +
- +
-If you can find a way to re-phrase something long into a single sentence without losing important details, you probably should. Clarity is key. :) +
 | {{  small image }} || | {{  small image }} ||
 | **Vaigarin Overview** || | **Vaigarin Overview** ||
 | {{ image of home system on map }} || | {{ image of home system on map }} ||
-| Home System | Sirris II |+| Home System | [[locations:sanctuary]] | 
 +| Home World | [[locations:sanctuary:sirris_ii]] |
 | **General Characteristics** || | **General Characteristics** ||
 | Average Height| Ranges from 4' to 7'6 (1.21 to 2.29 meters) (discounting wing height/tail length) | | Average Height| Ranges from 4' to 7'6 (1.21 to 2.29 meters) (discounting wing height/tail length) |
 | Average Weight | 150 to 300 lbs (68.03 to 136.08 kilograms) | | Average Weight | 150 to 300 lbs (68.03 to 136.08 kilograms) |
 | Life Cycle | Child: 0-15 Years \\ Adolescence: 16-30 Years \\ Adult: 31-1000 Years \\ Senior: 1001-3000 Years \\ Elder: 3000+ | | Life Cycle | Child: 0-15 Years \\ Adolescence: 16-30 Years \\ Adult: 31-1000 Years \\ Senior: 1001-3000 Years \\ Elder: 3000+ |
 +;;#
 +----
 +;;#
 +
 +~~TOC_HERE~~
 +</WRAP>
 +A race of humanoid dragons, who are in fact fully draconic though the majority of races that interact with them oft confuse the two states in reverse.  Connected by long life spans, family units based on scales, and a patience that stems from their life spans.
 +
 +Recently joining with the NDC who have settled upon their homeworld, they are one of two that have been helping to ease the NDC into the sector, though they themselves had only reached the industrial revolution when the NDC arrived, meaning they have not left their own world until now.
 +
 +<note important>Everything written below is written in the perspective of NDC xenobiologists working on categorizing the race.</note>
  
 ===== Evolution/Creation ===== ===== Evolution/Creation =====
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-If one is able to speak to an elder (and not find themselves as part of the next meal in the less lucky cases, but at the very least a cooked outline in their home), they will find that they have, while not amazing memories, they do recall a lot.  Select families are more open to visitors (Bahum family being the most notable).  While written records do exist, one must take great care when examining the records with the views of other families in mind to be, oftentimes, exaggerated.   +If one is able to speak to an elder (and not find themselves as part of the next meal in the less lucky cases, but at the very least a cooked outline in their home), they will find that they have, while not amazing memories, they do recall a lot.  Select families are more open to visitors (Bahum family being the most notable).  While written records do exist, one must take great care when examining the records with the views of other families in mind to be, oftentimes, exaggerated.
-Required. What events led the species to where they are today? A full history is not necessary, but please include enough to give players an idea of how their characters may have come into the universe.+
  
 +Major events that we do have, is that the earliest settlements were surface dwelling hunting and gathering camps, with all the risks that presented in such a developmental standpoint.  Many of these camps tended towards being in places with easily defendable surroundings, while still having ready or easy access to resources needed by the establishing populations.
 +
 +The shift to move underground came as these early cultures realized the benefit that arose from being able to control the flow of hostile predators, leading to gate houses being built around cave entrances and the earliest tunnel openings in more open areas that were vastly more rich in goods.  From here began the climb to more advanced and effective tools, allowing for larger and more grand underground structures to house the growing population, which in turn encouraged the development of agriculture, alongside the relative rarity of locations featuring both easy defense and access to needed resources.
 +
 +While conflict was not nearly as common between early Tumnisian cities, due to the easily missed nature of their entrances on all but the largest cities of the time, and the fewer threats reaching the populations underground, this would result in the first slowing of development, as the peoples began to focus on mastering their newfound crafts.  It wouldn't be till the first trade routes, which transported food from an Abree city which was in the now aptly named Abree Valley, to a Rweja city which was awash in iron in excess of its needs, a resource which the valley in fact had little of.  This new interaction would encourage the first 'Iron Bit' coinage, though it was purely a weight of unfired iron at the time.  All of this would occur over a thousand year period, with the Abree Vaigarin noting it first, confirmed by Rweja records that have recently been discovered.  By Sirrisian standards, this was rather fast for a cultural shift.
 +
 +Over the next two thousand years, this trade between singular cities with one another continued.  With the discovery of coal beneath the Abree Valley came a second resource that enabled the advancement of the trade economy, producing fires hot enough to smelt, and later forge, the raw ores into pure metals that could be transported as ingots or finished tools, to be later repurposed at their final locality.  Other cities eventually joined in this trade network, expanding the variety of ores, raw mineral wealth, finished products, and even cultural exchanges by immigration.  With this expanding network of trade, the Iron Bit was measured by two types - The Raw Bit, and Refined Bit.  Due to the higher return of iron in a refined bit, it was seen as more valuable.  Growth of trade would explode from this shift, and the growing Family system by the Vaigarins would trickle into Tumnisian cultures as the various Family's began to solidify their common trait.  Atop this, would be the introduction of the written word, as keeping track of all the goods now moving between cities could no longer be done with simple pictographs.
 +
 +The next major cultural shift, a mere hundred years later, happened due to several city wide population deaths and widespread illness from various toxic wastes being produced by the advancement in technology.  In some cities, this led to striking advancements in waste management, life support, recycling, and “green” agriculture, while other cities were forced to expand onto the surface before these advancements were made.  Especially in still underground cities, this resulted in passive, temperature driven air circulation systems more effective than even some modern Hassani climate control methods, advanced aqueduct and canal systems, and advanced sewer systems that ferried waste to agricultural centers to be used as fertilizers.  As technology advanced, chemical wastes became more heavily refined and more toxic to life in general, leading to new methods to regulate, control, and improve such wastes to find other uses.  With the 'Surface System', as the cities which moved their industries above ground called it, the need to establish stronger tools to build stronger structures to protect themselves from the wildlife arose, as the simple huts which could be easily mistaken as a hill, was no longer possible.  With these realizations came the construction of walled cities, with many compartmentalized expansions and easily defensible bastions or castles for the safe retreat and defense of less defended peoples caught outside the walls.
 +
 +With the growth of the Surface System also came the drive to produce new weapons and measures of defense of the individual Tumnisian.  This is around the time we see the first recoverable arms and armors, designed not to protect from the weapons they made themselves, but from the threats which lurked above.  Examples we have are of weapons that were still reflective of their origin as miner's tools, but made of lighter metals to facilitate the needed speed, while the armors were often of solid pieces, with as little segmentation as possible.  We believe there were non-metal armors and tools used, but the details of which are limited beyond stylized murals and paintings.  Some claims of Quetzo tools indicated a use of wood as a protective measure, often in armor and hide-bound shields, but this is hard to confirm at this time.
 +
 +These systems would continue to stead the people well for many years, with very little change over the next three to four thousand years.  It wouldn't be until the accidental discovery of steel by a Yilas smith's student that could be repeated easily a new growth would happen, as there was now a new means of strong, durable, and effective metal, as new forging techniques could be used to actually make use of this metal.  It wasn’t long after this that the introduction of forced air systems were used to increase forge temperatures and improve the quality and quantity of steel produced.  Efforts to find ways to better defend themselves would look to steel as the means to increase their ability to protect.  Miners saw it as the means to better grow the cities and find more resources.  Farmers knew that they could use tools for longer meant they could clear more land for foodstuffs.  It would also be thanks to steel, that the first Pack Roach taming techniques would be devised, allowing for the ability to have a capable companion to guards and farmers, as pack roaches which had their barb launchers removed at a young age were much more docile and trainable, if still aggressive and fast moving.  And it was only with the advent of steel scythes which would allow for the launchers to be removed at all due to the thick hide of the roach.
 +
 +This would be the state of things for the next thousand and a half years, as a Fucon performing work for the Tiamer to develop a more durable, lighter weight and less prone to corrosion metal, managed to not only do so, but also discovered the power that existed within a combination of high-sulfur infused coal, saltpeter, and ammonia if contained in a tube while attempting to create a better forge with which to form this metal, aluminum, in the quantities the Tiamer desired.  Unfortunately, while effective for very short durations, it was found to be infeasible to produce this fast burning and high temperature forge fuel in the quantities necessary and burn it safely, though it did find widespread use as a spear propellent, often used to drive barbs at predators, in a similar manner to pack roaches’ main ranged weapon.  Later, it would be figured out that taking a capped small tube, filling it with a powdered form of the attempted fuel, and pushing a ball of metal down the tube, it could produce a weapon that had more force than the spear launchers, and at much further ranges.
 +
 +The first large-scale production of aluminum was, surprisingly, a natural occurrence.  It was well known at the time that crushing bauxite, heating it in a pressure vessel with sodium oxyhydrate, and then filtering the resultant red mud would produce sodium alumate, a common bitterant.  In fact, many industrial processes at the time produced alumates as waste byproducts that could not be easily disposed of.  In general, these were handled by dumping the contaminated waste in a pit over crushed cryolite, a naturally occurring and fairly common alumate of fluorine and sodium that bonded readily to the waste.  The discovery came at the hand of a lightning strike on one such dump.  As the cryolite and alum salts were superheated, melted, and electrified in the event, large quantities of aluminum were deposited near the top of the deposit.  Fucon smiths used this “original” aluminum to tip packed charcoal filled iron tubes to act as lightning rods, which were placed into these alumate dumps as an early method of mass manufacture of the precious metal.  This style of “aluminum farm” is still in use today, though significantly more advanced, partially due to platinum lined lightning rods.
 +
 +Manufacture of aluminum allowed the production of aluminum hulled boats and ships for the Tiamer, rapidly accelerating their vessel’s range, longevity, and reliability due in part to the formation of aluminum oxide on the surface preventing corrosion, and its light weight allowing larger vessels to respond better to ballast and become more stable on the water.  This, of course, led to advancements in navigation and seafaring, which, in turn, led to the discovery of the “new world,” the other major continent of Sirrus.  This led to first contact with the Quetzo, who had made many similar advances in a similar time scale, although convergently.  With the differences in technology and art came trade between the continents.  In addition to the meet of the Quetzo, the first of the star walkers, as the Senti would be referred to at the time, occurred during this "Golden Age of Sail" They would trade ideas more than goods, though platinum group metals such as platinum, tungsten, manganese, and molybdenum were common trade goods, and the Senti would leave and return several times to see how the Sirrisian population was doing over the next thousand years.
 +
 +It would be a few centuries before the advent of steam power, with early experiments dating back several thousand years involving a form of popped grain snack, using a pressure vessel of grains and oil over a fire to heat and cook, followed by a sudden decompression causing the grains to split open, similar to popcorn.  It soon became apparent, however, that tea kettles could be used to drive simple levers as they heat up, a rod being extended by pressure exerted in the boiling of water to ring a bell.  As this idea progressed, it eventually developed into aluminum or steel pressure vessels being used to drive turbines, and thus the first boiler driven ships as this technology was scaled up.  With advancements in valves and mechanical timing came the first steam engines and the introduction of steam powered factories.
 +
 +While the Hassani contact teams believed the Tumnisians were far more advanced, with a smaller population, based on small surface settlements and widespread use of aluminum.  However, the realization was quickly made by the Hassani by just how much larger the population was, as well as the methods by which they had advanced.  But with long-standing trade and interaction over the last fifty years between the Hassani and the Sirrisians, many aspects of their culture, economy, and sciences are expected to rapidly and drastically advance and change going forward.
 ===== Habitat and Population ===== ===== Habitat and Population =====
  
-Natives of Sirris II, this race of draconic peoples can be found across the planet, though typically clustered in 'Family' groups that are the closest equivalent of nations they have.  The current census of the population has them in the 10,000 range of population, scattered across over around a hundred family groups.+Natives of [[locations:sanctuary:sirris_ii]], this race of draconic peoples can be found across the planet, though typically clustered in 'Family' groups that are the closest equivalent of nations they have.  The current census of the population has them in the 10,000 range of population, scattered across over around a hundred family groups.
  
 Recently, those who've begun to regularly interact with the NDC have begun to leave the world, though usually as personnel of the NDC military or governmental forces at this time. Recently, those who've begun to regularly interact with the NDC have begun to leave the world, though usually as personnel of the NDC military or governmental forces at this time.
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 ==== Sexuality and Love ==== ==== Sexuality and Love ====
  
-Vaigarin view sexuality differently from humans.  For them, it's something to be unashamed of.  The idea of prudishness is foreign to most Vaigarin, as they, on the whole, tend to be of the mind that sex is natural and should not be viewed differently than how it might be seen on a animal.+Vaigarin view sexuality differently from humans.  For them, it's something to be unashamed of.  The idea of prudishness is foreign to most Vaigarin, as they, on the whole, tend to be of the mind that sex is natural and should not be viewed differently than how it might be seen on a animal.  This means public displays of affection are common.  A aspect some races have had to get used to is that for a Vaigarin, if they are 'flaunting' themselves, it is in fact considered in poor taste to either ignore or dismiss them.  We believe this is partially due to low number of Vaigarin, and thusly that this is a hold-over from more ancient mating instincts, trying to show themselves as being ready to begin courtship.
  
 Love however, varies by individual, which is as varied as humans.  And to similar scales/levels of love.  As familial love is often different from love for a bond-mate. Love however, varies by individual, which is as varied as humans.  And to similar scales/levels of love.  As familial love is often different from love for a bond-mate.
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 Vaigarin names tend to be firm words, or have hard sounds to them.  While names can vary from Family to Family, these tend to be fairly common types.  Vaigarin names typically do not mean anything, unless a Vaigarin manages to do something that makes the name mean something.  Some examples are listed below, with the first six in either gender coming from one of the well known Family's. Vaigarin names tend to be firm words, or have hard sounds to them.  While names can vary from Family to Family, these tend to be fairly common types.  Vaigarin names typically do not mean anything, unless a Vaigarin manages to do something that makes the name mean something.  Some examples are listed below, with the first six in either gender coming from one of the well known Family's.
  
-Female: Galestrix, Tellas, (Quetzo), (Rweja), (Abree), (Fucon), (Other Six+Female: Galestrix, Tellas, (Quetzo), (Rweja), (Abree), (Fucon), Valstia, (another five)\\ 
-Male: Uledor, (Yilas), (Quetzo), (Rweja), (Abree), (Fucon), (Other Six)+Male: Uledor, (Yilas), (Quetzo), (Rweja), (Abree), (Fucon), Curtide, (another five)
  
-Most Vaigarin use their Family name as a surname, however, some interacting with the NDC have been observed taking up a surname separate from their Family name. +Most Vaigarin use their Family name as a surname, however, some interacting with the NDC have been observed taking up a surname separate from their Family name.  Surnames that they choose for themselvestend towards following more common NDC patterns, or even existing NDC surnames.
- +
-==== The Arts ==== +
- +
-Optional. If already covered in a Nation articlefeel free to link and include a basic blurb here.+
  
 ==== Attire ==== ==== Attire ====
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 Vaigarin as a whole don't follow a religion, though some might be considered religious.  Interactions with the Bahum does reveal the existence of belief systems, though they state that the Bahum beliefs are their own, and not a Vaigarin norm.  Occasional interactions with the Rweja Family shows that the catalyst for religion does exist, as the Family is most known for their drive towards spiritual and magical perfection, being the closest analogue to a religion observed to date. Vaigarin as a whole don't follow a religion, though some might be considered religious.  Interactions with the Bahum does reveal the existence of belief systems, though they state that the Bahum beliefs are their own, and not a Vaigarin norm.  Occasional interactions with the Rweja Family shows that the catalyst for religion does exist, as the Family is most known for their drive towards spiritual and magical perfection, being the closest analogue to a religion observed to date.
- 
-==== Philosophy ==== 
- 
-Optional. If already covered in a Nation article, feel free to link and include a basic blurb here. 
  
 ===== Society ===== ===== Society =====
- 
-Required section. You can leave this space blank, if you'd like. 
  
 ==== Kinship ==== ==== Kinship ====
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 ===== OOC ===== ===== OOC =====
  
-This page was created by {{user:Glein}}.+This page was created by [[user:Glein]].
  
 ==== Usage ==== ==== Usage ====
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 ---- struct data ---- ---- struct data ----
 +species.species_name : Vaigain
 +species.species_description : A race of humanoid dragons, who are in fact fully draconic though the majority of races that interact with them oft confuse the two states in reverse.  Connected by long life spans, family units based on scales, and a patience that stems from their life spans.
 +species.origin_shard : New Dusk Conclave
 +species.species_art 
 +species.species_type : Organic
 +species.player_use   : Yes
 ---- ----
  
species/vaigarin.1625964400.txt.gz · Last modified: 2021/07/10 18:46 by glein