nation:hfs:magic:bindings
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| nation:hfs:magic:bindings [2021/07/19 09:27] – whisper | nation:hfs:magic:bindings [2021/07/30 23:53] (current) – whisper | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Magical Creatures and their Spirit Bindings | + | ====== |
| The varied magical creatures native to the Hybora system can bestow others with their powers when bound into an appropriate artifice or vessel. Known in [[nation: | The varied magical creatures native to the Hybora system can bestow others with their powers when bound into an appropriate artifice or vessel. Known in [[nation: | ||
| - | This article is intended to serve as a simple index of creatures and their uses. | + | This article is intended to serve as a simple index of creatures and their uses. The list here is not exhaustive, nor are the ways that a creature' |
| ===== Lesser Spirits ===== | ===== Lesser Spirits ===== | ||
| Line 16: | Line 16: | ||
| A common sight in Hyborea' | A common sight in Hyborea' | ||
| - | **Role | + | Actos are valued |
| - | Actos are a common piece of more complicated artifice, where their powers to drain magical energy is used to transport the energy from one location to another. While the spun copper filigree that they reside in is considerably different from their original bodies, they are most commonly used to pull power from less useful spirits, typically in crystal form, and provide it to more mana-hungry spirits elsewhere. | ||
| - | |||
| - | **Role in Bindings** | ||
| - | |||
| - | Actos are not commonly used in personal bindings because of their tendency to drain mana from those who wear their vessel. Their low willpower and mana-draining capability makes them particularly well-suited for something akin to anti-magic handcuffs. Some binders are able to use an Acto binding to leach mana from others or other objects, but it requires a strong degree of control. | ||
| </ | </ | ||
| Line 33: | Line 28: | ||
| Their tolerance for cold and warm bodies made them a popular pet option for early interplanetary travelers until their tendency to catch on fire was discovered to not go well with the wood of the vessels of the time. | Their tolerance for cold and warm bodies made them a popular pet option for early interplanetary travelers until their tendency to catch on fire was discovered to not go well with the wood of the vessels of the time. | ||
| - | **Role in Artifice** | + | Fiammander bindings |
| - | + | ||
| - | Fiammanders | + | |
| - | + | ||
| - | **Role in Bindings** | + | |
| - | + | ||
| - | When placed into a vessel, the vessel' | + | |
| </ | </ | ||
| Line 49: | Line 38: | ||
| Popular as a pet, the adorable creature has a particular knack for hunting out metals of all varieties when allowed to consume a small quantity of it. This ability also makes it popular in binding form, though many struggle to perform the actions required to bind it properly. | Popular as a pet, the adorable creature has a particular knack for hunting out metals of all varieties when allowed to consume a small quantity of it. This ability also makes it popular in binding form, though many struggle to perform the actions required to bind it properly. | ||
| - | |||
| - | **Role in Artifice** | ||
| - | |||
| - | For those seeking treasure, a metal-detecting artifice bound with a Rabbuncle' | ||
| - | |||
| - | **Role in Bindings** | ||
| - | |||
| - | The Rabbuncle' | ||
| </ | </ | ||
| Line 68: | Line 49: | ||
| Scale Worms are one of a few creatures that Hyborans use without binding their spirits. A single Scale Worm can be put into a glass container (such as a lantern or flashlight equivalent) and will generate a varying amount of light depending on the quantity of mana they are exposed to. | Scale Worms are one of a few creatures that Hyborans use without binding their spirits. A single Scale Worm can be put into a glass container (such as a lantern or flashlight equivalent) and will generate a varying amount of light depending on the quantity of mana they are exposed to. | ||
| + | </ | ||
| - | **Role in Artifice** | + | ==== Sholf/Shog ==== |
| - | + | < | |
| - | Scale Worm spirits are frequently used to provide illumination as part of larger artifices. When used in a smaller artifice they are used as light sources. | + | //by [[user: |
| - | **Role | + | Sholves are ferocious creatures that stalk sea and shore alike with powerful legs and jaws. They are pack hunters and rely on a carefully maintained social structure that defines how they interact within their pack and with other packs. They walk or swim using four legs and have a long, finned tail and a prominent dorsal fin. Their skin is scaled, with a sandpaper-like texture, and tends to come in grays or browns. They have keen senses above and below water that they use to hunt their prey. Once they' |
| - | Scale Worms are not common in vessel or rune scar bindings, but when they are it is typically for their ability to create light on demand. They can consume all of their mana to create | + | Shogs, on the other hand, are the domesticated descendants of sholves. While they come in a variety of breeds that excel at various jobs, the most common breed looks has the rough proportions |
| + | While shogs are loyal companions, they retain much of their predatory instincts and enjoy hunting small creatures. This makes them a common sight on ships, where their ability to ward off pests like the gryphigeon ensures they earn their keep. | ||
| </ | </ | ||
| Line 84: | Line 67: | ||
| When used in a vessel or a rune scar, the binder also gains a portion (~20%) of the creature' | When used in a vessel or a rune scar, the binder also gains a portion (~20%) of the creature' | ||
| + | ==== Bargoat ==== | ||
| + | < | ||
| + | //by [[user: | ||
| + | |||
| + | Shadowy, goat-like beasts that seem to always be covered in a veil of shadow, the bargoat is a carnivorous predator that dwells within the dark crevices and hollows on the sides of Hyborea' | ||
| + | |||
| + | A bargoat' | ||
| + | |||
| + | </ | ||
| ==== Beagle ==== | ==== Beagle ==== | ||
| < | < | ||
| Line 91: | Line 83: | ||
| Beagles are fiercely territorial, | Beagles are fiercely territorial, | ||
| + | </ | ||
| - | **Role | + | ==== Blureel ==== |
| + | < | ||
| + | //by [[user: | ||
| + | |||
| + | With a narrow body up to eight feet long, the sinuous, blue-black Blureel are mostly found within small, undersea caves or in coral formations. Their muscular bodies are able to wrap around structures or creatures alike, holding tight or strangling as needed until their powerful jaws can finish their prey or ward off a would-be predator. | ||
| - | Often found in armor artifice thanks | + | The Blureel has the peculiar magical trait of projecting a ghostly duplicate of itself nearby. While the image is certainly an illusion, it is able to move and intertwine with the Blureel' |
| - | **Role in Bindings** | + | A Blureel' |
| - | Beagles are incredibly strong beasts and those who bind with their spirits become stronger and tougher. It isn't uncommon for someone to be able to lift an additional two hundred pounds or more. The binder' | ||
| </ | </ | ||
| Line 109: | Line 105: | ||
| Its physical attributes are not what it is most well-known for, however. The Iscarlin is capable of teleporting - ' | Its physical attributes are not what it is most well-known for, however. The Iscarlin is capable of teleporting - ' | ||
| - | **Role in Artifice** | + | Iscarlin are fast swimmers, able to reach speeds of 80 mph or more for long periods of time. Their binders benefit from significantly increased movement speed (+~16 mph), enhanced stamina, and the ability to 'blink step' up to 30 feet once every minute. They need to be able to see their destination and arrive with all of their momentum intact. |
| + | </ | ||
| - | Their prodigious speed make them favored spirits when creating small water vessels. While these vessels tend to be too large to take advantage of the Isacarlin' | + | ==== Ravighast ==== |
| + | < | ||
| + | //by [[user: | ||
| - | **Role in Bindings** | + | Hailing from the fire moon [[locations: |
| + | |||
| + | The snake' | ||
| + | |||
| + | Quite capable of hiding within the magma-laden surface of Telos, it is primarily an ambush hunter. Once it has found suitable prey, it moves near enough to ensure that its napalm will strike and then sets the target ablaze. | ||
| + | |||
| + | Should a Ravighast grow large enough, its spirit may mature into that of a Greater Spirit. | ||
| - | Iscarlin are fast swimmers, able to reach speeds of 80 mph or more for long periods of time. Their binders benefit from significantly increased movement speed (+~16 mph), enhanced stamina, and the ability to 'blink step' up to 30 feet once every minute. They need to be able to see their destination and arrive with all of their momentum intact. | ||
| </ | </ | ||
| + | |||
| + | ==== Shab ==== | ||
| + | < | ||
| + | //by [[user: | ||
| + | |||
| + | The terrifying Shab, a shark-like creature with a crab's legs and pincers, prowls both waters and beaches. They possess hard shells and impressive speed below and above water, though they share a crab's need for moving from side-to-side when walking. | ||
| + | |||
| + | While the Shab has no obvious magical powers, its strength and resiliency make it a popular choice for binders nonetheless. | ||
| + | |||
| + | </ | ||
| + | |||
| ===== Greater Spirits ===== | ===== Greater Spirits ===== | ||
| The largest and/or most powerful of creatures yield ' | The largest and/or most powerful of creatures yield ' | ||
| Line 124: | Line 139: | ||
| If you wish to add a new Spirit, go for it! Please keep in mind any balance implications. Below is a simple template that you can copy. As this page is intended to be used by many people for a long time, please only add to it if you are comfortable with your additions being a permanent part of the setting. | If you wish to add a new Spirit, go for it! Please keep in mind any balance implications. Below is a simple template that you can copy. As this page is intended to be used by many people for a long time, please only add to it if you are comfortable with your additions being a permanent part of the setting. | ||
| + | |||
| + | **Avoid** creature names that are copied from other sources, especially those that are copyrighted/ | ||
| + | |||
| + | **Avoid** creatures that just grant a wide range of magic powers. A consistent thematic is important. Hyborans may have access to other magical abilities, so it's important to not overload any one source. | ||
| < | < | ||
| Line 132: | Line 151: | ||
| A brief description of the creature, including its appearance, behavior, etc. Enough that if someone wants to go capture one of these creatures, they can write about it and stay true to your vision for them. | A brief description of the creature, including its appearance, behavior, etc. Enough that if someone wants to go capture one of these creatures, they can write about it and stay true to your vision for them. | ||
| - | **Role in Artifice** | + | If you wish the creature |
| - | + | ||
| - | When used as the force driving an artifice, what can the artifice do? | + | |
| - | + | ||
| - | **Role in Bindings** | + | |
| - | + | ||
| - | When bound to a vessel or rune scar, what power does the Spirit grant? Should | + | |
| </ | </ | ||
| </ | </ | ||
nation/hfs/magic/bindings.1626708459.txt.gz · Last modified: 2021/07/19 09:27 by whisper
