rules:clash_of_nations
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rules:clash_of_nations [2022/01/28 23:28] – [Combat] whisper | rules:clash_of_nations [2022/10/21 14:28] (current) – [Territories] whisper | ||
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Our universe is divided up into territories. Territories are //usually// systems, but may be other types of ' | Our universe is divided up into territories. Territories are //usually// systems, but may be other types of ' | ||
- | All Nations are allowed up to 5 core, " | + | All Nations are allowed up to 3 core, " |
At the end of the day, the number of territories any given Nation holds really doesn' | At the end of the day, the number of territories any given Nation holds really doesn' | ||
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Disputed Territories are those systems and places that are far enough removed from a Nation' | Disputed Territories are those systems and places that are far enough removed from a Nation' | ||
- | Disputed Territories are always open to attacks or visits from other Nations or players. | + | Disputed Territories are always open to attacks or visits from other Nations or players. A nation claiming a system outside of their territory automatically gives consent to others to interfere with and/or claim that system, so long as they go about it in a way that is fun and reasonable for everyone involved. |
- | The Core Rules, particularly those on [[rules# | + | The Core Rules, particularly those on [[:rules# |
===== Combat ===== | ===== Combat ===== | ||
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Symmetrical Combat is when two groups of players wish to roleplay a conflict between themselves in a single thread. This has more potential for out-of-character player conflicts, so if you wish to proceed with this style of Combat please ensure that you're okay with things not going the way you want them to. | Symmetrical Combat is when two groups of players wish to roleplay a conflict between themselves in a single thread. This has more potential for out-of-character player conflicts, so if you wish to proceed with this style of Combat please ensure that you're okay with things not going the way you want them to. | ||
- | As two groups of players are involved, the standard way to resolve this is a [[rules: | + | As two groups of players are involved, the standard way to resolve this is to [[:rules#leave_it_up_to_fate|leave it up to fate]]. This should come in the form of a simple roll off between a designated leader of each group involved. |
Once a winner has been decided, it's time to talk about how it happens. Victory can come in many forms - a fleet retreats, a diplomatic solution is reached, and so on. Player characters on both sides can show great results, even if one side loses the conflict. | Once a winner has been decided, it's time to talk about how it happens. Victory can come in many forms - a fleet retreats, a diplomatic solution is reached, and so on. Player characters on both sides can show great results, even if one side loses the conflict. |
rules/clash_of_nations.1643437727.txt.gz · Last modified: 2022/01/28 23:28 by whisper