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shards:frh:republic_military:mechs:sunrunner_model_1_s

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shards:frh:republic_military:mechs:sunrunner_model_1_s [2023/06/23 20:48] – [Systems] shadowwalkershards:frh:republic_military:mechs:sunrunner_model_1_s [2023/06/24 12:09] (current) – [Systems] shadowwalker
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 ===== Systems ===== ===== Systems =====
  
-===Sensors:=== As stated before the Sunrunners focus was on battlefield endurance. as such it has a wide range of sensors that do the same job in case one gets wiped out you can use one of the others to compensate. these sensors include. Cameras, Radar, Lidar and Sonar. + 
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 +** Sensors:**  As stated before the Sunrunners focus was on battlefield endurance. as such it has a wide range of sensors that do the same job in case one gets wiped out you can use one of the others to compensate. these sensors include. Cameras, Radar, Lidar and Sonar.  
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 {{:shards:frh:republic_military:mechs:cockpit_controls_left.png?200|}} {{:shards:frh:republic_military:mechs:cockpit_controls_left.png?200|}}
 {{:shards:frh:republic_military:mechs:cockpit_controls_right.png?200|}} {{:shards:frh:republic_military:mechs:cockpit_controls_right.png?200|}}
 {{:shards:frh:republic_military:mechs:cockpit_screens.png?200|}} {{:shards:frh:republic_military:mechs:cockpit_screens.png?200|}}
  
-===Power plant:=== the Sunrunner uses a mixture of  mini nuclear reactors and a backup power reserve that runs on solar panels built into the head of the mech. allowing for both decent output of power for mobility and speed, and with the armerments all being omni designed this frees up power systems to focus on other systems.  
  
-===Defensive systems:===  + 
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 +**Power plant:** the Sunrunner uses a mixture of  mini nuclear reactors and a backup power reserve that runs on solar panels built into the head of the mech. allowing for both decent output of power for mobility and speed, and with the armerments all being omni designed this frees up power systems to focus on other systems.  
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 + **Defensive systems:**
 The Defensive Systems of the sunrunner are rather lacking but some defenses they do have are things like Manual Chaff granade launchers and a angled forearm shield made of the same material as the plating on the mecha itself which is comprised of carbon steel with composite metal structural supports. this eases repair cost and maintenance while also being "good enough" for the older model of mech. The Defensive Systems of the sunrunner are rather lacking but some defenses they do have are things like Manual Chaff granade launchers and a angled forearm shield made of the same material as the plating on the mecha itself which is comprised of carbon steel with composite metal structural supports. this eases repair cost and maintenance while also being "good enough" for the older model of mech.
 ===== Armerment ===== ===== Armerment =====
 +The armaments' of the Sunrunner utilizes a weapon for each engagement range approached. 
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 +=== Cased plasma rifle ===
 +The cased plasma rifle is a upscaled Infantry plasma rifle fireing cased packets of plasma designed for anti armor engagements and anti mech combat. the rifle in question has a magazine capacity of 50 shots and has a total of two extra mags located on the waist on the mech magnetically secured to the torso. Unfortunate to reduce heat output and improve accuracy for the pilot  the weapon is semi auto however the damage output should make up for that. 
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 +{{:shards:frh:republic_military:mechs:rifle_1.png?200|}}
 +{{:shards:frh:republic_military:mechs:rifle_2.png?200|}}
 +{{:shards:frh:republic_military:mechs:rifle_3.png?200|}}
 +{{:shards:frh:republic_military:mechs:rifle_4.png?200|}}
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 +=== anti armor thermal Axe ===
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 +As the name suggests the AAT Axe is ment for close quarter fighting. when not in use the AAT axe is stored in the sheild facing the mech and being heated by a section of Solor panels connected to the sheild allowing the edge of the axe to become superheated allowing to assist the force and weight of the weapon to cut deep into enemy armor and cause damage to enemy mechs. 
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 +=== 3 ton Magnetic Granade === 
 +The 3 Ton magnetic granade of the Sunrunner is stored in the sheild near the AAT axe for ease of access. Sunrunners arnt given more than one per engagment due to safty reasons. However the reason for arming a Sunrunner with said weapon is much like a normal granade for infantry combat It can prove useful at taking out groups of mechs or large groups of armored vehicals supported by infantry.  As well as in a pinch it could be used to cause Moderate damage to low flying transports or Dropships if needed.
  
  
shards/frh/republic_military/mechs/sunrunner_model_1_s.1687574915.txt.gz · Last modified: 2023/06/23 20:48 by shadowwalker