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locations:pyllia [2023/04/26 06:52] – [Transportation] whisperlocations:pyllia [2023/05/02 21:30] (current) – [Points of Interest] whisper
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 ~~TOC_HERE~~  ~~TOC_HERE~~ 
 </WRAP> </WRAP>
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-<note important> 
-Work In Progress 
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 {{ :locations:ames_a_beautiful_angelic_structure_set_in_a_nebula_where_divers_2cfb9873-25f9-4ad4-b392-287fc830ea76.png?500 |}} {{ :locations:ames_a_beautiful_angelic_structure_set_in_a_nebula_where_divers_2cfb9873-25f9-4ad4-b392-287fc830ea76.png?500 |}}
  
-Pyllia, also known as the Cosmic Crossroads, is a [[nation:chorus]] territory made of sprawling, disconnected cityscapes and towers overlooking incredible vistas. It is a neutral meeting place for all nations and shards within the Calliope sector. The Chorus themselves are rarely seen and offer use of Pyllia to any who wish to use it with little oversight.+Pyllia, also known as the Cosmic Crossroads, is a [[entity:chorus]] territory made of sprawling, disconnected cityscapes and towers overlooking incredible vistas. It is a neutral meeting place for all nations and shards within the Calliope sector. The Chorus themselves are rarely seen and offer use of Pyllia to any who wish to use it with little oversight.
  
 All Gates can connect to Pyllia, making it a natural meeting place for all space-faring civilizations. Pyllia's own Gate is situated at the center of the territory, with space vessels of all kind coming and going constantly at all times. All Gates can connect to Pyllia, making it a natural meeting place for all space-faring civilizations. Pyllia's own Gate is situated at the center of the territory, with space vessels of all kind coming and going constantly at all times.
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 The first rule is a strict "No Killing" policy. All occupants of Pyllia are protected by a strange force that wraps them in a protective golden cocoon if they would die as a result of violence. Their attackers are captured and politely seen out of Pyllia. The first rule is a strict "No Killing" policy. All occupants of Pyllia are protected by a strange force that wraps them in a protective golden cocoon if they would die as a result of violence. Their attackers are captured and politely seen out of Pyllia.
  
-The last rule is that everyone pays. Each person has to pay an amount of Gate Credits each day or they are seen out of Pyllia. Most individuals pay ahead, often for days or even years. While the fee is small, it is large enough that there are few permanent residents of Pyllia.+The last rule is that everyone pays. Each person has to pay an amount of Gate Credits each day or they are seen out of Pyllia. Most individuals pay ahead, often for days or even years. Claiming territory is likewise taxed and Pyllia's resident caretakers, the Stewards, offer a variety of services in exchange for Gate Credits. While the fees are small, they are large enough that there are few permanent residents of Pyllia.
  
 {{ :locations:midsummer_chorus_pyllia.png?500 |}} {{ :locations:midsummer_chorus_pyllia.png?500 |}}
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 ==== Points of Interest ==== ==== Points of Interest ====
  
-Optional. What are some things at this location that traveler might want to know about? You don't need to cover every possible thing of interestbut it's a good idea to provide enough 'meat' that players get a good feel for what can be done at this location. +Pyllia is sprawling, system-wide metropolis of magictechnology, and divinityIt has been the meeting point for civilizations old and new alike.
- +
-An inn might have a bar and rooms worth describing in detail.  +
- +
-A city might have parks, a town hall, restaurants, and so on. +
- +
-A solar system might have planets, moons, asteroids, and/or stars.+
  
-A home might have bedrooms, a garage, kitchen, and so on.+The traces of those old civilizations are largely present in the architecture of the buildings they left behindwhich are always well-maintained. The islands and structures are impervious to harm or tampering beyond the sorts of minor changes that are appropriate for new occupant settling in. Few secrets can be discovered beyond their architecture and those hoping to make breakthrough by using ancient knowledge are typically disappointed.
  
-A ship/space station might have maintenance corridors, hangars, hallways, shopping, bunks, a command center, a reactor core, and so on.+Not //all// traces are gonehowever - from time to time trinket or artifact that missed the Stewards' eyes can still be found.
  
-A planet may have continentscitiesportsriversmountains, and so on.+In generalPyllia is what its residents and visitors make of it. If it would be interesting to findyou likely can. If you wanted to separate an operation of your ownyou could. So long as you can afford itPyllia has what you're looking for.
  
-When a Point of Interest needs extra detail, consider making a "child article" and providing a brief description here to garner interest. Articles made 'under' this article in the namespace (location:this_article:**child_article**) will automatically show up in the list at the bottom of this article, but you can link them wherever else is appropriate.+=== The Dawn Gate ===
  
 +At the heart of Pyllia is the Dawn Gate, an immense tower. The base of the tower is built around a Gate Terminal, allowing ships from across the sector to come and go. The tower stretches far above the gate and is the location of most of Pyllia's central administration offices and diplomatic chambers.
 ==== Geography ==== ==== Geography ====
  
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 ==== Stewards ==== ==== Stewards ====
  
-{{:locations:ames_a_mystic_woman_with_cosmic_powers_who_is_part_of_a_religio_e3b8c218-4e42-443b-819a-84cd7f4f2d812.png?300 |}}+{{:locations:ames_a_mystic_woman_with_cosmic_powers_who_is_part_of_a_religio_e3b8c218-4e42-443b-819a-84cd7f4f2d812.png?300 |A steward taking on a human guise}}
  
 Pyllia has no true natives. It does, however, have Stewards. Stewards are humanoid entities that wear beautiful hooded cloaks of white, purple, and gold. What different species see within those hoods varies - humans see a human head, for example. Stewards are helpful neutral entities who seem able to speak all languages. They can provide directions or general information about Pyllia itself. Pyllia has no true natives. It does, however, have Stewards. Stewards are humanoid entities that wear beautiful hooded cloaks of white, purple, and gold. What different species see within those hoods varies - humans see a human head, for example. Stewards are helpful neutral entities who seem able to speak all languages. They can provide directions or general information about Pyllia itself.
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 Stewards appear when they are needed, always from out of view. Stewards appear when they are needed, always from out of view.
  
-It is Stewards that enforce Pyllia's rules, including escorting people out of Pyllia. They seem impervious to harm and impossible to stop, displaying incredible feats of strength and dexterity if the situation calls for it. If an individual is too much for a single Steward to deal with, more Stewards appear.+It is Stewards that enforce Pyllia's rules, including escorting people out of Pyllia. They seem impervious to harm and impossible to stop, displaying incredible feats of strength and dexterity if the situation calls for it. If an individual is too much for a single Steward to deal with, more Stewards 'arrive'.
  
 From time to time, Stewards will appear and simply observe important events. The more Stewards, the more important they expect the event to be. When the event passes, or doesn't come to be, the Stewards disperse. From time to time, Stewards will appear and simply observe important events. The more Stewards, the more important they expect the event to be. When the event passes, or doesn't come to be, the Stewards disperse.
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 Pyllia has no culture of its own and is instead a melting pot of the cultures that inhabit it. Its (relatively) safe environment, the price of remaining within its territory, and the awe-inspiring views of the territory itself inspire a certain type of living. On the surface, Pyllia can often seem like an idyllic place to live and carry out business. Out of the public eye, an abundance of shady business is run by Pyllia's less than savory residents. Pyllia has no culture of its own and is instead a melting pot of the cultures that inhabit it. Its (relatively) safe environment, the price of remaining within its territory, and the awe-inspiring views of the territory itself inspire a certain type of living. On the surface, Pyllia can often seem like an idyllic place to live and carry out business. Out of the public eye, an abundance of shady business is run by Pyllia's less than savory residents.
 ==== Government and Politics ==== ==== Government and Politics ====
-{{ :locations:ames_a_majestic_massively_tall_structure_in_space_set_among_oth_bb84fc39-fea8-453b-aa6f-44b5c3ada841.png?300|}}+{{ :locations:ames_a_majestic_massively_tall_structure_in_space_set_among_oth_bb84fc39-fea8-453b-aa6f-44b5c3ada841.png?300|The Gate}}
 Optional. How is this location run? Does it have one person in charge or many? How do they organize? Are there any political tensions? Optional. How is this location run? Does it have one person in charge or many? How do they organize? Are there any political tensions?
  
-Pyllia is run by the [[nation:chorus]], though they are surprisingly hands off. They make use of Pyllia in a manner largely the same as any of the other civilizations throughout Calliope. They happily off themselves as a neutral mediating party to any who want their services for a modest fee.+Pyllia is run by the [[entity:chorus]], though they are surprisingly hands off. They make use of Pyllia in a manner largely the same as any of the other civilizations throughout Calliope. They happily offer themselves as a neutral mediating party to any who want their services for a modest fee.
  
 As with resident fees, civilizations or individuals wishing to claim part of Pyllia for their own use are expected to pay a rental fee for the territory. The fee is high enough to prevent any one group from buying up more territory than they reasonably need, yet low enough to not make doing so a burden. The specifics of the fees vary based on who is buying them and enforce the "just high enough, but not too high" suspiciously well. As with resident fees, civilizations or individuals wishing to claim part of Pyllia for their own use are expected to pay a rental fee for the territory. The fee is high enough to prevent any one group from buying up more territory than they reasonably need, yet low enough to not make doing so a burden. The specifics of the fees vary based on who is buying them and enforce the "just high enough, but not too high" suspiciously well.
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 ==== Notable Characters ==== ==== Notable Characters ====
  
-Optional. Do any PCs or NPCs make this location their home? Has a major event involving a character happened here that is significant enough to be part of the location'permanent history?+While various prominent members of the Chorus appear in Pyllia from time to time, the helpful, yet enigmatic, Stewards are often the most memorable part of someone'stay.
  
 +From day to day, other noteworthy characters come and go, such as ambassadors from Calliope's various civilizations, merchants from various shipping guilds, and so on. Indeed, because of Pyllia's resident tax, few people who can be found within its territory //aren't// notable. Those who aren't tend to be working for, or well-connected to, someone who is.
 ===== Plot Hooks and Rumors ===== ===== Plot Hooks and Rumors =====
  
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 ==== Usage ==== ==== Usage ====
 This content adheres to Project Multiverse's [[:rules#content_submissions|submission and usage rules.]] This content adheres to Project Multiverse's [[:rules#content_submissions|submission and usage rules.]]
-  * This location can be used by (anyone/only those with permission/etc)+  * This location can be used by anyone. Players are encouraged to create new locations and use Pyllia as they wish, so long as that doesn't conflict with what's presented in this article
-  * In the event that location's creator is no longer available, ...+  * In the event that location's creator is no longer available, Pyllia should be managed by the Staff.
 ---- struct data ---- ---- struct data ----
 locations.display_name : Pyllia, the Cosmic Crossroads locations.display_name : Pyllia, the Cosmic Crossroads
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 locations.visibility : Landmark locations.visibility : Landmark
 locations.marker_image : :markers:pyllia_marker.png locations.marker_image : :markers:pyllia_marker.png
-locations.tooltip_content : Pyllia, also known as the Cosmic Crossroads, is a Chorus of the Dying God territory made of sprawling, disconnected cityscapes and towers overlooking incredible vistas. It is a neutral meeting place for all nations and shards within the Calliope sector. +locations.tooltip_content : territory made of sprawling, disconnected cityscapes and towers overlooking incredible vistas. It is a neutral meeting place for all nations and shards within the Calliope sector. 
-locations.type       : Space Station+locations.type       : System
 locations.parent_map : Map of the Calliope Star Cluster locations.parent_map : Map of the Calliope Star Cluster
 locations.marker_anchor : Center Center locations.marker_anchor : Center Center
 locations.color      :  locations.color      : 
 +locations.shard      : 
 ---- ----
  
locations/pyllia.1682513537.txt.gz · Last modified: 2023/04/26 06:52 by whisper