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shards [2022/10/21 14:18] whispershards [2023/05/02 11:08] (current) whisper
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 ====== Shards ====== ====== Shards ======
  
-Players are allowed to create, and manage, settings-within-the-setting that we call **"Shards"**. So long as it doesn't impact the broader universe or break site rules, Shards can do just about anything.+Players are allowed to create, and manage, settings-within-the-setting that we call **"Shards"**. So long as it doesn't impact the broader universe or break site rules, Shards can do or be just about anything.
  
 The space a Shard is allowed on the map is limited to three systems, although its influence may be further reaching. Within a Shard, the player/s in control of the Shard have the final say on what is allowed((assuming Staff don't need to intervene)). The space a Shard is allowed on the map is limited to three systems, although its influence may be further reaching. Within a Shard, the player/s in control of the Shard have the final say on what is allowed((assuming Staff don't need to intervene)).
  
-===== Clear Themes =====+If you're looking for a Shard, check the Sidebar to the left or the list below.
  
-The only real ask we have for Shards is that they have clear themes and purpose. This makes it easy for players to 'align' themselves with things that interest them, as well as leaves room for other Shards to fill other niches.+===== Shards =====
  
-Given that each Shard is essentially a setting unto itself, these themes may be broad. We encourage players and Shard Masters to think of ways to create things that are uniquely //theirs//, rather than simply broad strokes.+Shards with active player communities and plots.
  
-===== Shard Masters ===== +---- struct table ---- 
-Shards are managed by one or more Shard Masters (SMs). They have control over what happens within their Shardincluding who can write within itwhat content can be created for it, and what stories can be told within the Shard's space. SMs should try to be hands-off where possible, only stepping in to ensure that the Shard's theme/purpose remains consistent and that no major story goals will be derailed. To a reasonable extent, SMs should moderate interactions between players in their Shard and try to help everyone have a good experience. +schema: shard 
- +max: 20 
-Ultimately, a Shard Master is simply a [[rules#plots|Game Master]] with a larger scope.+cols: %title%shard_descriptionshard_manager 
 +csv: 0 
 +filter: shard_active = Yes 
 +----
  
 ===== Influence ===== ===== Influence =====
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 Each Shard has its own fundamental laws that dictate the strength of the forces within, such as magic, technology, divinity, and so on. Characters and objects within that Shard must follow its laws. When they leave the Shard, they take the influence of those laws with them. So long as they do not enter another Shard, the laws will stay true, providing a consistent experience for characters (and players!) as they explore the universe - no matter their means of transportation. Each Shard has its own fundamental laws that dictate the strength of the forces within, such as magic, technology, divinity, and so on. Characters and objects within that Shard must follow its laws. When they leave the Shard, they take the influence of those laws with them. So long as they do not enter another Shard, the laws will stay true, providing a consistent experience for characters (and players!) as they explore the universe - no matter their means of transportation.
  
-===== From One Shard to the Next =====+===== Shard Canon ===== 
 + 
 +Stories that take place solely within their 'home' shard are made canon at the discretion of the Shard Master. So long as they don't impact the broader setting, no staff approval or involvement is required. 
 + 
 +If a Shard Master hasn't given a plot or setting element in their shard their official stamp of approval, that doesn't //necessarily// mean it hasn't happened or doesn't exist. Until something has been made canon, they're just considered tall tales or rumors by uninvolved characters. "Did you hear so-and-so blew up a moon?" "Yeah, I heard that one, but have you met anyone who can actually prove it?" 
 + 
 +<note>Shard Canon should be considered like side quests, in that it does not necessarily affect the main questline (Setting Canon), but still contributes meaningfully to the characters and stories being told within it.</note> 
 + 
 +==== From One Shard to the Next ====
 Just because something works within one Shard doesn't guarantee it will work within the next. Just because something works within one Shard doesn't guarantee it will work within the next.
  
-<blockquote>**Example:** If I want to make a starfighter that can blow up stars for a plot, that's fine. That starfighter should not be used in places that other Nations/Plots operate within ("bubbles"without those groups giving you permission to use it there.</blockquote> +<blockquote>**Example:** If I want to make a starfighter that can blow up stars for a plot, that's fine. That starfighter should not be used in other Shards without those Shards giving you permission to use it there.</blockquote> 
  
-<blockquote>**Example:** A player wants to fly their starship into Magic Elf Land. The players of magic elf land specifically don't want technology in their RP, so the player can't bring their starship. The Nation Leader for Magic Elf Land ultimately gets the say in what, and how, various elements of the setting are brought into their Nation.</blockquote>+<blockquote>**Example:** A player wants to fly their starship into Magic Elf Land. The players of magic elf land specifically don't want technology in their RP, so the player can't bring their starship. The Shard Master for Magic Elf Land ultimately gets the say in what, and how, various elements of the setting are brought into their Nation.</blockquote>
  
 Anything happening within a Shard is wholly subject to its influence, even if it means negating the influence of another Shard. It is up to the involved players to decide to what extent one Shard can affect another. Anything happening within a Shard is wholly subject to its influence, even if it means negating the influence of another Shard. It is up to the involved players to decide to what extent one Shard can affect another.
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 Should the elements of a Shard prove to be too disruptive to the rest of the setting, staff may get involved to find a way to ensure that things are fair. Should the elements of a Shard prove to be too disruptive to the rest of the setting, staff may get involved to find a way to ensure that things are fair.
  
-===== Crossing the Gap =====+===== Shard Masters ===== 
 +Shards are managed by one or more Shard Masters (SMs). They have control over what happens within their Shard, including who can write within it, what content can be created for it, and what stories can be told within the Shard's space. SMs should try to be hands-off where possible, only stepping in to ensure that the Shard's theme/purpose remains consistent and that no major story goals will be derailed. To a reasonable extent, SMs should moderate interactions between players in their Shard and try to help everyone have a good experience.
  
-Generally speakingtraveling or communicating over long distances should take while. At minimum, crossing a square on our map takes //at least// one week, using the fastest powers available.  +Ultimately, a Shard Master is simply a [[primer#the_game_master|Game Master]] with a larger scope.
- +
-The one exception to this is using the Precursor Gates, ancient and powerful rings that allow for instantaneous transit from one Gate to the next. +
- +
-Additional details can be found in the [[guide:setting_travel_guide|Setting Travel Guide]].+
  
 ===== Creating a Shard ===== ===== Creating a Shard =====
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 If your Shard becomes inactive, it will simply fade into the background, unless other plans have been made. See our rules on [[rules#content_submissions|Content Submissions]] for more. If your Shard becomes inactive, it will simply fade into the background, unless other plans have been made. See our rules on [[rules#content_submissions|Content Submissions]] for more.
 +
 +==== Clear Themes ====
 +
 +The only real ask we have for Shards is that they have clear themes and purpose. This makes it easy for players to 'align' themselves with things that interest them, as well as leaves room for other Shards to fill other niches.
 +
 +Given that each Shard is essentially a setting unto itself, these themes may be broad. We encourage players and Shard Masters to think of ways to create things that are uniquely //theirs//.
 +
 +===== Waning Shards =====
 +
 +Shards with inactive player communities/or and plots.
 +
 +---- struct table ----
 +schema: shard
 +max: 20
 +cols: %title%, shard_description, shard_manager
 +csv: 0
 +filter: shard_active != Yes
 +----
  
 ===== OOC ===== ===== OOC =====
shards.1666383505.txt.gz · Last modified: 2022/10/21 14:18 by whisper