rules:clash_of_nations
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rules:clash_of_nations [2022/01/26 20:03] – [Clash of Nations] whisper | rules:clash_of_nations [2022/10/21 14:28] (current) – [Territories] whisper | ||
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Our universe is divided up into territories. Territories are //usually// systems, but may be other types of ' | Our universe is divided up into territories. Territories are //usually// systems, but may be other types of ' | ||
- | All Nations are allowed up to 5 core, " | + | All Nations are allowed up to 3 core, " |
At the end of the day, the number of territories any given Nation holds really doesn' | At the end of the day, the number of territories any given Nation holds really doesn' | ||
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==== Disputed Territories ==== | ==== Disputed Territories ==== | ||
- | Disputed Territories are those systems and places that are far enough removed from a Nation' | + | Disputed Territories are those systems and places that are far enough removed from a Nation' |
- | A Nation holding a Disputed | + | Disputed |
- | + | ||
- | The [[rules: | + | |
+ | The Core Rules, particularly those on [[: | ||
===== Combat ===== | ===== Combat ===== | ||
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We believe that our choices in how we develop our setting shouldn' | We believe that our choices in how we develop our setting shouldn' | ||
- | <note important> | + | <note important> |
- | + | \\ | |
- | The Clash of Nations is, just like all other RP here 'by consent' | + | |
+ | The Clash of Nations is, just like all other RP here, 'by consent' | ||
+ | \\ | ||
If you think your nation should win at something because a player posted something along the lines of "That wouldn' | If you think your nation should win at something because a player posted something along the lines of "That wouldn' | ||
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Symmetrical Combat is when two groups of players wish to roleplay a conflict between themselves in a single thread. This has more potential for out-of-character player conflicts, so if you wish to proceed with this style of Combat please ensure that you're okay with things not going the way you want them to. | Symmetrical Combat is when two groups of players wish to roleplay a conflict between themselves in a single thread. This has more potential for out-of-character player conflicts, so if you wish to proceed with this style of Combat please ensure that you're okay with things not going the way you want them to. | ||
- | As two groups of players are involved, the standard way to resolve this is a [[rules: | + | As two groups of players are involved, the standard way to resolve this is to [[:rules#leave_it_up_to_fate|leave it up to fate]]. This should come in the form of a simple roll off between a designated leader of each group involved. |
Once a winner has been decided, it's time to talk about how it happens. Victory can come in many forms - a fleet retreats, a diplomatic solution is reached, and so on. Player characters on both sides can show great results, even if one side loses the conflict. | Once a winner has been decided, it's time to talk about how it happens. Victory can come in many forms - a fleet retreats, a diplomatic solution is reached, and so on. Player characters on both sides can show great results, even if one side loses the conflict. |
rules/clash_of_nations.1643252637.txt.gz · Last modified: 2022/01/26 20:03 by whisper