guide:setting_travel_guide
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guide:setting_travel_guide [2023/05/01 21:38] – whisper | guide:setting_travel_guide [2023/05/02 10:48] (current) – [Faster than Light] whisper | ||
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===== Faster than Light ===== | ===== Faster than Light ===== | ||
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Faster than Light (FTL) travel in Project Multiverse comes in many flavors, but all of them are beholden to the rules set by the sector itself. Only the mightiest powers of the sector have ways around these rules - which they might share, for a fee. | Faster than Light (FTL) travel in Project Multiverse comes in many flavors, but all of them are beholden to the rules set by the sector itself. Only the mightiest powers of the sector have ways around these rules - which they might share, for a fee. | ||
- | Basic FTL travel takes, at minimum, two weeks to cross each square on the [[maps: | + | Basic FTL travel takes, at minimum, two weeks to cross each square on the [[maps: |
- | There is one exception that allows vessels to ignore spatial chaos entirely. The Gate network, built by the Precursors and managed by the Gatekeepers, | + | There is one exception that allows vessels to ignore spatial chaos entirely. The Gate network, built by the [[entity: |
Shards can implement whatever form of FTL travel they like, so long as they follow setting rules. | Shards can implement whatever form of FTL travel they like, so long as they follow setting rules. | ||
+ | {{ : | ||
==== Traveling Beyond the Speed of Light ==== | ==== Traveling Beyond the Speed of Light ==== | ||
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==== Gate Travel ==== | ==== Gate Travel ==== | ||
- | The Gates are a series of Gate Terminals and Gate Hubs that facilitate near-instantaneous travel from one Gate to the next. To use a Gate, you must first travel to it. Once you've arrived, you pay the Gatekeepers their fee((we don't actually manage currency, but it's high enough to be prohibitive and low enough to be achievable)) and then you can jump to another Gate's square or a square immediately adjacent to it. | + | The [[universe: |
Access to the Gates is fiercely protected; any force attempting to monopolize one or more Gates through military action or other interference rarely survives for long. The Gatekeepers are very happy to issue bounties for anyone involved in the practice. Even pirates and raiders give the Gates several light minutes of safe territory before engaging in their activities. | Access to the Gates is fiercely protected; any force attempting to monopolize one or more Gates through military action or other interference rarely survives for long. The Gatekeepers are very happy to issue bounties for anyone involved in the practice. Even pirates and raiders give the Gates several light minutes of safe territory before engaging in their activities. | ||
==== Spatial Chaos ==== | ==== Spatial Chaos ==== | ||
+ | {{ : | ||
+ | < | ||
Whether out of desperation or a need to prove themselves, sometimes vessels will try to exceed the maximum amount of safe FTL speed. When this happens, they face Spatial Chaos - a phenomenon that affects space and time. For each day they attempt to shave off of their journey, the effects become worse and worse. | Whether out of desperation or a need to prove themselves, sometimes vessels will try to exceed the maximum amount of safe FTL speed. When this happens, they face Spatial Chaos - a phenomenon that affects space and time. For each day they attempt to shave off of their journey, the effects become worse and worse. | ||
- | To determine the results, use the /roll command on the Discord server. You will do this 3 times, adding the numbers of days that you reduced the FTL limit each time. For example, if you shaved a week (7 days) off of the two week travel time, you would roll the following three times: | + | To determine the results, use the /roll command on the Discord server's #plot channel. You will do this 3 times, adding the numbers of days that you reduced the FTL limit each time. For example, if you shaved a week (7 days) off of the two week travel time, you would roll the following three times: |
- | <blockquote>/roll 1d6+7</blockquote> | + | <code>/roll 1d6+7</code> |
Then go through this list in order, using the result of each roll in sequence: | Then go through this list in order, using the result of each roll in sequence: | ||
* **Deviation**: | * **Deviation**: | ||
- | * **Dilation**: | + | * **Dilation**: |
* **Distortion**: | * **Distortion**: | ||
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Phasing, teleporting, | Phasing, teleporting, | ||
- | ==== Rules for FTL/STL Travel ==== | + | {{ : |
- | This section covers rules around faster than/slower than light travel. | + | |
- | + | ||
==== Nebula Travel and Rolling ==== | ==== Nebula Travel and Rolling ==== | ||
guide/setting_travel_guide.1682998705.txt.gz · Last modified: 2023/05/01 21:38 by whisper