locations:pyllia
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locations:pyllia [2023/04/26 06:52] – [Transportation] whisper | locations:pyllia [2023/05/02 21:30] (current) – [Points of Interest] whisper | ||
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- | Pyllia, also known as the Cosmic Crossroads, is a [[nation:chorus]] territory made of sprawling, disconnected cityscapes and towers overlooking incredible vistas. It is a neutral meeting place for all nations and shards within the Calliope sector. The Chorus themselves are rarely seen and offer use of Pyllia to any who wish to use it with little oversight. | + | Pyllia, also known as the Cosmic Crossroads, is a [[entity:chorus]] territory made of sprawling, disconnected cityscapes and towers overlooking incredible vistas. It is a neutral meeting place for all nations and shards within the Calliope sector. The Chorus themselves are rarely seen and offer use of Pyllia to any who wish to use it with little oversight. |
All Gates can connect to Pyllia, making it a natural meeting place for all space-faring civilizations. Pyllia' | All Gates can connect to Pyllia, making it a natural meeting place for all space-faring civilizations. Pyllia' | ||
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The first rule is a strict "No Killing" | The first rule is a strict "No Killing" | ||
- | The last rule is that everyone pays. Each person has to pay an amount of Gate Credits each day or they are seen out of Pyllia. Most individuals pay ahead, often for days or even years. While the fee is small, | + | The last rule is that everyone pays. Each person has to pay an amount of Gate Credits each day or they are seen out of Pyllia. Most individuals pay ahead, often for days or even years. Claiming territory is likewise taxed and Pyllia' |
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==== Points of Interest ==== | ==== Points of Interest ==== | ||
- | Optional. What are some things at this location that a traveler might want to know about? You don't need to cover every possible thing of interest, but it's a good idea to provide enough ' | + | Pyllia is a sprawling, system-wide metropolis |
- | + | ||
- | An inn might have a bar and rooms worth describing in detail. | + | |
- | + | ||
- | A city might have parks, a town hall, restaurants, and so on. | + | |
- | + | ||
- | A solar system might have planets, moons, asteroids, | + | |
- | A home might have bedrooms, a garage, | + | The traces of those old civilizations are largely present in the architecture of the buildings they left behind, which are always well-maintained. The islands and structures are impervious to harm or tampering beyond the sorts of minor changes that are appropriate for a new occupant settling in. Few secrets can be discovered beyond their architecture and those hoping to make a breakthrough by using ancient knowledge are typically disappointed. |
- | A ship/space station might have maintenance corridors, hangars, hallways, shopping, bunks, a command center, a reactor core, and so on. | + | Not //all// traces are gone, however - from time to time a trinket or artifact that missed the Stewards' |
- | A planet may have continents, cities, ports, rivers, mountains, and so on. | + | In general, Pyllia is what its residents and visitors make of it. If it would be interesting to find, you likely can. If you wanted to separate an operation of your own, you could. So long as you can afford it, Pyllia has what you're looking for. |
- | When a Point of Interest needs extra detail, consider making a "child article" | + | === The Dawn Gate === |
+ | At the heart of Pyllia is the Dawn Gate, an immense tower. The base of the tower is built around a Gate Terminal, allowing ships from across the sector to come and go. The tower stretches far above the gate and is the location of most of Pyllia' | ||
==== Geography ==== | ==== Geography ==== | ||
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==== Stewards ==== | ==== Stewards ==== | ||
- | {{: | + | {{: |
Pyllia has no true natives. It does, however, have Stewards. Stewards are humanoid entities that wear beautiful hooded cloaks of white, purple, and gold. What different species see within those hoods varies - humans see a human head, for example. Stewards are helpful neutral entities who seem able to speak all languages. They can provide directions or general information about Pyllia itself. | Pyllia has no true natives. It does, however, have Stewards. Stewards are humanoid entities that wear beautiful hooded cloaks of white, purple, and gold. What different species see within those hoods varies - humans see a human head, for example. Stewards are helpful neutral entities who seem able to speak all languages. They can provide directions or general information about Pyllia itself. | ||
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Stewards appear when they are needed, always from out of view. | Stewards appear when they are needed, always from out of view. | ||
- | It is Stewards that enforce Pyllia' | + | It is Stewards that enforce Pyllia' |
From time to time, Stewards will appear and simply observe important events. The more Stewards, the more important they expect the event to be. When the event passes, or doesn' | From time to time, Stewards will appear and simply observe important events. The more Stewards, the more important they expect the event to be. When the event passes, or doesn' | ||
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Pyllia has no culture of its own and is instead a melting pot of the cultures that inhabit it. Its (relatively) safe environment, | Pyllia has no culture of its own and is instead a melting pot of the cultures that inhabit it. Its (relatively) safe environment, | ||
==== Government and Politics ==== | ==== Government and Politics ==== | ||
- | {{ : | + | {{ : |
Optional. How is this location run? Does it have one person in charge or many? How do they organize? Are there any political tensions? | Optional. How is this location run? Does it have one person in charge or many? How do they organize? Are there any political tensions? | ||
- | Pyllia is run by the [[nation:chorus]], though they are surprisingly hands off. They make use of Pyllia in a manner largely the same as any of the other civilizations throughout Calliope. They happily | + | Pyllia is run by the [[entity:chorus]], though they are surprisingly hands off. They make use of Pyllia in a manner largely the same as any of the other civilizations throughout Calliope. They happily |
As with resident fees, civilizations or individuals wishing to claim part of Pyllia for their own use are expected to pay a rental fee for the territory. The fee is high enough to prevent any one group from buying up more territory than they reasonably need, yet low enough to not make doing so a burden. The specifics of the fees vary based on who is buying them and enforce the "just high enough, but not too high" suspiciously well. | As with resident fees, civilizations or individuals wishing to claim part of Pyllia for their own use are expected to pay a rental fee for the territory. The fee is high enough to prevent any one group from buying up more territory than they reasonably need, yet low enough to not make doing so a burden. The specifics of the fees vary based on who is buying them and enforce the "just high enough, but not too high" suspiciously well. | ||
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==== Notable Characters ==== | ==== Notable Characters ==== | ||
- | Optional. Do any PCs or NPCs make this location their home? Has a major event involving a character happened here that is significant enough | + | While various prominent members of the Chorus appear in Pyllia from time to time, the helpful, yet enigmatic, Stewards are often the most memorable |
+ | From day to day, other noteworthy characters come and go, such as ambassadors from Calliope' | ||
===== Plot Hooks and Rumors ===== | ===== Plot Hooks and Rumors ===== | ||
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==== Usage ==== | ==== Usage ==== | ||
This content adheres to Project Multiverse' | This content adheres to Project Multiverse' | ||
- | * This location can be used by (anyone/only those with permission/ | + | * This location can be used by anyone. Players are encouraged to create new locations and use Pyllia as they wish, so long as that doesn' |
- | * In the event that location' | + | * In the event that location' |
---- struct data ---- | ---- struct data ---- | ||
locations.display_name : Pyllia, the Cosmic Crossroads | locations.display_name : Pyllia, the Cosmic Crossroads | ||
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locations.visibility : Landmark | locations.visibility : Landmark | ||
locations.marker_image : : | locations.marker_image : : | ||
- | locations.tooltip_content : Pyllia, also known as the Cosmic Crossroads, is a Chorus of the Dying God territory made of sprawling, disconnected cityscapes and towers overlooking incredible vistas. It is a neutral meeting place for all nations and shards within the Calliope sector. | + | locations.tooltip_content : A territory made of sprawling, disconnected cityscapes and towers overlooking incredible vistas. It is a neutral meeting place for all nations and shards within the Calliope sector. |
- | locations.type | + | locations.type |
locations.parent_map : Map of the Calliope Star Cluster | locations.parent_map : Map of the Calliope Star Cluster | ||
locations.marker_anchor : Center Center | locations.marker_anchor : Center Center | ||
locations.color | locations.color | ||
+ | locations.shard | ||
---- | ---- | ||
locations/pyllia.1682513537.txt.gz · Last modified: 2023/04/26 06:52 by whisper