locations:pyllia
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
locations:pyllia [2023/04/30 09:37] – whisper | locations:pyllia [2023/05/02 21:30] (current) – [Points of Interest] whisper | ||
---|---|---|---|
Line 16: | Line 16: | ||
{{ : | {{ : | ||
- | Pyllia, also known as the Cosmic Crossroads, is a [[nation:chorus]] territory made of sprawling, disconnected cityscapes and towers overlooking incredible vistas. It is a neutral meeting place for all nations and shards within the Calliope sector. The Chorus themselves are rarely seen and offer use of Pyllia to any who wish to use it with little oversight. | + | Pyllia, also known as the Cosmic Crossroads, is a [[entity:chorus]] territory made of sprawling, disconnected cityscapes and towers overlooking incredible vistas. It is a neutral meeting place for all nations and shards within the Calliope sector. The Chorus themselves are rarely seen and offer use of Pyllia to any who wish to use it with little oversight. |
All Gates can connect to Pyllia, making it a natural meeting place for all space-faring civilizations. Pyllia' | All Gates can connect to Pyllia, making it a natural meeting place for all space-faring civilizations. Pyllia' | ||
Line 41: | Line 41: | ||
==== Points of Interest ==== | ==== Points of Interest ==== | ||
- | Pyllia is a sprawling metropolis of magic, technology, and divinity. It has been the meeting point for civilizations old and new alike. | + | Pyllia is a sprawling, system-wide |
The traces of those old civilizations are largely present in the architecture of the buildings they left behind, which are always well-maintained. The islands and structures are impervious to harm or tampering beyond the sorts of minor changes that are appropriate for a new occupant settling in. Few secrets can be discovered beyond their architecture and those hoping to make a breakthrough by using ancient knowledge are typically disappointed. | The traces of those old civilizations are largely present in the architecture of the buildings they left behind, which are always well-maintained. The islands and structures are impervious to harm or tampering beyond the sorts of minor changes that are appropriate for a new occupant settling in. Few secrets can be discovered beyond their architecture and those hoping to make a breakthrough by using ancient knowledge are typically disappointed. | ||
Line 48: | Line 48: | ||
In general, Pyllia is what its residents and visitors make of it. If it would be interesting to find, you likely can. If you wanted to separate an operation of your own, you could. So long as you can afford it, Pyllia has what you're looking for. | In general, Pyllia is what its residents and visitors make of it. If it would be interesting to find, you likely can. If you wanted to separate an operation of your own, you could. So long as you can afford it, Pyllia has what you're looking for. | ||
+ | |||
+ | === The Dawn Gate === | ||
+ | |||
+ | At the heart of Pyllia is the Dawn Gate, an immense tower. The base of the tower is built around a Gate Terminal, allowing ships from across the sector to come and go. The tower stretches far above the gate and is the location of most of Pyllia' | ||
==== Geography ==== | ==== Geography ==== | ||
Line 59: | Line 63: | ||
==== Stewards ==== | ==== Stewards ==== | ||
- | {{: | + | {{: |
Pyllia has no true natives. It does, however, have Stewards. Stewards are humanoid entities that wear beautiful hooded cloaks of white, purple, and gold. What different species see within those hoods varies - humans see a human head, for example. Stewards are helpful neutral entities who seem able to speak all languages. They can provide directions or general information about Pyllia itself. | Pyllia has no true natives. It does, however, have Stewards. Stewards are humanoid entities that wear beautiful hooded cloaks of white, purple, and gold. What different species see within those hoods varies - humans see a human head, for example. Stewards are helpful neutral entities who seem able to speak all languages. They can provide directions or general information about Pyllia itself. | ||
Line 76: | Line 80: | ||
Pyllia has no culture of its own and is instead a melting pot of the cultures that inhabit it. Its (relatively) safe environment, | Pyllia has no culture of its own and is instead a melting pot of the cultures that inhabit it. Its (relatively) safe environment, | ||
==== Government and Politics ==== | ==== Government and Politics ==== | ||
- | {{ : | + | {{ : |
Optional. How is this location run? Does it have one person in charge or many? How do they organize? Are there any political tensions? | Optional. How is this location run? Does it have one person in charge or many? How do they organize? Are there any political tensions? | ||
- | Pyllia is run by the [[nation:chorus]], though they are surprisingly hands off. They make use of Pyllia in a manner largely the same as any of the other civilizations throughout Calliope. They happily | + | Pyllia is run by the [[entity:chorus]], though they are surprisingly hands off. They make use of Pyllia in a manner largely the same as any of the other civilizations throughout Calliope. They happily |
As with resident fees, civilizations or individuals wishing to claim part of Pyllia for their own use are expected to pay a rental fee for the territory. The fee is high enough to prevent any one group from buying up more territory than they reasonably need, yet low enough to not make doing so a burden. The specifics of the fees vary based on who is buying them and enforce the "just high enough, but not too high" suspiciously well. | As with resident fees, civilizations or individuals wishing to claim part of Pyllia for their own use are expected to pay a rental fee for the territory. The fee is high enough to prevent any one group from buying up more territory than they reasonably need, yet low enough to not make doing so a burden. The specifics of the fees vary based on who is buying them and enforce the "just high enough, but not too high" suspiciously well. | ||
Line 125: | Line 129: | ||
locations.visibility : Landmark | locations.visibility : Landmark | ||
locations.marker_image : : | locations.marker_image : : | ||
- | locations.tooltip_content : Pyllia, also known as the Cosmic Crossroads, is a Chorus of the Dying God territory made of sprawling, disconnected cityscapes and towers overlooking incredible vistas. It is a neutral meeting place for all nations and shards within the Calliope sector. | + | locations.tooltip_content : A territory made of sprawling, disconnected cityscapes and towers overlooking incredible vistas. It is a neutral meeting place for all nations and shards within the Calliope sector. |
locations.type | locations.type | ||
locations.parent_map : Map of the Calliope Star Cluster | locations.parent_map : Map of the Calliope Star Cluster |
locations/pyllia.1682869035.txt.gz · Last modified: 2023/04/30 09:37 by whisper