User Tools

Site Tools


guides:getting_started

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
guides:getting_started [2022/10/23 00:29] – [I want to make my own stories and have other players participate in them] whisperguides:getting_started [2022/10/24 21:11] (current) – [Shard Masters] whisper
Line 3: Line 3:
 Like writing with other people? You're in the right place. Like writing with other people? You're in the right place.
  
-Getting started is simpleMost of our rules are anything but complicated - be nice to others, don't cause problems, and have a good time pretty much sum them up - and our setting is wide enough that you're likely to find something you're interested inIf you //can't// find somethingwhy not make it? +We want it to be easy for you to start writing with usOur rules are broken up so that you only need to learn the parts that are relevant to you. As you spend more time with us and want to try more thingsyou can learn the relevant rules as you go.
 ===== What do I need to know? ===== ===== What do I need to know? =====
  
 First - that our setting is broadly a space opera, but that it contains pockets that can be whatever they want to be. One world can be purely fantasy, another purely science fiction. If you don't see something you like and you have the motivation to make it yourself - you can do that, too. First - that our setting is broadly a space opera, but that it contains pockets that can be whatever they want to be. One world can be purely fantasy, another purely science fiction. If you don't see something you like and you have the motivation to make it yourself - you can do that, too.
  
-Depending on what you want to do here, there are different parts of our rules that might be relevant. Our primary goals are to make sure that everyone feels safe and that everyone has a good time - the rules we have are in service of that.+We want to make sure that everyone feels safe and that everyone has a good time - the rules we have are in service of that. Depending on what you want to do here, there are different parts of our rules that might be relevant. We've broken the rules and other relevant info into categories below.
  
-Our rules aren't meant to be exhaustive, but we try to cover the important parts in a way that is easy to understand. If you're not sure of something, ask!+If you're not sure of something, ask!
  
-==== I just want to roleplay with other players ====+===== Players =====
  
 If all you want to do is start writing, you don't have much further to go. If all you want to do is start writing, you don't have much further to go.
  
-If you're not familiar with forum roleplay, check out our [[primer]].+If you're not familiar with forum roleplay, check out our [[:primer]].
  
 All of our players are expected to behave in a way that's beneficial to our community and the stories we tell. In short, we expect that: All of our players are expected to behave in a way that's beneficial to our community and the stories we tell. In short, we expect that:
Line 27: Line 26:
   * That we are thoughtful about our contributions to the setting.   * That we are thoughtful about our contributions to the setting.
  
-If you want to know more or feel that something is unclear, you can read more in our [[rules|Core Rules]]+If you want to know more or feel that something is unclear, you can read the full version in our [[:rules|Core Rules]].
- +
-If you feel good about all of the above, proceed down to the [[guides:getting_started#i_m_in|I'm In!]] part of this page for next steps.+
  
-==== I want to make my own stories and have other players participate in them ====+If you feel good about all of the above, proceed down to [[guides:getting_started#i_m_in|I'm In!]]. 
 +\\ 
 +===== Game Masters =====
  
-If you want to be a [[primer#the_game_master|Game Master]], we recommend that you participate in a plot for at least a month to get a feel for how they run. If you've done that or feel confident that you know what you're getting onto, then continue on!+If you want to be a [[:primer#the_game_master|Game Master]], we recommend that you participate in a plot for at least a month to get a feel for how they run. If you've done that or feel confident that you know what you're getting onto, then continue on!
  
 GMs should know about.. GMs should know about..
Line 45: Line 44:
 That might seem like a lot, but for the most part we encourage all players to start up stories with other players as soon as they feel like they're ready. If you're unsure of what to do, ask! That might seem like a lot, but for the most part we encourage all players to start up stories with other players as soon as they feel like they're ready. If you're unsure of what to do, ask!
  
-==== I want to develop my own part of the setting ====+You don't need Staff approval to become a GM or start telling stories, but you should talk to the manager of whatever [[:shards|Shard]] you want to tell stories in first. After that, talk to other players about your idea and see if there's interest! 
 +===== Shard Masters =====
  
 As with GMs, we recommend that you've been part of a plot and/or shard for at least a month before trying to create your own part of the setting - what we call shards. If you've done that, or feel confident that you're ready anyways, continue on! As with GMs, we recommend that you've been part of a plot and/or shard for at least a month before trying to create your own part of the setting - what we call shards. If you've done that, or feel confident that you're ready anyways, continue on!
Line 59: Line 59:
 Creating and managing a shard comes with more responsibilities than most players will have to worry about. As with the stories that a GM wants to tell, no one on PM is forced to be part of a Shard - it's on you, the potential Shard Master, to create something that people want to be part of. Creating and managing a shard comes with more responsibilities than most players will have to worry about. As with the stories that a GM wants to tell, no one on PM is forced to be part of a Shard - it's on you, the potential Shard Master, to create something that people want to be part of.
  
 +Any new Shard should be discussed with Staff first. We'll make sure that there isn't too much overlap with what someone else is doing and generally try to help you get your idea off the ground.
 ===== I'm In! ===== ===== I'm In! =====
  
guides/getting_started.1666506550.txt.gz · Last modified: 2022/10/23 00:29 by whisper