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guide:setting_travel_guide [2023/05/01 22:01] – [Faster than Light] whisperguide:setting_travel_guide [2023/05/02 10:48] (current) – [Faster than Light] whisper
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 <blockquote>See the stars they said! It'll be fun they said! Just a quick trip to the nearest Gate, they said! Now we're stuck here getting raided by pirates!</blockquote> <blockquote>See the stars they said! It'll be fun they said! Just a quick trip to the nearest Gate, they said! Now we're stuck here getting raided by pirates!</blockquote>
  
-The //Setting travel guide// is a basic outlying guide on how space-travel works in the Calliope Star Cluster. This guide affects //all// craft in setting((Except those NPC-only vessels specifically made by staff to work otherwise)).+The //Setting Travel Guide// is a basic outlying guide on how space-travel works in the Calliope Star Cluster. This guide affects //all// craft in setting((Except those NPC-only vessels specifically made by staff to work otherwise)).
  
 ===== Faster than Light ===== ===== Faster than Light =====
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 Faster than Light (FTL) travel in Project Multiverse comes in many flavors, but all of them are beholden to the rules set by the sector itself. Only the mightiest powers of the sector have ways around these rules - which they might share, for a fee. Faster than Light (FTL) travel in Project Multiverse comes in many flavors, but all of them are beholden to the rules set by the sector itself. Only the mightiest powers of the sector have ways around these rules - which they might share, for a fee.
  
-Basic FTL travel takes, at minimum, two weeks to cross each square on the [[maps:calliope|sector map]]. Any attempts to exceed this limit subjects the vessel and its passengers to spatial chaos, potentially leading the ship astray or worse.+Basic FTL travel takes, at minimum, two weeks to cross each square on the [[maps:calliope|sector map]]((This includes diagonal movement - a little gift from the staff)). Any attempts to exceed this limit subjects the vessel and its passengers to spatial chaos, potentially leading the ship astray or worse.
  
 There is one exception that allows vessels to ignore spatial chaos entirely. The Gate network, built by the [[entity:precursors|Precursors]] and managed by the [[entity:gatekeepers|Gatekeepers]], allow anyone to travel from one Gate to another connected Gate instantly. The Gatekeepers charge a fee in their own currency, Gate Credits((their ubiquity and high demand have made Gate Credits - GCs - the de facto currency of the Calliope Sector)). There is one exception that allows vessels to ignore spatial chaos entirely. The Gate network, built by the [[entity:precursors|Precursors]] and managed by the [[entity:gatekeepers|Gatekeepers]], allow anyone to travel from one Gate to another connected Gate instantly. The Gatekeepers charge a fee in their own currency, Gate Credits((their ubiquity and high demand have made Gate Credits - GCs - the de facto currency of the Calliope Sector)).
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 Whether out of desperation or a need to prove themselves, sometimes vessels will try to exceed the maximum amount of safe FTL speed. When this happens, they face Spatial Chaos - a phenomenon that affects space and time. For each day they attempt to shave off of their journey, the effects become worse and worse. Whether out of desperation or a need to prove themselves, sometimes vessels will try to exceed the maximum amount of safe FTL speed. When this happens, they face Spatial Chaos - a phenomenon that affects space and time. For each day they attempt to shave off of their journey, the effects become worse and worse.
  
-To determine the results, use the /roll command on the Discord server. You will do this 3 times, adding the numbers of days that you reduced the FTL limit each time. For example, if you shaved a week (7 days) off of the two week travel time, you would roll the following three times:+To determine the results, use the /roll command on the Discord server's #plot channel. You will do this 3 times, adding the numbers of days that you reduced the FTL limit each time. For example, if you shaved a week (7 days) off of the two week travel time, you would roll the following three times:
  
 <code>/roll 1d6+7</code> <code>/roll 1d6+7</code>
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   * **Deviation**: You arrive (result-2) light years away from your destination.   * **Deviation**: You arrive (result-2) light years away from your destination.
-  * **Dilation**: The vessels contents, including its passengers, experience (result-2) years pass.+  * **Dilation**: The vessel'contents, including its passengers, experience (result-2) years pass.
   * **Distortion**: Shields, engines, and other non-critical systems((ie, life support or an equivalent are fine)) take (result-2) hours to come back online.   * **Distortion**: Shields, engines, and other non-critical systems((ie, life support or an equivalent are fine)) take (result-2) hours to come back online.
  
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 Phasing, teleporting, and other elements that allow vessels to ignore matter don't work outside of their Shards. Should two Shards come into conflict, these effects do not work for the duration of any combats that they are in.((if both Shards want to let them work, then it's fine - but the base expectation is that they will not)) Phasing, teleporting, and other elements that allow vessels to ignore matter don't work outside of their Shards. Should two Shards come into conflict, these effects do not work for the duration of any combats that they are in.((if both Shards want to let them work, then it's fine - but the base expectation is that they will not))
  
-{{ :guide:ames_a_sailing_ship_flying_through_the_stars_8cd88cb8-e7df-47bc-b664-60edb619b932.png?600 |}}+{{ :guide:ames_a_sailing_ship_flying_through_the_stars_8cd88cb8-e7df-47bc-b664-60edb619b932.png?500 |}}
  
 ==== Nebula Travel and Rolling ==== ==== Nebula Travel and Rolling ====
guide/setting_travel_guide.1683000109.txt.gz · Last modified: 2023/05/01 22:01 by whisper