rules:clash_of_nations
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rules:clash_of_nations [2022/01/28 23:27] – [Combat] whisper | rules:clash_of_nations [2022/10/21 14:28] (current) – [Territories] whisper | ||
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Our universe is divided up into territories. Territories are //usually// systems, but may be other types of ' | Our universe is divided up into territories. Territories are //usually// systems, but may be other types of ' | ||
- | All Nations are allowed up to 5 core, " | + | All Nations are allowed up to 3 core, " |
At the end of the day, the number of territories any given Nation holds really doesn' | At the end of the day, the number of territories any given Nation holds really doesn' | ||
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Disputed Territories are those systems and places that are far enough removed from a Nation' | Disputed Territories are those systems and places that are far enough removed from a Nation' | ||
- | Disputed Territories are always open to attacks or visits from other Nations or players. | + | Disputed Territories are always open to attacks or visits from other Nations or players. A nation claiming a system outside of their territory automatically gives consent to others to interfere with and/or claim that system, so long as they go about it in a way that is fun and reasonable for everyone involved. |
- | The Core Rules, particularly those on [[rules# | + | The Core Rules, particularly those on [[:rules# |
===== Combat ===== | ===== Combat ===== | ||
- | Combat between characters or Nations is something we should be comfortable with. The alternative is that everything in our universe is forced to be friends with each other or, worse, walled off.\\ | + | Combat between characters or Nations is something we should be comfortable with. The alternative is that everything in our universe is forced to be friends with each other or, worse, walled off. |
- | \\ | + | |
- | Combat takes two main forms: Asymmetric, with a set of ' | + | Combat takes two main forms: Asymmetric, with a set of ' |
- | \\ | + | |
- | We believe that our choices in how we develop our setting shouldn' | + | We believe that our choices in how we develop our setting shouldn' |
- | \\ | + | |
<note important> | <note important> | ||
+ | \\ | ||
The Clash of Nations is, just like all other RP here, 'by consent' | The Clash of Nations is, just like all other RP here, 'by consent' | ||
+ | \\ | ||
If you think your nation should win at something because a player posted something along the lines of "That wouldn' | If you think your nation should win at something because a player posted something along the lines of "That wouldn' | ||
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Symmetrical Combat is when two groups of players wish to roleplay a conflict between themselves in a single thread. This has more potential for out-of-character player conflicts, so if you wish to proceed with this style of Combat please ensure that you're okay with things not going the way you want them to. | Symmetrical Combat is when two groups of players wish to roleplay a conflict between themselves in a single thread. This has more potential for out-of-character player conflicts, so if you wish to proceed with this style of Combat please ensure that you're okay with things not going the way you want them to. | ||
- | As two groups of players are involved, the standard way to resolve this is a [[rules: | + | As two groups of players are involved, the standard way to resolve this is to [[:rules#leave_it_up_to_fate|leave it up to fate]]. This should come in the form of a simple roll off between a designated leader of each group involved. |
Once a winner has been decided, it's time to talk about how it happens. Victory can come in many forms - a fleet retreats, a diplomatic solution is reached, and so on. Player characters on both sides can show great results, even if one side loses the conflict. | Once a winner has been decided, it's time to talk about how it happens. Victory can come in many forms - a fleet retreats, a diplomatic solution is reached, and so on. Player characters on both sides can show great results, even if one side loses the conflict. |
rules/clash_of_nations.1643437674.txt.gz · Last modified: 2022/01/28 23:27 by whisper