rules:clash_of_nations
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rules:clash_of_nations [2021/11/05 20:52] – surprised it had to be said twice. char | rules:clash_of_nations [2022/10/21 14:28] (current) – [Territories] whisper | ||
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We want to keep Project Multiverse a low-drama environment //and// encourage Nations to fight each other. The way we do this is by checking our egos at the door, embracing conflict as something we can enjoy, and protecting ourselves against the types of conflict that we don't want to engage with. | We want to keep Project Multiverse a low-drama environment //and// encourage Nations to fight each other. The way we do this is by checking our egos at the door, embracing conflict as something we can enjoy, and protecting ourselves against the types of conflict that we don't want to engage with. | ||
- | As defined in our [[rules:conflict_resolution|Conflict Resolution]] rules, conflict requires consent. | + | As defined in our [[:rules|rules]], conflict requires consent. |
==== Border Gore ==== | ==== Border Gore ==== | ||
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Our universe is divided up into territories. Territories are //usually// systems, but may be other types of ' | Our universe is divided up into territories. Territories are //usually// systems, but may be other types of ' | ||
- | All Nations are allowed up to 5 core, " | + | All Nations are allowed up to 3 core, " |
At the end of the day, the number of territories any given Nation holds really doesn' | At the end of the day, the number of territories any given Nation holds really doesn' | ||
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==== Disputed Territories ==== | ==== Disputed Territories ==== | ||
- | Disputed Territories are those systems and places that are far enough removed from a Nation' | + | Disputed Territories are those systems and places that are far enough removed from a Nation' |
- | A Nation holding a Disputed | + | Disputed |
- | + | ||
- | The [[rules: | + | |
+ | The Core Rules, particularly those on [[: | ||
===== Combat ===== | ===== Combat ===== | ||
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We believe that our choices in how we develop our setting shouldn' | We believe that our choices in how we develop our setting shouldn' | ||
+ | |||
+ | <note important> | ||
+ | \\ | ||
+ | |||
+ | The Clash of Nations is, just like all other RP here, 'by consent' | ||
+ | \\ | ||
+ | If you think your nation should win at something because a player posted something along the lines of "That wouldn' | ||
==== Asymmetric Combat ==== | ==== Asymmetric Combat ==== | ||
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Symmetrical Combat is when two groups of players wish to roleplay a conflict between themselves in a single thread. This has more potential for out-of-character player conflicts, so if you wish to proceed with this style of Combat please ensure that you're okay with things not going the way you want them to. | Symmetrical Combat is when two groups of players wish to roleplay a conflict between themselves in a single thread. This has more potential for out-of-character player conflicts, so if you wish to proceed with this style of Combat please ensure that you're okay with things not going the way you want them to. | ||
- | As two groups of players are involved, the standard way to resolve this is a [[rules: | + | As two groups of players are involved, the standard way to resolve this is to [[:rules#leave_it_up_to_fate|leave it up to fate]]. This should come in the form of a simple roll off between a designated leader of each group involved. |
Once a winner has been decided, it's time to talk about how it happens. Victory can come in many forms - a fleet retreats, a diplomatic solution is reached, and so on. Player characters on both sides can show great results, even if one side loses the conflict. | Once a winner has been decided, it's time to talk about how it happens. Victory can come in many forms - a fleet retreats, a diplomatic solution is reached, and so on. Player characters on both sides can show great results, even if one side loses the conflict. |
rules/clash_of_nations.1636167154.txt.gz · Last modified: 2021/11/05 20:52 by char